Anyway it's really silly that the straw that broke the OP's back is a card that does the same thing as the glorious ring every other lucky box buyer already has.
Edited by Jaye, 13 May 2011 - 04:27 AM.
Posted 13 May 2011 - 04:26 AM
Edited by Jaye, 13 May 2011 - 04:27 AM.
Posted 13 May 2011 - 04:58 AM
Anyway it's really silly that the straw that broke the OP's back is a card that does the same thing as the glorious ring every other lucky box buyer already has.
Posted 13 May 2011 - 05:17 AM
Posted 13 May 2011 - 06:11 AM
I'm sorry but any target worth their weight in salt in WoE had glorious rings or equally good accessories. If the only thing you can kill is newbies without access to glorious rings you have bigger problems than kafra blossom card.
Posted 13 May 2011 - 12:38 PM
Edited by sheepmia, 13 May 2011 - 12:43 PM.
Posted 13 May 2011 - 03:15 PM
lol not true... warlocks are cool to play with xD
Posted 13 May 2011 - 10:12 PM
Warlocks are not weak. Warlock and sorcerer are both very good and really, sura/RG/RK just need to be nerfed down to their level. They aren't glass canons anymore. once upon a time they were, and in order to give them a function they needed highest DPS. This isn't the case anymore with the ability to get 100+ VIT easily. Its understandable they aren't the highest possible DPS by leaps and bounds anymore and instead do similar damage to the other decent jobs.
Anyway it's really silly that the straw that broke the OP's back is a card that does the same thing as the glorious ring every other lucky box buyer already has.
Posted 13 May 2011 - 11:02 PM
Posted 14 May 2011 - 07:43 AM
lol, well I really don't see any problems with the element reduction at all... either way, you can cry a river over it, but there's always a way to get around it... just stop QQing and start thinking...
I said the same months ago in the Warlock's discussion thread.
Edited by Hrishi, 14 May 2011 - 07:45 AM.
Posted 14 May 2011 - 08:45 AM
Posted 14 May 2011 - 09:45 AM
Edited by Zayik, 14 May 2011 - 09:46 AM.
Posted 14 May 2011 - 11:22 AM
i think that gravity is intentionally doing this to keep players from playing magic user classes...
think it this way in the lastest free system updates more and more scientific related monster were introduced as well as the job class gun slinger..
isnt it werid that people are skill using magic when guns and robots are now roaming the streets of prontera?...
Posted 14 May 2011 - 12:36 PM
Posted 14 May 2011 - 12:43 PM
Posted 14 May 2011 - 01:11 PM
Posted 14 May 2011 - 01:20 PM
Posted 14 May 2011 - 01:25 PM
Posted 14 May 2011 - 01:30 PM
Well, I'm just saying, usually nerfing is done for balance reasons when one class has some sort of unfair advantage over others. Warlock isn't by any means an awful class, but at the same time, I don't really see the purpose of reducing the damage output further. Maybe to force more people to play with the supportive skills more? But that's kind of a convoluted explanation for something that was probably "We need to do something about monster magic damage" and they had absolutely no consideration of the fact that players deal magic damage too.
Posted 14 May 2011 - 02:08 PM
I have access to whatever gear Haseo has and more (like Hibram shoes), and let me tell you I could put all those gear to better use on a non-magic character with the exception of the shoes. Honestly, if they were not designed to be nukes.. why do we have the HP/survivability of paper. Pre-renewal due to being the only class with AoE damage, it made sense that High Wizards had -_-ty defenses. Come renewal, everyone and their mother can AoE so Warlocks lost their niche, if I might call it that.One problem is how much to increase the power of Warlocks and Sorcerers. Because as mentioned before, people like me and Haseo have access to the best gears out there. I don't believe that the two casting classes were designed to be nukes. They should be crowd control. The problem is, if you buff the crowd control they start wiping guilds alone. If you look at High Wizard pre-renewal, a friend and I exemplified this issue. It was said many times by enemy guilds (high tier) that a stormgust from Ron Burgandy did 5k a tick. People need to be aware that with the right combination of gear and stats AoE damage from Warlocks and Sorcerers can be extremely broken.
Edited by Hrishi, 14 May 2011 - 02:11 PM.
Posted 14 May 2011 - 02:40 PM
One problem is how much to increase the power of Warlocks and Sorcerers. Because as mentioned before, people like me and Haseo have access to the best gears out there. I don't believe that the two casting classes were designed to be nukes. They should be crowd control. The problem is, if you buff the crowd control they start wiping guilds alone. If you look at High Wizard pre-renewal, a friend and I exemplified this issue. It was said many times by enemy guilds (high tier) that a stormgust from Ron Burgandy did 5k a tick. People need to be aware that with the right combination of gear and stats AoE damage from Warlocks and Sorcerers can be extremely broken.
While Warlocks and Sorcerers are a prime concern for many RO players, it also worries me that the other spell casters, such as ninjas and ME priests suffer as well. Its not just the cast time, but the matk formula as well. These two need to be changed along with all the skills matk and cast times to balance RO. It's honestly a difficult and huge task to be done, but, it needs to be done. I've played so many great games that could have been even greater if balance was made. It just saddes me that IRO is failing on the balance issues right now. I looked at the mage section of the forums, and people are posting if its even worth making a wizard. I looked at the ninja, and every response towards whether a magic ninja was viable in RO was no. I really hope IRO takes charge and does their own thing, cause from what I've heard, KRO isn't taking much action. Sure, they're changing some skills, but, that won't fix much.
Posted 14 May 2011 - 02:42 PM
Posted 14 May 2011 - 02:55 PM
Warlocks dont need nerfs, they need mvp gears
Naght Sieger Card [Armor] Increases damage of Ghost element magic by 30%.
Fallen Bishop Hibram Card [Footgear] MATK + 10%, Maximum SP - 50% ,Increases damage inflicted on Demihuman and Angel monster by 50%
High Wizard Card [Headgear]Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.
Kiel-D-01 Card [Headgear]Reduces all skill's after-cast delay by 30%.
Entweihen Crothen Card [Armor]MATK + 100.
OR
Brynhild and increases your magic attack power by 10%.
2x medals +10%
Moon Rabit hat +10% or Crown of Deceit
Overall, Warlock are POWERFUL, when equipped right
Edited by Mwrip, 14 May 2011 - 02:57 PM.
Posted 14 May 2011 - 03:05 PM
Posted 14 May 2011 - 06:34 PM
Posted 14 May 2011 - 09:30 PM
The build you list costs more than the 18.8 billion zeny an entire account is capable of holding.
Even the +10 moon rabbit hat, by far the cheapest item listed there, would have a 9 digit price tag.
Also, if you're comparing equal tier players, anyone who spends that much on a character can get a GTB card and completely negate a lock, while still having money left over to get other MVP gear. So yeah, even at that tier of gear, which maybe 3-5 people on each server are at, the casters STILL lose when fighting players of equal wealth.
Edited by IronFist, 14 May 2011 - 09:31 PM.
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