Ok, we all got it. First suggestion of OP would slow down seals rolling. Don't need another 20 posts saying the same thing. Instead of everyone mimicking others and griping about the first suggestion add some innovative ideas on how to make seal progression better.
I have another idea but need to gather some more information to finalize the idea and post it here.
Ok I have my idea together now.
One of the issues I have had with all the seals quest is there has never been an incentive to do more than the one or two seal that you may want a reward from. Prerenewal everyone just sat around waiting for seal 4 so they could rape it hard. Now, the situation is pretty much the same in regards of Seal2. Seal 1 and 3 do ok for themselves but it's easy to forsee interest in seal 3 overall declining over time as OCA prices continue to plummet.
My suggestion to further drive these quests to improvement would be a compounded reward system based on seals completion. Each quest completion giving 10 more added KVM badges to the total reward. Ex. Person completes quest 1, then completes seal 2. Instead of giving the standard reward it would give that +10 more kvm badges. Then completes seal 3, gets reward +20 bonus badges for completing the first 2 seals. These rewards would work in any order. So if you complete seal 4 on the tail end and do seal 1 on the next run then it would then count +10 for seal 1 reward.
Onto my other suggestion for addressing seal 4 crappiness. This ties into the added benefit of completing multiple seals instead of just the one here or there. Seal 4 should have a similar check that modifies the reward.
For some reason Heim has a hard-on for chances to lose when doing these quests. Since you insist on having a lose scenario at the least allow the lose portion to be minimized to some extent with the completion of other seals quest. The system that I propose would allow different options after checking for other quest completion. This is at the end when the prize is awarded by 2nd time talking to Tiafi btw. If only 1 seals quest has been completed upon talking to Tiafi the 2nd time then the quest continues as normal and a random prize is awarded.
If 2 Seals have been completed on the character then the prizes are split into two subcategories and the player can choose from random weapon off list A or list B.
If 3 Seals then weapon sets are split into 3 groups with player then choosing random weapon from one of the 3 lists.
If 4 Seals then weapon sets are split into 4 groups with player then choosing random weapon from one of the 4 lists.
While this does not remove the potential random lose factor, it does allow it to become somewhat reduced. With a total of 20 different weapons, there is a 5% chance of getting the 1 weapon you may desire from the quest and 95% chance of something you either don't want or is crap you cant use/sell. With my proposal you could still get crap but it jumps significantly if you get random weapon of 5 to 20% chance of getting the item of desire. Which is more in alignment with a quest that can be so tedious. Combined with added kvm rewards this would REALLY boost seal quests into overdrive w/o directly giving a sure win and keeping some of the rare weapons just that, rare.
But that brings on the question of what weapons should be split into which groups. I will think on it and post split list suggestions later.
If anyone would like to attempt at splitting the weap lists into subcategories here you go as per irowiki. These are supposedly the current reward weaps for seal 4.
Azoth
Bazerald
Bradium Stonehammer
Brionac
Combat Knife
Gate Keeper-DD
Grand Cross
Hardcover Book
Kaiser Knuckle
Ice Pick
Immaterial Sword
Kronos
Mail Breaker
Oriental Lute
Queen's Whip
Rudra Bow
Schweizersabel
Staff of Destruction
Sword Breaker
Tomahawk
Edited by LordVader, 28 May 2011 - 07:02 PM.