WoE KILL COUNT!
#1
Posted 29 May 2011 - 06:27 AM
I was just thinking of new guild event to implement. Me and my guildmates did a 1hr debate on who killed the most and how many times we died during siege.
Might be cool,...
#2
Posted 29 May 2011 - 06:35 AM
#3
Posted 29 May 2011 - 06:57 AM
#4
Posted 29 May 2011 - 07:00 AM
if they do this they'll probably create bugs in woe or lag so just count your kills yourselves !
If you think a simple woe death counter is going to lag the game you dont know anything about the internet.
But anyways, no. Not happening.
#5
Posted 29 May 2011 - 10:56 AM
but anyways, no. not happening.
#6
Posted 29 May 2011 - 11:02 AM
#7
Posted 29 May 2011 - 11:06 AM
#8
Posted 29 May 2011 - 11:15 AM
Now, what would be cool to have is a text message that displays what killed you. There have been so many times when I've walked into a castle, got a lag spike, then was suddenly back at my spawn point with no idea what killed me.
Edited by LemnzestManatee, 29 May 2011 - 11:16 AM.
#9
Posted 29 May 2011 - 11:16 AM
Edited by Sera, 29 May 2011 - 11:17 AM.
#10
Posted 29 May 2011 - 11:17 AM
What are the poor AB's gonna do if they add some crap like that to WoE? Sure, give bonuses to classes that can kill. Give people less reason to ever make AB's or support builds.
smack to death yourself?, Like if I don't have enought I forget I'm not a killer anymore.
Last woe:
*after prefatio*
Me: send me a damn RG over here *smack a RK with a glorious staff* /swt
RK: O_o *dragon breath*
Me: *still alive* ...-_- forgot I can barely one-hit kill mushrooms T_T
I didn't die but the only counter I see for my class is a surviving counter and then we would be a living bull eyes for any killer class ¬¬U
#11
Posted 29 May 2011 - 12:40 PM
#12
Posted 29 May 2011 - 12:50 PM
#13
Posted 29 May 2011 - 01:29 PM
Sprinting around in CoD with a hot grenade.
Random Claymore
#14
Posted 29 May 2011 - 04:39 PM
#15
Posted 29 May 2011 - 04:55 PM
I would say, anytime you kill someone, if you have a priests buff on, they get 1/2 of a kill.What are the poor AB's gonna do if they add some crap like that to WoE? Sure, give bonuses to classes that can kill. Give people less reason to ever make AB's or support builds.
This is good though. You'll get to see how organized a guild really is and whether their guild can work as a team or get wiped because everyone is just running around looking for kills.I'm totally against this. You know why? Because then a lot of people will become solely concerned with their individual kill-count rather than concerned about teamwork, which is necessary to keep/get a castle.
Since we're talking about it, I'd like to see a monster kill counter as well for PvM.
#16
Posted 29 May 2011 - 05:25 PM
Not to mention Gravity would probably break WoE for three months while they figure out how to get it to work.
#17
Posted 29 May 2011 - 05:30 PM
#18
Posted 29 May 2011 - 09:31 PM
Since we're talking about it, I'd like to see a monster kill counter as well for PvM.
RCX does this. I wonder if it could be retooled to add a function similar to that towards kills made on woe maps with an option to reset the counter after/before each woe at the players leisure.
#19
Posted 30 May 2011 - 04:28 AM
#20
Posted 30 May 2011 - 10:10 AM
I kinda just stopped using RCX when renewal came out (there are still some skills that need timers but oh well), but I remember this. It was fun to look at sometimes.RCX does this. I wonder if it could be retooled to add a function similar to that towards kills made on woe maps with an option to reset the counter after/before each woe at the players leisure.
I remember once that someone suggested that if you kill 10k of 1 monster, you should be guaranteed a card, sort of like a long kill count quest. I still think that's a good idea.
#21
Posted 30 May 2011 - 12:19 PM
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