okay, got mah orders that should be on a spoiler too :CGo easy on the image macros brony
Edited by FiskBlack, 01 June 2011 - 10:35 AM.
Posted 01 June 2011 - 10:35 AM
okay, got mah orders that should be on a spoiler too :CGo easy on the image macros brony
Edited by FiskBlack, 01 June 2011 - 10:35 AM.
Posted 01 June 2011 - 10:36 AM
Posted 01 June 2011 - 10:44 AM
Posted 01 June 2011 - 10:46 AM
I don't understand what this thread is about. AB's have Sacrament (which is THE BEST buff in the game) High heal (with the right gears you can get a 16k+ HEAL -BROKEN-) are pretty much the best tanks in game with the right gears (even with having the lowest base HP barring warlock) the ONLY problem with archbishop is the low base HP, If that was changed with the new skill updates (which should of been here from the start, what kinda game has new statuses and no way to cure them with the actual Healing class) the class would be perfect. I think the design with archbishop was that the most basic skills make the biggest changes, they didn't need fancy new buff skills to be effective at what they do. All they needed was a little help to spread there effectiveness in a party which they pretty much got.
Posted 02 June 2011 - 04:34 PM
Posted 03 June 2011 - 04:49 AM
Edited by Kadnya, 03 June 2011 - 04:52 AM.
Posted 03 June 2011 - 05:22 AM
Posted 03 June 2011 - 05:35 AM
Edited by Charon, 03 June 2011 - 05:36 AM.
Posted 03 June 2011 - 05:59 AM
There are two small problems with these wonderful Lauda skills - they have only 50% success chance and nasty 3 second reuse delay. The later one will be solved by future equipment set from Mora - Protection set 1 & 2, which reduce Reuse delays on Lauda skills for 2 for first generation and for full 3 seconds for second generation of this set. There will be also some other pleasant bonuses for this set, but this set will lack of slot for Marc card so you definitely will be needed to armor swap or allied unfrozen AB or Warmer from Sorcerer to be fully functional.Secondly you are attacking the problem the wrong way. Priest is no longer a stat buff class like they used to be. The expanded WoE role they have now which built upon their old use is status removal. After the new kRO patch, priest-types will be unmatched when it comes to status removal. Arch Bishops will assure the productivity of your guild as they clear statuses like Deep Sleep and Howl of Mandragora.
Posted 03 June 2011 - 06:07 AM
Edited by Jaye, 03 June 2011 - 06:11 AM.
Posted 03 June 2011 - 06:30 AM
Howling of mandragora and Deep Sleep would be useless if they could be removed instantly and rapidly.
Being able to remove them (even at 50%) makes you a prized asset to your guild, though.
Posted 03 June 2011 - 06:39 AM
Kadnya I am sorry but I have the majorly disagree with you. not because you are wrong about the specific examples you give, but because you are conveniently ignoring the renewal mechanics that debase your claims.
First and foremost, your attack on the flat stat increases. Sure +10 int may only add a flat +15 MATK, but you are completely ignoring how INT affects skill formulas. There is a large % boost to skills like Cart Canon/Acid Bomb when you raise INT and STR. 15 ATK won't add much, but the % modifier literally scales with INT to the tune of ~+10% damage on average with something like cart canon. Similarly DEX from Blessing does the same to skills like Severe Rainstorm. The new kRO patch will make these skills even more impressive.
Secondly you are attacking the problem the wrong way. Priest is no longer a stat buff class like they used to be. The expanded WoE role they have now which built upon their old use is status removal. After the new kRO patch, priest-types will be unmatched when it comes to status removal. Arch Bishops will assure the productivity of your guild as they clear statuses like Deep Sleep and Howl of Mandragora.
Essentially you are very wrong about the usefulness of Arch Bishop, but use minor points you are right about (such as the lesser effectiveness of blessing next to, say, gentle touch - change) which is comparing apples to oranges.
As I see it, post kRO's latest balance change, Arch Bishops are very useful in WoE/PVP. They are useful in parties as well. The problem is parties themselves are not useful.
Posted 03 June 2011 - 06:42 AM
Posted 03 June 2011 - 06:46 AM
Posted 03 June 2011 - 06:56 AM
Its just the EXP. Mobbing is significantly cheaper and less annoying when doing with a healer. Problem is the EXP gets out of whack as a result. People would rather chug whites/ales and solo than give a priest half their EXP. This just needs to be corrected and priests wouldn't have trouble in PVM.
Edited by Fibrizzo, 03 June 2011 - 06:57 AM.
Posted 03 June 2011 - 06:56 AM
Poor people [like me] still need bishops~
My arrow cost is already high, and I don't have neither zeny nor space to potions~
Even so, Linked Alchemists heal faster and better than Archbishops. When I find a soul linker with Alchy spirit, I will post a print of that.
Edited by Jaye, 03 June 2011 - 07:00 AM.
Posted 03 June 2011 - 07:05 AM
Posted 03 June 2011 - 07:37 AM
Posted 03 June 2011 - 07:49 AM
Posted 03 June 2011 - 09:17 AM
Heim mentioned that the skill tree is what it is.
"And that we should be proud of our accomplishments" via live stream yesterday.
Only options we have is the buffing of skills and the decrease on fixed cast times on skills that have become borderline usless in other game scenarios as stated on previous post.
Edited by Fibrizzo, 03 June 2011 - 09:17 AM.
Posted 03 June 2011 - 11:39 AM
Posted 03 June 2011 - 12:33 PM
It's clearly a bug in their game logic. I reported it when renewal first came out, but to no avail. Equipment MATK does affect Heal, but any %MATK skill does not (it's funny because Myst Amp is calculated differently and therefore affects heal about). When I was first testing Moonlight, I found that my ABs Holy Light damage increased, but his heal, sanctuary, etc. did not.Now... Moonlight Serenade/Song of Sinking does not affect Heal, even saying VERY. CLEAR. it raises magic attack. Heal is affected by Magic Attack, but not by Moonlight. I tried to act as a [decent] FS Wanderer helping some exorcist HP/ABs. Okay, their damage output was pretty decent [4k each one of the ME damage hits] but... Unmatched to Severe Rainstorm's output. And 20 silver arrows are cheaper than one Blue Gemstone.
Just one small detail... About the KRO changes... Song of Sinking will not increase heal power... But decrease it instead.
Posted 03 June 2011 - 12:34 PM
Posted 03 June 2011 - 01:05 PM
Heim mentioned that the skill tree is what it is.
Edited by Charon, 03 June 2011 - 05:37 PM.
Posted 03 June 2011 - 05:28 PM
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