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Deep Sleep Lullaby


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#1 Snewt

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Posted 20 May 2011 - 05:28 AM

I see my last post got deleted, but I assure you that I was not trolling.

kRO has already fixed this skill to not affect the emperium- http://forums.irowik...p Sleep Lullaby

The emperium only takes 1's as damage per player hitting it. When an entire guild of people gets deep sleep'd on the emperium, the emperium itself will actually regenerate its HP at an alarming rate, much like it does for characters who get afflicted with the status (http://irowiki.org/w...leep#Deep_Sleep). Since the people around the emperium are also affected, they cannot hit the emp and break it out of this state. The emperium itself should be immune to all status effects/skills which includes this one.

In addition to this, if one is in the range of the skill while dead, they will get affected by it as well. This means that people can be dead with hp/sp and cannot talk. The biggest problem is, though, that when ressing someone who is dead and in this state, they cannot do anything (talk, talk to npcs, move, etc.). I was under the assumption that once a player is dead, all status effects are REMOVED and cannot be reafflicted until a character is revived (except for Satan Morroc's Hell Power which prevents ressurection).

I highly suggest you look into fixing this skill quickly- as it prevents some guilds from taking other guilds high-econ castles. The Emperium is not able to be healed in WoE now, but with this skill it CAN be. Does that really seem fair to you? There always seems to be some bug to be abused in this game. And this skill is extremely buggy.

Edited by Snewt, 20 May 2011 - 05:33 AM.

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#2 meaning42

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Posted 20 May 2011 - 05:39 AM

Other then the dead-healing-resurrect bug, I don't understand why you are complaining, if theres a performer or a sorcerer whom uses their Deep Sleep inflicting skill, kill them, can't be that hard if your entire guild is sieging the emp, as you make it sound. Change your strategy, get a bowranger to take out the performers and sorcs from a distance the first thing they do. Or get a GX to run up fast and use their 5min silence poison. Or, get a Chaser to use the SPdrain/silence masqurade on them.

Also if kRO has already fixed it, it's just a matter of time. A long time though.
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#3 Snewt

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Posted 20 May 2011 - 06:03 AM

It affects the emperium (i.e. it HEALS it) which is something that is NOT supposed to occur in renewal WoE Mechanics.
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#4 DrAzzy

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Posted 20 May 2011 - 07:01 AM

We'll get the fix when we get the fix from kRO. I don't think we'll get it any time soon, as there are a number of more pressing needs, and the fix on kRO was _very_ recent. Heim has indicated that the GMs are working to get the first set of kRO skill fixes ASAP.

It doesn't do a very good job of healing the emp, as far as I can tell, though i can see how it would be a problem on a high econ fort.

We should have a way to (really slowly) heal the emp. You know, like have sanc work on it, but have the healing reduced to 1.
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#5 Lambor

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Posted 20 May 2011 - 07:13 AM

I'm not too sure if this fix is really called for. I can't think of any situation where DSL has managed to get in the way of any alliance breaking a high-econ castle. I'm unsure of what guild Snewt is in, but on Ymir, I'm the leader of Animosity and we have the only econ WoE 2.0 castle. The other alliance never makes it to our emp, so I know that this DSL bug (didn't know it healed the emp, but I do now) has never stopped a guild/alliance from breaking our castle, at least.

It should be checked, however, if DSL does indeed heal the emp. I spoke with Heim a while back and he mentioned that the emps have a natural regeneration rate. So they do recover HP, but it's only a % of their max. I'm not sure if that's still accurate, or was accurate, but it sounded like it might be the reason why it takes multiple pushes to an emp to break it. I know we've faced that before.

Regarding sleeping while dead, sounds like this actually should stay in. It'll require a little more strategy to take over GDs and such. GD is for a Guild vs. Guild War. It shouldn't just be easy mode. If one guild wants to lay there dead and not fight back AT ALL, why should we make it any easier on them? Guilds group up, organize, and push in together in an attempt to take a GD and hold it for God item creation.

I think what needs to happen here is a little organization and people need to start working together. Don't expect to go to GD and lay there dead and have a chance to make a God item. If one alliance decides to defend the dwarf and you choose to lay there dead, that's your own fault.

Removing DSL while dead would be dumb. I HOPE it gets used against us, cause it'll make things fun. It will make people respawn/get ressed and FIGHT for the screen with the dwarf. Otherwise, you have a bunch of people just laying there waiting to Seigfried Token and ninja the seal roll, which is DUMB and that's why nobody likes to push them anymore.

Edited by Lambor, 20 May 2011 - 07:15 AM.

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#6 DrAzzy

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Posted 20 May 2011 - 07:25 AM

Good point about DSL sleeping people while dead in GD. I agree with you on this, it should not be changed - however, it will soon become irrelevant when the new god item creation quest is implemented.
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#7 Majeh

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Posted 20 May 2011 - 10:07 AM

Im dead I can get res'd by my AB but I'm still in DSL cant do nothing?! problem is ppl get killed and token back up in matter of seconds to just DSL again. I wouldnt have a problem WITH DSL if they just disable Tokens in GD to begin with.
I have no problem fighting in GD and having my members come down but when its just a token fest.. kinda retarded anyways dont you think?

Edited by Majeh, 20 May 2011 - 10:09 AM.

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#8 Lambor

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Posted 20 May 2011 - 12:47 PM

Why sell tokens and not let people use them? The Kafra Shop exists to give players an advantage for a fee. If you're willing to spend the $ on them, then you should have the right to Token in GD.

Removing tokens in GD would be dumb because it's an active leveling map and you can kill MVPs in every GD as well. The problem is that some guilds are willing to go all out for god item creation while others take the lazy route. The lazy route should not be a reason to remove DSL's effect on dead players. And so far, that's the only argument I've seen made here.
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#9 DrAzzy

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Posted 20 May 2011 - 12:58 PM

How about making tokens not work if you're wearing deadly armor? That would stop the common (and pretty lame) tactic of lying dead, wearing deadly so you can't be res'ed (and hence can't be snatched or otherwise damaged, and just ressing yourself at the last minute to get in. And it would solve the issue of minstrel with DSL from repeatedly res'ing himself and sleeping everyone before getting killed.

If he had to not wear a deadly, others could res him (on their terms) and take him out before he could DSL.
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#10 Snewt

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Posted 20 May 2011 - 08:08 PM

My main argument with it affecting dead characters is that it is the only status effect (which players can cast) that does this. It just does not seem right when taking into consideration the other status effects of the game.
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#11 Sapphic

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Posted 31 May 2011 - 02:11 PM

I don't know if the emp is really being healed by DSL. I mean KRO patched it to make it no longer affect the emp, yeah, but did they state why? Maybe it was giving people 1.5x more dmg for one hit? Who knows.

The natural regen is there and you can't really sense the emp anymore, so it's really hard to test. If it's true I personally would be annoyed since DSL is a tactic I like to use to stay alive on the emp, so if it's just preventing me from breaking it faster...

I like the dead thing since really the ONLY places you can use it is GD, WoE, and PVP. It's a good counter to the token + deadly combo (although there are other counters :().

Edited by Sapphic, 31 May 2011 - 02:12 PM.

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