I thought our GM's were vigilant
#1
Posted 25 May 2011 - 04:12 AM
Go to Prontera.
Take a stroll down from the fountain towards the lower kafras.
Almost all spam bots are acolytes.
What happened to "We are banning" and all that? Did Roger's shift end? I'm just guessing names but this is starting to get scary. I mean you have to level for a little while in the training grounds to get you job changed to aco.
#2
Posted 25 May 2011 - 05:22 AM
#3
Posted 25 May 2011 - 07:23 AM
#4
Posted 25 May 2011 - 07:34 AM
#5
Posted 25 May 2011 - 08:04 AM
#6
Posted 25 May 2011 - 08:55 AM
#7
Posted 25 May 2011 - 10:26 AM
There is no easy solution to this because even if we had 10 player volunteers with "muting" power they would start doing the chat rooms which only a disconnect or a move bad guy function would work. Plus I don't know how dedicated to the task of continuous muting a volunteer can really be expected to do, since they should be having fun playing not doing dirty work like that.
#8
Posted 25 May 2011 - 10:43 AM
#9
Posted 25 May 2011 - 11:00 AM
Sadly, that did indeed waste hours of my time in several days that I could have used to level for this exp event due to their persistence. I can't imagine what it would be like to handle countless spam bots from different companies in town. And it's also a big map compared to Eden Group. Then you have to consider the other towns spam bots could occupy if they chose to. The GM's would have to alternate between Prontera to Morroc to Geffen to even Juno 24/7 in order to clean up a whole line of spam bots every 10min. It's more hard work and time consuming than many of you believe to clean up spam bots consistently.
#10
Posted 25 May 2011 - 11:04 AM
As for people who should play the community volunteers, there is no real easy solution to this. There is no real way to get someone who is unbiased unless they are able to meet with the gravity crew in person. Be held personally for their actions if they do go array. Then it would be too much like an actual job and people would prolly not want to do it.
#11
Posted 25 May 2011 - 11:12 AM
#12
Posted 25 May 2011 - 11:45 AM
To prevent Abusing Volunteers, each volunteer can't make the final decision. But let's say 5 Volunteers per server must agree on the same thing and same course of actions. (5 volunteers confirm a Bot Suspect is indeed a bot, to get it banned, for example)....... 5 number is just for example...
#13
Posted 25 May 2011 - 11:52 AM
Hopefully tickets like "skill is OP plz nerf cuz i got kill" get ignored.
Hahaha I haven't imagined people would go this far...
#14
Posted 25 May 2011 - 11:54 AM
Sounds like a job that a bot would be good at.We do block them.. but we cannot be there every 10 minutes
#15
Posted 25 May 2011 - 12:17 PM
How about a GM bot set to walk through the major towns in perfect hide (would need to move at slower-than-GM speed though)?
Run the macro plugin, and run each message through a few regexps (as RCX demonstrated, a few simple regexps works wonders against the spam) to match against the sorts of spam messages bots send, and mute violators. Or mute + DC them to deal with chats. You could start it out with a modest mute (say, 1 hour) to check for teething problems, and assuming there weren't lots of players getting caught by it, crank the mute to max duration.
Alternately, you could count how many messages were sent by each player, and when the first message was seen. When it hits a threshold (let's say, the same number of messages it takes for the client to mute the player), we check the time that the first message was sent, and if that rate of message-sending would have gotten them muted if they were using an unmod client, they must be a spammer, so we can mute + DC. Clear all records associated with a player if they're ever not on screen.
Hell, if they move to chat rooms, it could check every chat room title against a regexp. Chat room titles are short, leaving less room for obfuscating their advertisement, and if they have to mangle it enough, humans won't be able to read it, it won't get them any customers, and they'll give up.
Edited by DrAzzy, 25 May 2011 - 12:18 PM.
#16
Posted 25 May 2011 - 12:27 PM
How about a GM bot set to walk through the major towns in perfect hide (would need to move at slower-than-GM speed though)?
So we are going to fight bots with...bots?
Also TK i helped out with the eden group as well...moving around those merchants and sending the spam bots out the door ^_^
Edited by CheddarJack, 25 May 2011 - 12:27 PM.
#17
Posted 25 May 2011 - 12:28 PM
So we are going to fight bots with...bots?
They have automated methods for making the spammers, we need automated means for combating them. I think that something like what I described would be a great way to address the spam, without placing unreasonable demands on the GM team.
Edited by DrAzzy, 25 May 2011 - 12:28 PM.
#18
Posted 25 May 2011 - 01:13 PM
#19
Posted 25 May 2011 - 01:16 PM
Hahaha I haven't imagined people would go this far...
On WoW they do =(
#20
Posted 25 May 2011 - 01:18 PM
We do block them.. but we cannot be there every 10 minutes, if we were we would lose 3 shifts worth of Ticket answering. If no one was sending tickets we would be in game alot more.
There is no easy solution to this because even if we had 10 player volunteers with "muting" power they would start doing the chat rooms which only a disconnect or a move bad guy function would work. Plus I don't know how dedicated to the task of continuous muting a volunteer can really be expected to do, since they should be having fun playing not doing dirty work like that.
Set up bots for banning bots.
#21
Posted 25 May 2011 - 01:30 PM
Set up bots for banning bots.
Just like curing poison with another poison..
#22
Posted 25 May 2011 - 01:31 PM
#23
Posted 25 May 2011 - 01:39 PM
I think at this point, it's unreasonable to deal with the spam by manually muting/banning the characters. They really need to find some kind of automated solution no matter what they choose to do. Chat room ads aren't acceptable either, but at least they don't make the client writhe in pain. D: I'm guessing that asking HQ for solutions has been unsuccessful so far. I bet kRO just points and laughs at us half the time instead.
Edited by morphine, 25 May 2011 - 01:40 PM.
#24
Posted 25 May 2011 - 01:41 PM
#25
Posted 25 May 2011 - 01:47 PM
The string could be randomly generated. It could consist of math problems, one word answers, etc.
That'd stop the autocreation of new novices on new accounts when one gets banned.
To stop the spamming in town via a bot (as Azzy suggested), I imagine that could work. The GMs, however, would need to learn that software and how to use it. Seems a bit counterproductive.
And then there's also the risk of trusting untrusted software.
A more viable solution, although it would require work on the server end (which seems to need to go through kRO) would be to allow players ingame to report characters ingame as potential spammers. Something like /spammer "Charname". The character would get flagged and it would initialize a counter. If there's a spam bot in town, enough people would report it. Allow 1 report per IP address (to limit abuse during WoE), and set a threshold at something like...100. Then, once that character is reported 100 times (maybe that's too high), the player would receive an ingame captcha popup where they're required to entire in a requested line of text. Failure to do it successfully after 3 attempts results in a 1 hour ban. Something like that.
Edited by Lambor, 25 May 2011 - 01:51 PM.
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