xP
I just wanted to expand on why I don't feel that the new changes to bishop skills on kRO do much difference in balancing the class. It is really simple:
Do these changes make you feel like "Great, I'll totally party a bishop for the +2 agi I'll get, instead of using a buff scroll"? Laudas and clearance aren't of much use outside of woe either...
A few ideas of the kind of skills I would like to see to make bishops more desirable to party/play:
Targeted Buff A: Increase weapon atk/matk of the target by <base level>. For example, a level 20 chara gets +20atk/matk, while a level 150 chara gets a +150 atk/matk.
Targeted buff B: Level 1: Decrease the target SP by <something%> , Increase the target HP by <something%>. Level 2: the same idea of increase/decrease but invert SP for HP.
Targeted buff C: Level 1: Reduce physical damage by %something but increase magical damage by %something. Level 2: the same idea, but inverting physical for magical.
Target buff D: Reduce variable casting part of skills by %50 (doesn't stack with other reductions), kinda like sacrament but for variable casting part.
Targetted debuf A: During the next X seconds, target will take increased damage.
Targetted debuf B: During the next X seconds, target will deal reduced damage.
AoE debuf A: AoE lex aeterna. It would really make bishops more desirable in partying classes in places they want to oneshot mobs, like suras with their nerfed zen for example.
AoE debuf B: Kind of mini ME/Maelstrom, bishop negates some ground skills too
Party buf A: (Short duration like gloria)Increase exp received for party members by small% (counters a bit that now bishops can't exp tap effectively even if they tank)
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And many more ideas like that, which makes bishop useful enough to be desirable and needed in different situations would be cool. There are plenty of buffs or debuffs which could be made instead of giving AoE aco buffs.
Original post:
Is there any hope of a fix or balance for archbishop class really?
Imagine you were a sorcerer, then when renewal comes, while everyone has shiny new skills, your class gets its new skills:
Fair bolt: a powerful firebolt will be cast on all the enemies hitting you.
Thundrarboltio: the same as thunderbolt, but now on 3 enemies at once!
Endowquackio: your party new gets all endows of earth when you cast. And it's prerequisite of your main skill tree!
...
and so on.
Or like, if you were a sura, you get
Ragistingly trifectoblio blowio: A new powerful combo move! deals 200% your atk in a 2x2 area.
Or rune knight, like:
Mango break!: Kinda like magnum break, endows your weapon to do a devastating 400% atk AoE of forced mango element. 3 seconds cast time.
..................... that is how it feels playing a bishop.
Why are all my skills remakes of acolyte skills? While having the lowest HP ingame (except for warlock, but they at least have energy coat)... Like, 'fixing bishops' would mean telling kRO to actually work and make new skills for this class, like they invented new skills for every other.
Is there a chance for that even happening?
I feel that even if iRO GMs agreed that bishop was poorly designed, kRO would just ignore them. I know that there are changes for bishop skills in the future. Changes that are like 'ok, now your AoE blessing is not the same, it gives a tiny more stat points' (that is like saying 'ok rune knight, now your neobash which we forced you spend third job skills in doesn't do the same as bash, now it does 5% more damage!')
Yus, there may be some more usefulness in the recoveries, kinda, in the future... but really, I just wish archbishops had some new skills and not AoE aco remakes with awful HP. Half made attack skills that are on par with first classes skills (really, Judex is a magnum break with forced element and cast time; Adoramus is like a level 12 firebolt bolt with gems requirement, duple light is like a double attack...)
Decent HP pool (about the pool of sura or higher? why is the weaker version of aco the one with the low HP mod too?), useful new buffs (why is it that sorcerers, rune knights, suras, almost any attack class got new buffs but the buff class didn't?), useful new recoveries and debuffs (clearance usable on any target, being at least on par with dispel usability), maybe even, useful leveling skills?(ME with a short cast time, Adoramus dealing 2-3 times of what it currently deals, Judex dealing about 4-5 times the damage it currently deals)
Sigh....
Edited by Kadnya, 02 June 2011 - 07:50 AM.