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Suggesstions for KVM weapon changes


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#1 Clogon

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Posted 26 May 2011 - 05:53 PM

I know Yanzan made a another post here. But I don't think it is detailed enough to as a thread for suggesting changes.


Someone (sorry don't recall the poster) brought up the idea of buffing the other KVM items, with their upgrade effects to be equal tiered, I would love to get ideas on that (please make a seperate thread). most of the thoughts I've had on it I've vetoed as being not enough or too quirky to be worthwhile.


When suggesting changes please think of the class' skill and the use of the weapon as a whole and don't make them like the KVM fist...

Here is mine for the Glorious Hunter Bow:

Atk: from 100 to 160
  • Increases physical damage against [Demi-Human] race targets by 55%.
  • Physical attacks bypass the defense of [Demi-Human] race targets by 20%.
  • Each upgrade increases critical ranged attack damage by 2%, til an upgrade of +10.
  • +6 upgrade bonus:
    • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
    • Increases defense bypassing by 5%.
  • +9 upgrade bonus:
    • Increases the damage inflicted with [Double Strafe] by 20%.
    • ASPD +2

Removal of Crit damage bonus why? Because Crit has never been our specialty that belongs to the GX's but Range damage is. Removal of the DS bonus damage because the Range bonus is enough to replace it and apply to other skills.

+2 ASPD because bow classes have horrible ASPD and +2 isn't high enough to totally break the class as we have a hard time getting close to 190. I choose not to use a % modifier because we don't have access to a lot of % ASPD effects like Spear Quicken to have a meaningful effect. Crusaders with Assaulter Spear, Berserk Potion and Spear Quicken will get a very high ASPD since they are all % based.

Personally I think only the Archer, Caster and Expanded classes need a change.

Edited by Clogon, 26 May 2011 - 06:01 PM.

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#2 Shane

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Posted 26 May 2011 - 07:16 PM

I don't know which thread will become the official one so I'll just post this in both:

My original post:

Take another look at the +9 bonuses for kvm weapons. Some are drastically better than others, for example..

Glorious Fist

Increases physical damage against [Demi-Human] race targets by 95%.
    Physical attacks bypass the defense of [Demi-Human] race targets by 20%.
    +6 upgrade bonus:
        [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
        Increases defense bypassing by 5%.
    +9 upgrade bonus:
        Automaticly casts [Zen] Lv 1 when [Fury] is used.

    Obtained with 2000 points from KVM Battlegrounds.

Glorious Jamadhar
Increases physical damage against [Demi-Human] race targets by 70%.
    Increases critical attack damage by 20%.
    +6 upgrade bonus:
        [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
        Increases the crit rate on [Demi-Human] race targets by 5.
    +9 upgrade bonus:
        Adds a 7% chance for when dealing physical damage, the user will have max Aspd for 3 seconds.

    Obtained with 2000 points from KVM Battlegrounds.

Compared to

Glorious Destruction Staff
Increases magic damage against [Demi-Human] race targets by 15%.
    Magical attacks bypass the defense of [Demi-Human] race targets by 25%.
    Each upgrade increases magic damage by 1%.
    +6 upgrade bonus:
        [Destruction] Lv 1: Increases magic damage bonus and defense bypassing by (Upgrade - 5) * 2, til an upgrade of +14.
        Increases defense bypassing by 5%.
    +9 upgrade bonus:
        Adds a 20% chance of using [Safety Wall] Lv 10 on the user when [Storm Gust], [Lord of Vermilion] or [Meteor Storm] is casted.

    Obtained with 2000 points from KVM Battlegrounds.

Or even Glorious Arc Wand (Doesn't have destruction bonus)
Increases magic damage against [Demi-Human] race targets by 15%.
    Magical attacks bypass the defense of [Demi-Human] race targets by 25%.
    +6 upgrade bonus:
        Increases defense bypassing by 5%.
    +9 upgrade bonus:
        Increases magic damage by 5%.
        Reduces the variable cast time of skills by 5%.
        Reduces the skill usage delay by 5%.

    Obtained with 2000 points from KVM Battlegrounds.

Casters really get shafted as far as KVM reward weapons go, comparatively some melee classes have extremely great +9 bonuses in addition to the weapon itself being great. If I might make a suggestion, have the +9 bonus for the staff be demihuman reduction. 20~30% or so, to make up for not being able to wear a shield. The classes that can use the destruction staff are already among the lowest hp classes in the game, in order to use their best weapon they must make themselves even more vulnerable. For comparison, suras do not need to unequip a shield for either of their extremely potent kvm weapons. Assassin crosses do, but they can also cloak, hide, and have a much higher HP modifier than wizards and sorcerors do. As for the arc wand, perhaps add destruction bonus to it, and leave the +9 bonus as it is, right now the item itself is very weak, the +9 bonus is alright though.

Renewal significantly nerfed caster damage except in extreme cases where players are stacked both with god items and MVP cards. Compounding on that elemental reductions are even easier to get now than ever before (glorious rings and kafra blossom cards abound) further hindering a caster's ability to do damage. Give us an option to be able to do damage without sacrificing so much survivability.

I did not address other classes in this post but a lot of the KVM weapons are simply bad, only a select few are worth using. I'm a caster so I would like to see caster items buffed, but across the board I would hope for another look at the KVM bonuses and if they are on par with some of the others.


I think for the Glorious staff of destruction, a 20% demihuman reduction at +9, +2% per upgrade til 14 for a max of 30% (same as thara card) would be a good bonus. Makes up for it being a 2-handed weapon. If that is too much trouble/work, make the +9 bonus a flat 30%. For the glorious arc wand, simply add the destruction bonus at +6 and it becomes a perfectly fine weapon.

Suggested changes:


Glorious Destruction Staff (MATK 210)
Increases magic damage against [Demi-Human] race targets by 15%.
    Magical attacks bypass the defense of [Demi-Human] race targets by 25%.
    Each upgrade increases magic damage by 1%.
    +6 upgrade bonus:
        [Destruction] Lv 1: Increases magic damage bonus and defense bypassing by (Upgrade - 5) * 2, til an upgrade of +14.
        Increases defense bypassing by 5%.
    +9 upgrade bonus:
        Reduces damage received from [Demi-Human] race by 20%. Further upgrades reduce damage by additional 2%, til an upgrade of +14.

    Obtained with 2000 points from KVM Battlegrounds.

Glorious Arc Wand (MATK 135)
Increases magic damage against [Demi-Human] race targets by 15%.
    Magical attacks bypass the defense of [Demi-Human] race targets by 25%.
    +6 upgrade bonus:
        [Destruction] Lv 1: Increases magic damage bonus and defense bypassing by (Upgrade - 5) * 2, til an upgrade of +14.
        Increases defense bypassing by 5%.
    +9 upgrade bonus:
        Increases magic damage by 5%.
        Reduces the variable cast time of skills by 5%.
        Reduces the skill usage delay by 5%.

    Obtained with 2000 points from KVM Battlegrounds.

Edited by Shane, 26 May 2011 - 07:30 PM.

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#3 Andini

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Posted 26 May 2011 - 07:34 PM

lol
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#4 iCandy

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Posted 26 May 2011 - 08:51 PM

GLORIOUS GUITAR

CURRENT:
Spoiler

SUGGESTION:
Spoiler

Edited by iCandy, 26 May 2011 - 08:56 PM.

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#5 iCandy

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Posted 26 May 2011 - 10:42 PM

Same goes for the Valorous and Brave Battlefield Guitar. just change their Attack to 150

Edited by iCandy, 26 May 2011 - 10:43 PM.

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#6 Yanzan

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Posted 27 May 2011 - 11:08 AM

I +20 to iCandy comment about the kvm guitar and increasing the attack on the brave and valor weapons
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