Green Ales drop rate
#1
Posted 08 June 2011 - 05:34 PM
Its my sorc level 148 that affects the drop rate? or it dont worth my 4 st patrick brokeds for my +7??? becouse each hat have a value of 2m and each 10 enricheds are also with a value of 2m.
main question: whats the green ales drop rate????????????????????????? my class and level affect the drop rate right now?(drop penalty its supossed to be off) AND other item award gears(like the old cubic nile roses) affects my ale drop rate?
#2
Posted 08 June 2011 - 05:45 PM
#3
Posted 08 June 2011 - 06:02 PM
I'm happy with my investment either way, but it is at a pretty low rate. A little bit higher of a drop rate would make them a little more reasonable for farming-- perhaps 1% if increased to +8? I don't know if it's too late to change that about the hat, but it would be my suggestion to the GM's. As it is, most people find it not worthwhile to purchase the materials to upgrade them.
Edited by Renaldoo, 08 June 2011 - 06:05 PM.
#4
Posted 08 June 2011 - 08:46 PM
Well actually this kind of items make me wonder if GM's really hate the "fair" players, i actually have a +7 St. Patric hat and the drop rate is just ridiculous low, do GM's made those items for bot? The drop rate should be 1% or maybe more, mobing doesnt even help, the drop rate is just horrible.I upgraded mine and get about 3 ales for every 20 blank cards. That would suggest about 0.3% drop rate, but that's also a pretty small sample size to make those assumptions.
I'm happy with my investment either way, but it is at a pretty low rate. A little bit higher of a drop rate would make them a little more reasonable for farming-- perhaps 1% if increased to +8? I don't know if it's too late to change that about the hat, but it would be my suggestion to the GM's. As it is, most people find it not worthwhile to purchase the materials to upgrade them.
I would love to see that change, so i can hunt my ales for supplies spending my time in a fair way, instead of buying boted ones.
Edited by FiskBlack, 08 June 2011 - 08:46 PM.
#5
Posted 08 June 2011 - 09:40 PM
#6
Posted 09 June 2011 - 12:39 AM
It does act as a barrier to increasing ale prices in the market, so be thankful of that if your a consumer.
#7
Posted 09 June 2011 - 03:21 AM
#8
Posted 09 June 2011 - 04:13 AM
Edited by Dukeares, 09 June 2011 - 04:14 AM.
#9
Posted 09 June 2011 - 04:35 AM
Well there is your problem, green ale isn't designed to be a fat stack of woe supplies.I finally made my ST patrick hat+7 and i was like "i will make my own woe supplies!! huray!(only if i do woe...) XS"
#10
Posted 09 June 2011 - 05:39 AM
#11
Posted 09 June 2011 - 06:29 AM
Its not something to use while leveling, more something to combine with mystcase/mimic/plasma/spare card.
It does act as a barrier to increasing ale prices in the market, so be thankful of that if your a consumer.
Actually, if you are in the 10x borderline, you can use it while leveling [Magma 2].
You might be able to get 100k [or even more] for each ale in some few time, so continue using the hat, just to make sure they will drop someday, and you might get zeny to buy 10+ condensed potions per ale, to go to the WOE, or just to level.
#12
Posted 09 June 2011 - 06:32 AM
Green ale is a very strong restorative item. If the chance was higher, the current situation of never dying while potting ales would stay forever...
They let you get 20 blank cards to 3 green ales lol. Blank cards can be used to gain exp and get equips. They also sale for around 40k - 60k each. Really seems like they should buff the +7 St Patrick hat a bit or raise it to spare card rate at least. Ales just give you hp/sp. Maybe scale it per upgrade past +7. I kind of feel ripped off with mine as well. I made it as soon as it came out so I didn't know it had a really low drop rate. I think it took me 5 hats to get one to +7.
#13
Posted 09 June 2011 - 06:46 AM
This year the ale event went too far even, and we haven't recovered from all the ale overflood. As cool as it might be to have a superlight item that under a second allows you to fully recover, an item like that prevents balance now, and even balance in the future. It might be different if ales recovered a large amount of HP/SP, like +5000HP/+1000SP. But recovering "half" of your HP/SP, they turn into potions that can heal 20k HP and more.
#14
Posted 09 June 2011 - 06:49 AM
#15
Posted 09 June 2011 - 06:54 AM
Would be interesting if they could do something like 500 * (Lvl/10) HP restored and 100 * (Lv/10). Would be similar to 50% of your HP/SP up to 99 for anything but swordie-types, then become weaker by 150 where you're only healing 7500 HP out of 40k max.Ales turn woe and pvm into a one-hit-KO or nothing experience. They are fine as a limited for fun item, but ales existing as an everyday consumable is just too broken. They are not comparable to blank cards, where the best you can get is a bit of exp, or a weapon after some thousands of blank cards.
This year the ale event went too far even, and we haven't recovered from all the ale overflood. As cool as it might be to have a superlight item that under a second allows you to fully recover, an item like that prevents balance now, and even balance in the future. It might be different if ales recovered a large amount of HP/SP, like +5000HP/+1000SP. But recovering "half" of your HP/SP, they turn into potions that can heal 20k HP and more.
#16
Posted 09 June 2011 - 07:05 AM
#17
Posted 09 June 2011 - 07:12 AM
If they do the ales again next year I know what i'll be doing.
I was one of the stupid people that didn't store up 30k.
#18
Posted 09 June 2011 - 07:37 AM
He sold me like 6k total ales so far and I still have 3k ales left and I use them everywhere. He sold a ton of his and still has ~45k ales left. We pretty much use them in all leveling as it makes tanking just about anything easy, sp infinite, and they are lightweight.
I am going to go out on a limb and say these were a huge mistake to allow to be created en mass, and I doubt raising the drop rate on the st patty's hat by much more than it already is would be a good idea.
#19
Posted 09 June 2011 - 07:39 AM
#20
Posted 09 June 2011 - 07:44 AM
#21
Posted 09 June 2011 - 08:08 AM
#22
Posted 09 June 2011 - 08:32 AM
#23
Posted 09 June 2011 - 08:34 AM
I finally made my ST patrick hat+7 and i was like "i will make my own woe supplies!! huray!(only if i do woe...) XS" then i was for a about 1 hour hunting huuuuuuuuuuuuge number of monsters at 2 places: ant hell and payon dungeon: how many green miracles i got?????? 3.... only 3 even i got 7 opbs from my old cubic nile roses O,O
Its my sorc level 148 that affects the drop rate? or it dont worth my 4 st patrick brokeds for my +7??? becouse each hat have a value of 2m and each 10 enricheds are also with a value of 2m.
main question: whats the green ales drop rate????????????????????????? my class and level affect the drop rate right now?(drop penalty its supossed to be off) AND other item award gears(like the old cubic nile roses) affects my ale drop rate?
not bad xD
I got 40 Green Ales in 1 hours,and 100 Blanks xD
#24
Posted 09 June 2011 - 08:53 AM
That figure is speculation, of course, it could be much lower or a little higher. I highly doubt it would be considerably higher than that. Keep in mind also that St. Patty's Hats are no longer obtainable, so there are the +7's that are already made available and whatever portion of unupgraded ones might make it to +7. A bump in the rate is not going to explode the marketplace, and it's not going to be a repeat this year's st. patty's event. If it affects anyone's use of ales in WoE/PVP, it won't be due to an increase in abundance-- it'd be to an assurance that more ales can be gotten if their supply runs out. And that only helps the rate of consumption to wear down some of this surplus.
Toss a valuable commodity into a system, cut off the supply, and people are going to hoard.
#25
Posted 09 June 2011 - 09:38 AM
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