A new test mechanic suggestion.
#1
Posted 28 May 2011 - 12:54 PM
Hard to implement? No. A simple hotfix would suffice.
#2
Posted 28 May 2011 - 01:26 PM
i think that all kind of "test" things should be in test sever no? why this fake gms dont give us 150 free char with good gears in the test server? then every 1 will be glad to help em! again.. in the test serverGive all classes 1.5 - 2.0x hp, and then things would pretty much be fine. More survivability across the board, but it would have to be between that exact range for it. If every class had this boost, then not one person could complain, except those who are overpowered and kill people in 1 hit.
Hard to implement? No. A simple hotfix would suffice.
#3
Posted 28 May 2011 - 01:26 PM
Generally, balancing the strongest/most useful classes to have lower HPs than the less useful/weaker classes would be really cool.
#4
Posted 28 May 2011 - 01:30 PM
#5
Posted 28 May 2011 - 01:33 PM
in those cases diamond dust its usefull no?No, this would then make it impossible to kill anyone with a Tao.
#6
Posted 28 May 2011 - 01:37 PM
No, this would then make it impossible to kill anyone with a Tao.
3 people in valk have tao. The game isnt balanced around them. You mean it would make your overbrand not 2 shot people? I see. an HP mod would fix people dying in 1 hit. Some people die before they can press the botted ale button, or the legit mastela button.
hint: no such thing as an Unfrozen Risky Valkyrie Armor.
Edited by veteran2003, 28 May 2011 - 01:38 PM.
#7
Posted 28 May 2011 - 01:39 PM
but....... that just make mageclasses even worst.... MUCH MORE WORSE... WAY MUCH MORE WORSE3 people in valk have tao. The game isnt balanced around them. You mean it would make your overbrand not 2 shot people? I see. an HP mod would fix people dying in 1 hit. Some people die before they can press the botted ale button, or the legit mastela button.
hint: no such thing as an Unfrozen Risky Valkyrie Armor.
#8
Posted 28 May 2011 - 01:41 PM
but....... that just make mageclasses even worst.... MUCH MORE WORSE... WAY MUCH MORE WORSE
You can freeze players who use tao gunka card, and then chain lightning, and when youre running as they take damage, when they get close to you, youc an just white imprison them and stay back again, and then cast ghost damage and then imprison again
#9
Posted 28 May 2011 - 01:44 PM
Also, there is such thing as someone with 100 Int wearing a Tao.
#10
Posted 28 May 2011 - 01:45 PM
believe me..... each time i duel sexual harrasment panda doenst matter how many times fall in coold mode that thing dont die, due to crapy damage of matkYou can freeze players who use tao gunka card, and then chain lightning, and when youre running as they take damage, when they get close to you, youc an just white imprison them and stay back again, and then cast ghost damage and then imprison again
#11
Posted 28 May 2011 - 01:46 PM
A simple solution to balancing Overbrand would be to bring back knockback, or just disable one of the hits. Your solution is one very large blanket to cover the mess, and while it might work in some situations, it's not going to help much. They already tried it with the 50% damage in WoE thing, and things still haven't improved.
Also, there is such thing as someone with 100 Int wearing a Tao.
Freeze status freezes people no matter what their int is. There is also a such thng as guillotine fist being followed up against a frozen tao gunka armored player. God items helps vs high hp too. God items have to be used vs. god items. Just like when TaoGunka ran into pre renewal woe and everyone casted the bard freeze skill and g fisted him.
Edited by veteran2003, 28 May 2011 - 01:46 PM.
#12
Posted 28 May 2011 - 01:47 PM
Smokey card > RK. But yeah imagine if you had 2x HP. you could survive and then use potions/alesbelieve me..... each time i duel sexual harrasment panda doenst matter how many times fall in coold mode that thing dont die, due to crapy damage of matk
OR, they could give every single class a way to kill each other in one hit.
#13
Posted 28 May 2011 - 01:49 PM
i think best solution with mage class is the old matk formulaSmokey card > RK. But yeah imagine if you had 2x HP. you could survive and then use potions/ales
OR, they could give every single class a way to kill each other in one hit.
#14
Posted 28 May 2011 - 01:52 PM
i think best solution with mage class is the old matk formula
Exactly what Im saying. More matk is a higher chance of 1 or 2 shotting someone. I think you need your matk doubled literally, and I think all other classes need a one shot skill. Why can like 2 or 3 do it but nobody else can?
#15
Posted 28 May 2011 - 01:55 PM
i was thinking about .5x more matk damage and other .5x when reaching 150, becouse sura is the only class that get .5x damage on ALL their skills at level 150Exactly what Im saying. More matk is a higher chance of 1 or 2 shotting someone. I think you need your matk doubled literally, and I think all other classes need a one shot skill. Why can like 2 or 3 do it but nobody else can?
#16
Posted 28 May 2011 - 02:10 PM
#17
Posted 28 May 2011 - 02:13 PM
hint: no such thing as an Unfrozen Risky Valkyrie Armor.
you're aware of immunities from level and status points right?
#18
Posted 28 May 2011 - 03:24 PM
i was thinking about .5x more matk damage and other .5x when reaching 150, becouse sura is the only class that get .5x damage on ALL their skills at level 150
More HP, or more power for each and every class? One or the other..
#19
Posted 28 May 2011 - 05:03 PM
#20
Posted 28 May 2011 - 10:03 PM
EDIT: That's also prolly why your RK stuns for so long against hell plant, you're probably not within 10 levels of the geneticist who ued it
Edited by Kailash, 28 May 2011 - 10:07 PM.
#21
Posted 28 May 2011 - 10:25 PM
#22
Posted 30 May 2011 - 02:13 AM
#23
Posted 30 May 2011 - 03:57 AM
He's trying to impersonate a GM!
Got a bit of a laugh out of this.
I think the kRO Developers play too much dungeons and dragons. When they are making a skill, they roll a dice to determine the damage multiplier it will receive. Then they roll another dice to determine which class gets the skill.
Obviously they used loaded dices.
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