Ok so I have a dilemma. I have been told that if I am going to be an Avenger than i should get magic damage jewels, and if i'm going Ranger i would need physical damage jewels. I am lvl 41 at this moment but plan to lvl a ton during this month of exp events.
So should i chuck the reinforced stout set +15 i made and switch to reinforced firmus? I plan to go avenger but won't i be doing AA while my traps are waiting for a target? And if so wouldn't i need high AA dmg as well. I'm just wondering cause i went and spent all my $ on those jewels and now I am poor =[
also I made this build up on a skill builder is it any good ?
My Build
hunter / avenger
Started by
JGIZLE
, Jun 09 2011 03:13 PM
5 replies to this topic
#1
Posted 09 June 2011 - 03:13 PM
#2
Posted 10 June 2011 - 01:06 PM
use reinforced dura rings and belt +20 rest slid +12 or more. never sacrifice survivability for damage with the scad that is out there nowadays...
#3
Posted 11 June 2011 - 09:11 AM
don`t use as a "Mele Type" Magic jewels...
its true that Mind and Magic DMG increase your Trap DMG
but those "jewel sets" you should only use at a PvP Map like SvS or TBF / FOC
the most time at your lvling Time you lose a lot Base DMG and Physical Crit. - chance.
so in short you lose Time and lot of Base Dmg.
If you go for Avenger skip on "Explosion Trap" you will need the Points
for "Uppercut" or 2-3 more Points into Escaping that can be used as Offensive skill.
Next is "Sniper's Coolness" as Avenger you are fine with 8 i think
cuz 65 Foc Set Gloves increase your Attack Speed and the higher lvl will raise it too.
DNA you might give 6 Points "into Defense Strength Up Intensification"
for +363 SRD and don`t forget DNA into "Capturing High Level Monsters"
i dont saw it in the Skill -calculator but its there and your main goal into DNA
so you can capt. on 79 lvl 84 mobs etc.
its true that Mind and Magic DMG increase your Trap DMG
but those "jewel sets" you should only use at a PvP Map like SvS or TBF / FOC
the most time at your lvling Time you lose a lot Base DMG and Physical Crit. - chance.
so in short you lose Time and lot of Base Dmg.
If you go for Avenger skip on "Explosion Trap" you will need the Points
for "Uppercut" or 2-3 more Points into Escaping that can be used as Offensive skill.
Next is "Sniper's Coolness" as Avenger you are fine with 8 i think
cuz 65 Foc Set Gloves increase your Attack Speed and the higher lvl will raise it too.
DNA you might give 6 Points "into Defense Strength Up Intensification"
for +363 SRD and don`t forget DNA into "Capturing High Level Monsters"
i dont saw it in the Skill -calculator but its there and your main goal into DNA
so you can capt. on 79 lvl 84 mobs etc.
#4
Posted 14 June 2011 - 01:56 PM
so i should make a physical dmg set for my avenger for PVE ?
PS. i am lvl 56 avenger now and i already have lvl 10 sniper coolness =[
PS. i am lvl 56 avenger now and i already have lvl 10 sniper coolness =[
Edited by JGIZLE, 14 June 2011 - 01:57 PM.
#5
Posted 15 June 2011 - 09:39 PM
yes, make a phys damage set for pve
#6
Posted 15 June 2011 - 09:40 PM
as for the sniper's coolness, just wait til later and you can skill reset for that point or just don't worry about it. my build ended up with 1 extra point that i just used in def for something to do
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