I don't. Good riddance I say. Also what? You can still get basic stun/frozen immunity even easier than in pre-renewal.
Players in PvP SHOULD NOT have total immunity to status. If that's the case, then why even bother to try using status at all? That's why the 'advanced' status effects like crystallyse, burning, etc exist. To make status threatening again. Disabling is a big part of WoE now and it's no different than being hit by a kill move. I don't understand why players cry about being disabled but don't seem to mind being killed outright. It amounts to the same thing either way - your character being removed from play to give the opposing team more time to dominate the zone.
As for hard npc's pre-renewal, I can't even solo a lot of high lv mvp's and I'm a high-vit shadow chaser geared up quite well, so what are you talking about? Only some classes can solo mvps, and that hasn't changed from pre-renewal. MVP's don't have as much physical attack now, but it's well known that their magic attack hurts a LOT more.
Pre renewal, not all skills had their uses. There were utterly useless skills that nobody would use. Not much has changed there either. All classes still have their uses, even more so now that every class has at least one very useful skill to rely on. Suras kill people, SC's disable people, RK's spam dragon breath and counter SC's with storm blast, RG's pose as annoying obstacles with reflect damage around the emp, Genetics lay plant traps and mandra howling at key moments, Rangers lay different traps to genetics to add variety to the trap strategy, and warg bite people, Sorcerors have several important supportive and offensive functions, GX break the emp and poison key targets, Warlocks harass with frost misty and use stasis from the portal to disable at choke points. Mechanics explode to clear out a rushing guild, Performers lay down strings, Arch bishops lay Pneuma and support with team heal/team buff, so on so forth.
I think people are just looking for things to complain about and making mountains out of molehills simply for the sake of nostalgia.
All I really miss is lack of a drop and level penalty, really, but I was struggling to level pre renewal and making money was MUCH harder for a newbie without buy shops. Back then on my first character I couldn't even afford pots. Renewal actually added several easy methods for low lv players to make money, including the more convenient placement and tweaking of monsters such as harpies, mandragoras, spores, etc. You also have eden group now, which is more helpful than you might think, and everyone takes it for granted. Those novice fly wings, potions and kafra transport tickets really do help a lot, and the novice training grounds are much better.
Edited by Luckywhiterabbit, 17 May 2011 - 06:10 PM.