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4th Seal


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#26 Nuhasna

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Posted 28 May 2011 - 04:57 PM

One thing that would likely help would be the ability to break down Pure Elu/Ori into roughs, perhaps using a similar method for the Elemental Stones.
I've found in the past on Loki, that one problem with Seal4 was that anyone interested in doing it just didn't have the roughs available, while theres plently of Pure ones around.
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#27 LordVader

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Posted 28 May 2011 - 07:13 PM

I didn't read the posts before me. Many of them are from the OP and yours was a giant wall of text.


Wall of text = two small sized paragraphs? Ever read a book without pictures?

Also, updated my post with more detailed suggestion of mine ^_^.

P.S.- Totally agree with NPC to break down Elu/Ori. That too would help.
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#28 Snewt

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Posted 28 May 2011 - 08:05 PM

How many times have you done the 4th quest out of curiosity? I'm going to tell you right now that the first option is just ridiculous.


Out of curiosity, how many more pointless posts are you going to make?

My answer to your question: enough times. -_- Why is the first option so ridiculous? I'm sure it would stall the rolling of it further but one should have to put something in to get something out, should they not? Talking to 6 NPCs is REALLY not that hard. Furthermore, I don't understand why the 2nd to the last step rolls the seal but the LAST step does not. My overall point on the first suggestion: it was simply the first thing that came to my mind, people don't like it and that's fine.

As others have said, an NPC that would break down pure ores like the elemental stones would be most helpful and would probably solve a lot of problems. We can already turn roughs into pures, why not the other way around as well?

I also think that the list of weapons offered still needs to be further improved, here are some examples:
-Combat Knife: Good, useful
-Tomahawk: I guess this is uncommon and pretty fun to play with
-Azoth: Same novelty as above
-Kaiser Knuckle: Are you serious?
-Gatekeeper DD: I'm all for allowing other classes to get decent weapons too but who still plays a slinger? :thumb: The class dies at 99.

Edit: I forgot to add that I wish the fight dwarf had a bit less HP as well, 150-175 as opposed to his current 200 would really speed up the quest process in and of itself.

Edited by Snewt, 28 May 2011 - 08:07 PM.

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#29 HRdevil

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Posted 28 May 2011 - 08:16 PM

I leveled my monk at ID1 with kaiser knuckles. A pretty useful wind element knuckle -_-
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#30 Snewt

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Posted 28 May 2011 - 08:38 PM

I apologize, I was under the assumption that all fists sucked now. I used one back in the day, myself.
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#31 LordVader

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Posted 28 May 2011 - 08:49 PM

Out of curiosity, how many more pointless posts are you going to make?

Why is the first option so ridiculous? I'm sure it would stall the rolling of it further but one should have to put something in to get something out, should they not? Talking to 6 NPCs is REALLY not that hard. Furthermore, I don't understand why the 2nd to the last step rolls the seal but the LAST step does not. My overall point on the first suggestion: it was simply the first thing that came to my mind, people don't like it and that's fine.

As others have said, an NPC that would break down pure ores like the elemental stones would be most helpful and would probably solve a lot of problems. We can already turn roughs into pures, why not the other way around as well?

I also think that the list of weapons offered still needs to be further improved, here are some examples:
-Combat Knife: Good, useful
-Tomahawk: I guess this is uncommon and pretty fun to play with
-Azoth: Same novelty as above
-Kaiser Knuckle: Are you serious?
-Gatekeeper DD: I'm all for allowing other classes to get decent weapons too but who still plays a slinger? -_- The class dies at 99.

Edit: I forgot to add that I wish the fight dwarf had a bit less HP as well, 150-175 as opposed to his current 200 would really speed up the quest process in and of itself.


Ok fine let's discuss the first option since none of you can get over it. You answered your own question as to why it is so ridiculous. It would SLOW THE ROLLING OF THE SEALS. Ding ding. Noone wants that to happen. And for your post to be primarily about making it faster and easier to do it contradicts the main point of the thread.

To even make a thread proposing to improve the quest and later say the quest is so easy as to simply talk to 6 NPC's is a contradiction. Everyone that has done the quest knows that it's not so cut and dry as quickly talking to 6 NPC's and collecting a weapon. Then to suggest another option that contradicts the first made it worse. Make weapon reward mandatory then make kvm reward earlier makes no sense. You want to add incentive and at the same time take it away.

To suggest that Guild Leaders need to "put something into it" shows that you have never orchestrated a seals push. They put MAJOR time and effort into not only gathering the necessary God Item components (which could take easily a year or more), gathering quest items for guild members (could be up to 40+ people doing quest at once), assisting guild members with completing the quests, acquiring a castle, securing the guild dungeon they are in to make sure their seal push attempt doesn't get ninjaed by someone else, and yet you want them to "put something into it."

If people want a -_-ty prize then that should be there choice, but making it harder for GL's to push for God Equip creation is a terrible option that would only slow overall progress of the Seals.

Lastly, there are people that wish to do the seals quest but at the time lack the necessary items for making their weapon. The current setup allows them to complete the quest and gather the items at a later time in their leisure. Why punish them or deter more people from completing the quest again?

Not a single person has agreed with your first suggestion, it was a bad idea. Let it go, let's move on /ok.

P.S.- Kaiser Knuckle only has one means of obtaining it, Seal 4 quest (afaik).

Edited by LordVader, 28 May 2011 - 08:51 PM.

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#32 Tigra

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Posted 29 May 2011 - 07:49 AM

Wall of text = two small sized paragraphs? Ever read a book without pictures?


I guess a more accurate statement would be that I don't feel like putting the effort into reading your posts 'cause you're retarded.
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#33 Anko

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Posted 29 May 2011 - 09:29 AM

Out of curiosity, how many more pointless posts are you going to make?

My answer to your question: enough times. -_- Why is the first option so ridiculous? I'm sure it would stall the rolling of it further but one should have to put something in to get something out, should they not? Talking to 6 NPCs is REALLY not that hard. Furthermore, I don't understand why the 2nd to the last step rolls the seal but the LAST step does not.

Probably because whoever designed it like that felt that the fighting dwarf was enough and to require a much higher requirement (50 of each ore originally) compared to the item requirements of the other quests would be too masochistic if it was compulsory and made it optional. Seal 1 is the only other seal which requires a fair number of items and those are common items - once you have those the quest itself can be completed in a few minutes.

Also the way you have construed your thoughts seem to imply that you feel individuals/groups who roll the seals for god item creation should have to expend more. Seal rolling by a group only allows a god item to be made - it allows everyone to try to make a god item if they have a castle and a set. Imo seal 4 should simply be a quest which appeals to ppl regardless of why they are doing the quest and not a way to make things harder. I think that the design of an mmo is good when they can get groups of ppl together to organize to do activities which are fun and rewarding.

This is not a personal attack and correct me if i am wrong but i notice your guild has not really been doing seals 3 + 4 (aside perhaps from you)
and yet you guys readily and legitimately compete to make a god item when the seals roll. This in itself is how it works but then to suggest as a guild getting a free ride that fuel prices should increase seems a bit meh.

-----

Making things more difficult sadly increases botting and cheating and unfortunately the gm response is rather unsatisfactory. Yes, i've noticed botting of seals in addition to suspected cheating at the last step of item creation.

Edited by Anko, 29 May 2011 - 09:30 AM.

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#34 Snewt

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Posted 29 May 2011 - 10:41 AM

This is not a personal attack and correct me if i am wrong but i notice your guild has not really been doing seals 3 + 4 (aside perhaps from you)
and yet you guys readily and legitimately compete to make a god item when the seals roll. This in itself is how it works but then to suggest as a guild getting a free ride that fuel prices should increase seems a bit meh.


Actually, we pretty much single-handedly rolled seal 4 yesterday. I have done seal 3 on 2 full accounts as well, we are waiting for the right time to use them.
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