1) They can easily hawk down any class with thier unparalleled maneuverability. There really is no escape when a Sura sets his eyes on a certain target. Sure, Mechanics and Thief Class get backslides, but those can't really compare to the freedom and ease at which a Sura snaps around. Using snap, a Sura has the ability to escape battles unscathed, or rush into the battle uncontested. They can avoid alot of damage by simply snapping away, a luxury that most simply don't have. Snap has way too much upside, and has no drawbacks at all.
2) Gfist, before Renewal, was countered by high upgraded Valk Manteaus on melees for reflect. You would usually double KO with the Champion with just an Immune Valk Manteau. The problem with Renewal, is that Sura HP is so high compared to before, that they can actually live thier reflected damage on Valk Mant wearing opponents, while also killing thier target with Gfist. The only class that can consistantly kill a Sura through Gfist Reflect is the RG. Before, the Champion had to carefully choose it's targets and properly judge thier max SP when fisting, to avoid double KO'ing, but now in Renewal, they are basically free to fist anything that is not an RG, without the threat of a reflect death. I have even went as far as equiping a high upgraded Valk Manteau, non carded for more damage, Alice Valk Shield for more damage, no CK, no Beret, and a Filir hat for good measure, and the Sura was easily able to live my Reflect damage, while still killing my character with Gfist. My main problem with Gfist is not the damage of the skill, but the fact that thier HP is high enough that Valk Manteau is no threat at all , unless you're playing an RG.
3) Thier HP is too high, considering how good the class actually is. I mean, they already have the unparalleled maneuverabilty we talked about earlier, the ability to instantly stop multiple targets in thier tracks, burst damage for days, Pneuma is the closest thing this game has to a "block" button, but they also had to have some of the highest hp in the game. I believe that in order to properly balance a character, you have to give it varied strengths and weaknesses. Whatever the Sura's weaknesses are, they sure are easily overshadowed by their great Strengths. If you look at the stronger characters in other games, Akuma in the Street Fighter Alpha series, Dark Phoenix in MvC3, they are able to do huge amounts of damage, but as a drawback, take alot of damage as well. I believe that in order to properly balance the Sura, in Ragnarok Online, you must start with nerfing his HP, or else you end up with a game where 3/4 of the cast can easily be replaced by an army of Sura.
4) Putting all of these qualities into 1 character, high damage, great maneuverability, pneuma, buffs/heals, pretty useful supportive buffs, above average hp, instant AoE snare, is what makes the Sura OP. It's not just 1 or 2 two qualities that makes this class OP, it's the combination of everything, on the same character. Sura players don't get the respect from the rest of the community, because they are basically racing Porche 911's against stock Hondas. You get no props for doing what you're doing, because it is just flat out easier to play and succeed as a Sura, giving thier tremendous upside, and almost non exhistant drawbacks.
Edited by Bronx, 31 May 2011 - 06:12 PM.