Nerf Snap
#1
Posted 31 May 2011 - 08:31 PM
#2
Posted 31 May 2011 - 08:34 PM
#3
Posted 31 May 2011 - 09:04 PM
#4
Posted 31 May 2011 - 09:05 PM
#5
Posted 31 May 2011 - 09:09 PM
#6
Posted 31 May 2011 - 11:25 PM
#7
Posted 01 June 2011 - 04:44 AM
#8
Posted 01 June 2011 - 08:11 AM
Agree, also this thread is just bad lolSarcastic or not, Rising Dragon should be dispelable.
Now that i think about it, it should have recast time delay considering Snap+CC= you are dead :C
Edited by FiskBlack, 01 June 2011 - 08:12 AM.
#9
Posted 01 June 2011 - 08:13 AM
#10
Posted 01 June 2011 - 08:23 AM
Mandragora Howling nerfed ALL the skills in the game, so....... lolAlready nerfed. It's called mandragora howling
#11
Posted 01 June 2011 - 08:28 AM
#12
Posted 01 June 2011 - 08:31 AM
Agree. +1Snap should have 3-5 seconds of reuse delay and 1 second of aftercast delay. Also CC should recieve 3 second reuse delay after each Snap or CC should waste all spheres regardless of amount of captured targets.
#13
Posted 01 June 2011 - 10:22 AM
But to yet again screw over every sura for something completely pvp related like zen, would be stupid again.
#14
Posted 01 June 2011 - 10:38 AM
With that crazy Zen delay, it would make the monks think a little more before using it. But well, Zen is back to normal now.
Also. Make Fury / Asura / Gate use all the spheres, regardless of how many they have in the moment, with the minimum of 5. And if this is not sufficient, make Fury dispell Rising Dragon automatically... /omg
Wow, how many absurd setups. Well, other movement skills will be able to be used in WOE, so we can't ask for restrict its use just for outside WOE.
#15
Posted 01 June 2011 - 10:50 AM
To sum it up:
Please nerf or adjust Papers, their skills are outrageously powerful.
If not nerfing Paper, at least make sure that Scissors gets a buff against Paper.
While on the subject, I think Rocks are just fine, those that are complaining are noobs that need to learn to play.
Best regards, a loyal Scissor.
#16
Posted 01 June 2011 - 10:55 AM
Make reflect damage dispellable
Make GX poisons curable by green pots
Make Chasers take the damage they redirect while in shadow form as well
Make deep sleep curable by status recovery and not stack with itself and be resisted by nightmare card
Make storm blast a castable skill so it can't be casted while disabled
Make warg bites cooldown longer than its duration
Make white imprison have a 3% success rate super OP
Make howling mandragora work on allies
Make self destructs cast time breakable by damage
's all OP and really annoying, please remove it so I don't have to try when I play anymore. Thanks.
#17
Posted 01 June 2011 - 11:02 AM
I totallly agree with you on this +1Make pinpoint attack break gear at 5% not 50%
Make reflect damage dispellable
Make GX poisons curable by green pots
Make Chasers take the damage they redirect while in shadow form as well
Make deep sleep curable by status recovery and not stack with itself and be resisted by nightmare card
Make storm blast a castable skill so it can't be casted while disabled
Make warg bites cooldown longer than its duration
Make white imprison have a 3% success rate super OP
Make howling mandragora work on allies
Make self destructs cast time breakable by damage
's all OP and really annoying, please remove it so I don't have to try when I play anymore. Thanks.
#18
Posted 01 June 2011 - 11:35 AM
Make pinpoint attack break gear at 5% not 50%
Really, the breaking chance is ridiculous for an aspd spammable ranged skill that also does damage.
Make reflect damage dispellable
Would be nice, I don't see why RD shouldn't be dispel-able. Its not like RG couldn't recast RD after, but there would be a point in trying to time dispel and a strong attack right after, for example.
Make GX poisons curable by green pots
Oki, this one is just too obvious xP. But on topic, making clearance work on any ally (and possibly just any target) would be good. Dispel is usable on any target and has less than half the cast time and no delay (clearance has a 10 seconds delay). I feel that clearance usable on anyone would be fair.
Make deep sleep curable by status recovery and not stack with itself and be resisted by nightmare card
Make warg bites cooldown longer than its duration
Make white imprison have a 3% success rate super OP
Actually, it would be supercool if after being affected by one of the unresistable/nearly unresistable new status, you would have a little time frame in which you can't be affected again by the same status. Like, after white imprision breaks, you have one second immunity to white imprision, or after you are manholed, you can't be manholed again after one second of the first manhole ends... permanent locking with only alt-f4 as an escape isn't my idea of fun xP.
Make howling mandragora work on allies
It would be nice if mandra howling was resistible by some weird combination of status (like base 120 luk+ base 120 vit = howling resistance) and affected allies on a low chance too. It could work a bit like the old stun status, where some charas like priests were built to resist the status and recover those charas who were not built to resist but to deal damage and such...
Actually, it would be cool if all the new status could be resisted by combination of 120 base stats. It would give an incentive to reach those high stats instead of almost every chara having the same builds. Specialization like in the old times ^^;.
#19
Posted 01 June 2011 - 11:39 AM
#20
Posted 01 June 2011 - 12:35 PM
#21
Posted 01 June 2011 - 03:45 PM
AGREE+10 except the gx poisons, they are huge expensive as far i know, at least they should be canceled reloging, at least..... and WHITE IMPRISON NEDS THE SUPREME NERF WITH MANDRAGORA HOWLING, i was asking a little change for white imprison, but... since all those retard warlocks being troling me... i want now a super nerf XDMake pinpoint attack break gear at 5% not 50%
Make reflect damage dispellable
Make GX poisons curable by green pots
Make Chasers take the damage they redirect while in shadow form as well
Make deep sleep curable by status recovery and not stack with itself and be resisted by nightmare card
Make storm blast a castable skill so it can't be casted while disabled
Make warg bites cooldown longer than its duration
Make white imprison have a 3% success rate super OP
Make howling mandragora work on allies
Make self destructs cast time breakable by damage
's all OP and really annoying, please remove it so I don't have to try when I play anymore. Thanks.
AND ARRULLO ITS BAD.... really weak skill, huge cast time and variable cast time, its just sad, even in woe, becouse it have like 8 seconds after cast delay..... idk, the people should try playing a sorc, they will realize that almost all thirdclasses skills are faster than arrullo and DSL, and other trans skills like acid bomb and cs are faster and better than arrullo
Edited by Mefistofeles, 01 June 2011 - 03:49 PM.
#22
Posted 01 June 2011 - 04:29 PM
#23
Posted 01 June 2011 - 04:31 PM
it was sarcastic.... right? n,n/facepalm
#24
Posted 01 June 2011 - 04:53 PM
Maybe even changing the thread's topic like "NERF ALL SKILLS", GMs would just prolly read and ignore...AGREE+10 except the gx poisons, they are huge expensive as far i know, at least they should be canceled reloging, at least..... and WHITE IMPRISON NEDS THE SUPREME NERF WITH MANDRAGORA HOWLING, i was asking a little change for white imprison, but... since all those retard warlocks being troling me... i want now a super nerf XD
AND ARRULLO ITS BAD.... really weak skill, huge cast time and variable cast time, its just sad, even in woe, becouse it have like 8 seconds after cast delay..... idk, the people should try playing a sorc, they will realize that almost all thirdclasses skills are faster than arrullo and DSL, and other trans skills like acid bomb and cs are faster and better than arrullo
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