Emporia Wars Mechanic Issues Pt. 2
#26
Posted 09 June 2011 - 01:56 PM
#27
Posted 14 June 2011 - 08:53 AM
Dragon defense should be PVE hp again.
How about using PVE hp for all of EW? Why not have the option to use PVE hp for the normal pvp mode for that matter? We might actually be able to kill people when playing with gear!
Edited by Maronu, 14 June 2011 - 08:54 AM.
#28
Posted 14 June 2011 - 08:55 AM
Now that sounds like funHow about using PVE hp for all of EW? Why not have the option to use PVE hp for the normal pvp mode for that matter? We might actually be able to kill people when playing with gear!
#29
Posted 16 June 2011 - 03:44 PM
#30
Posted 16 June 2011 - 04:24 PM
#31
Posted 18 June 2011 - 09:21 PM
How about using PVE hp for all of EW? Why not have the option to use PVE hp for the normal pvp mode for that matter? We might actually be able to kill people when playing with gear!
I actually like this proposal. For the PvP part though, it doesn't seem viable for lower levels since there's not really as many stacked people. For the PvP component, there should just be an option to check to disable the HP multiplier, similar to how you can enable handicap or block dash jump, etc. Emporia with PvE HP would be much better since we'd actually be able to kill people.
Edited by Yurai, 18 June 2011 - 09:24 PM.
#32
Posted 09 July 2011 - 03:10 PM
#33
Posted 09 July 2011 - 03:11 PM
I don't know if this is a bug or it is intended, but when I got launched too high it kept teleporting me back to the spawn point of the island.
Yeah, this has happened to me before, too.
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