Personally i have to second this statement but only based on the existence of the current system.Ticket system is fast and efficient, you're all trolling.
There could be alternative ways to report bots in a more efficient way but this would require Gravity to add code to the game.
First Way of dealing with bots in other games:
For instance, there are several games where it is possible to do a rightclick on a character and report him.
This character wont be banned right away though, because one person could be mistaken and reort another person by accident.
In addition, this system could be abused by large groups i.e. guilds and alliances.
Imagine that 2 players have a dispute and one is reporting his friend for botting and other players in his social surroundings follow his behaviour. With enough manpower, a player would be banned.
Conclusion: This system is maybe a very good tool but has also potential of power abuse. A GM would still need to verify every mass report and confirm and due to the mass abuse it could result in more work.
Second way of dealing with the Problem (Only Spam Bots):
Here comes the same principle to use. A lot of players report a player for spamming. With enough reports, the player will be muted. Same risk exists that a large group will spam report hated players. Player gets banned, the player files a complaint and the GM has to unmute the person again.
Conclusion: Same risks and benefits like in the first example.
Third way of dealing with the problem:
Ingame Verification during play sessions with logical questions. I have seen this method in only 2 or 3 games so far but i liked the feature. Every player plays normally and gives each player who is moving after a certain time duration a Quiz like "2+3-1=x" If the player fails to respond to answer the quest or answer wrong, means he is not present or a bot, the game will disconnect his client and block him for 5 minutes. A bot program will have too many attempts in reconnecting to the game and will crash.
Now for the nice part. Players that answer the question will receive a random 10 minute buff or 5 random standard potions. Nothing fancy and nothing selective.
This system was proven to be very successful in the games i saw it and was welcomed by the majority of the community.
Merchants wouldnt be affected, because they wouldnt move while having a shop open. So no harm in there.
Now, here is the problem. This system would need to be implemented by Gravity but given the age of Ragnarok, i doubt that their source code is suited for this operation but i could be wrong, since i am not a programmer.
Final Conclusion:
At the current state, we need to live with the fact that there is no guarantee, that all bots will be banned but as long as we report them via the Ticket System, there is a glimpse of hope to minimize their impact on the economy and the community.
P.S. A list in the forum with names would be name calling and thats a breach of the Terms of Service, everyone agreed to and would result in the issue that we, the posters, would be banned and the bots would continue to wreck havoc in the game
Regards
Shinji170981