Max Job lvl - Page 2 - Ragnarok Online Community Chat - WarpPortal Community Forums

Jump to content


Photo
* * * - - 6 votes

Max Job lvl


  • Please log in to reply
37 replies to this topic

#26 Ardi

Ardi

    Amateur Blogger

  • Members
  • 364 posts
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 17 May 2011 - 02:15 PM

All I have to say is ROFL... yes give us job 70 so I can just have 25 extra skill points that are just useless...(I play an AB) As of right now I need 35 skill points to just get THE ---ONE--- Skill that is useful/unique compared to ALL other skills that I have (Aco/HP included).

I wish I had the dilemma of too many good skills and not enough points.

Actual answer-- no!
  • 3

#27 renouille

renouille

    Too Legit To Quit

  • Public Security Section 9
  • 2448 posts
  • LocationUS
  • Playing:Ragnarok Online
  • Server:retired

Posted 17 May 2011 - 02:16 PM

And what you could see there was that they intentionally lowered the job exp for monsters >95 at one time. Someone at kRO sadistic much?

Hanlon's razor.
  • 0

#28 Anko

Anko

    Awarded #1 Troll

  • Members
  • 804 posts
  • Playing:Ragnarok Online

Posted 18 May 2011 - 10:00 AM

My supernovice was base 99 but only job 70. =x
  • 0

#29 Braska

Braska

    Too Legit To Quit

  • Members
  • 1353 posts
  • LocationCalifornia
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 18 May 2011 - 10:45 AM

Fury, I would probably worry about getting job 50 first and then complain about the job system.

Edited by Braska, 18 May 2011 - 10:51 AM.

  • 0

#30 Neba

Neba

    I made it Off Topic

  • Members
  • 97 posts

Posted 18 May 2011 - 11:04 AM

Because they sell more Neuralizers this way. It seems almost all motivation for development or support in this game stems back to "How can we sell more Kafra points"
  • 1

#31 Nilami

Nilami

    I made it Off Topic

  • Members
  • 99 posts
  • LocationOregon
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 18 May 2011 - 03:20 PM

Though in theory it might sound nice to think, "Oh, it would be great to take out all kinds of things in WoE with my AoEs, then go MVP with my awesome 15 sphere max GoH, then level like mad because I have these other useful PvM skills, etc," in the end you're just asking for all of the cake.

I completely agree at this point with job 50 - having good skills to choose from and actually having to make tough decisions is a sign that it was the right choice for the sura class. I also agree that some other classes could benefit from some skill tweaking so they have the same issue.
  • 0

#32 Ralis

Ralis

    [TOS] The Man Trap

  • VMod Retired
  • 6982 posts
  • LocationFlorida
  • Playing:Ragnarok Online
  • Server:Classic

Posted 18 May 2011 - 11:29 PM

Because they sell more Neuralizers this way. It seems almost all motivation for development or support in this game stems back to "How can we sell more Kafra points"


Simple solution would be to think of what you're going to do before you do it. Research! Ask around!
  • 0

#33 Alca

Alca

    Amateur Blogger

  • Members
  • 336 posts

Posted 19 May 2011 - 02:12 PM

Changing max job level from 50 to 70 is like asking your class to get beat with the nerf stick.

Job 50 is literally the only thing keeping Sura's from being completely overpowered.
  • 0

#34 Viri

Viri

    They pay me to post.

  • Members
  • 6295 posts
  • Playing:Ragnarok Online

Posted 19 May 2011 - 02:29 PM

Even if I had 20 more points I still wouldn't get GOH, having tiger cannon , crescent elbow and revit maxed out would be dumb though. Really unneeded. Having multiple jobs within one class is cool.
  • 0

#35 Akin

Akin

    Awarded #1 Troll

  • Members
  • 827 posts
  • LocationTexas
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 19 May 2011 - 02:30 PM

Trans classes are better than 3rd classes at forging and potting, and benefit more from items that give bonuses depending on job level. For these purposes, 3rd class job levels should be worth 1.5 regular job levels.. or something.


What they should do is just change the formula from (Job Level * 0.2) to (Base Level * 0.1). This would mean that Biochems are still better than Alchemists at 99 (more stat points and better gear), and Geneticists are better than Biochems (level and more stat points). Seems like a no brainer.
  • 0

#36 renouille

renouille

    Too Legit To Quit

  • Public Security Section 9
  • 2448 posts
  • LocationUS
  • Playing:Ragnarok Online
  • Server:retired

Posted 19 May 2011 - 05:10 PM

What they should do is just change the formula from (Job Level * 0.2) to (Base Level * 0.1). This would mean that Biochems are still better than Alchemists at 99 (more stat points and better gear), and Geneticists are better than Biochems (level and more stat points). Seems like a no brainer.

Suits me. Pretty big nerf to all the current potters though, and there's still the matter of job-level-based gear.
  • 0

#37 asayuu

asayuu

    Too Legit To Quit

  • Members
  • 2762 posts
  • Playing:Ragnarok Online

Posted 19 May 2011 - 07:14 PM

Just to make sure of that. I opened a test server with eAthena [it does not matter the system, it was just to make the skill tree, but yes, RMS.]

Spoiler


Build type: Supporter, but able to attack. Well, the job 70 would be someway delicious to me.

Anyways, I could change some stuff. Maybe exchanging some levels at Symphony and Despair to max Destruction or Valley... But yeah. I don't really need the 70 job points, I think I can make it with 50 very well.

[Note: Between the six chorus skills listed, the only one I would really keep on my job 50 build is... DANCING TO TEH FEVA! (And all the prereqs for it)]

And yes. I think it's pointless to have job 70, even some jobs having very huge skill trees. But you know. There is stuff which uses the job level as a "weapon". [Valk shoes, ifrit card... Some other big amount of gears... And so on...]

Well... They should also change the job system to making something like: job * 0.1 for second classes | Job * 0.2 (or 0.15) for transclasses | Job * 0.3 for third classes in the formulas o:
  • 0

#38 Akin

Akin

    Awarded #1 Troll

  • Members
  • 827 posts
  • LocationTexas
  • Playing:Ragnarok Online
  • Server:Ymir

Posted 20 May 2011 - 05:11 AM

that build would probably change a lot of you account for all the recent changes on kRO.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users