New "KVM" v2 equips
#101
Posted 21 November 2011 - 07:13 PM
wtf??? (when compared to the other siege armors)
#102
Posted 21 November 2011 - 07:23 PM
Usable only in PVP and Siege zones.
MDEF + 5.
Reduces damage from players by 2%.
If refined to +6, all received heals and healing item effectiveness + 12%.
If refined to +9, Max HP + 25%.
If equipped in combination with Siege Greaves and Siege Manteau, damage from players -15%.
Type: Armor
Def: 85
Weight: 330
Req Lv: 95
Job: Swordsman/Merchant Types, Taekwon/Taekwon Master
15047#Siege Robe[1]#
Usable only in PVP and Siege zones.
MDEF + 20.
Reduces damage from players by 2%.
If refined to +6, FLEE + 5, received ranged damage - 15%.
If refined to +9, MaxHP + 1000, MaxSP + 100.
If equipped in combination with siege shoes and shiege muffler, INT + 5, MDEF + 10, damage from players - 15%.
Type: Armor
Def: 40
Weight: 50
Req Lv: 95
Job: Novice/Mage/Acolyte Types, Soul Linker.
^
Maybe it's to cater to Super Novices? I dunno... LOL but that is really just dumb... how the Siege Robe give +1000 HP while the Siege Armor give 25% HP which could be a 10k-15k HP increase for RKs? That's really retarded.
Edited by CeruleanGamer, 21 November 2011 - 07:24 PM.
#103
Posted 21 November 2011 - 07:25 PM
they shouldnt change it, its true IF THE GAME WHERE THE SAME!!!!!!!!
right now ragnarok its a totally different game as it was, and the fact that the 2 type of weapons that cant be destroyed are exactly for the most powerfull classes in renewal!( or it must be just luck of the suras )
idk its just my though........
What are you talking about, Maces are more priest's weapons and looking at the effects of these a sura wont be using these maces, not when the breakable fist is soo much better
Genetics have Proofs (unbreakable/undiviestable) and smiths can just repair instantly....
What are the most powerful classes in renewal that uses maces/axes .... cause i cant name them
#104
Posted 21 November 2011 - 07:34 PM
15046#Siege Plate[1]#
Usable only in PVP and Siege zones.
MDEF + 5.
Reduces damage from players by 2%.
If refined to +6, all received heals and healing item effectiveness + 12%.
If refined to +9, Max HP + 25%.
If equipped in combination with Siege Greaves and Siege Manteau, damage from players -15%.
Type: Armor
Def: 85
Weight: 330
Req Lv: 95
Job: Swordsman/Merchant Types, Taekwon/Taekwon Master
15047#Siege Robe[1]#
Usable only in PVP and Siege zones.
MDEF + 20.
Reduces damage from players by 2%.
If refined to +6, FLEE + 5, received ranged damage - 15%.
If refined to +9, MaxHP + 1000, MaxSP + 100.
If equipped in combination with siege shoes and shiege muffler, INT + 5, MDEF + 10, damage from players - 15%.
Type: Armor
Def: 40
Weight: 50
Req Lv: 95
Job: Novice/Mage/Acolyte Types, Soul Linker.
^
Maybe it's to cater to Super Novices? I dunno... LOL but that is really just dumb... how the Siege Robe give +1000 HP while the Siege Armor give 25% HP which could be a 10k-15k HP increase for RKs? That's really retarded.
Because mages/acolytes and soul linkers are melee tanking classes?.... Think about it, how easy is it to get 6 or so different elemental armours with a weight of 50 and having it nesssory to only upgrade to +6... your missing the big picture here. These classes arnt design to take large amount of damage with 1 single armour, your time is spent precasting and supporting given you time to counter elementals with a vast range of armours, survivablity for these classes isnt their hp, its about countering, kiting and avoiding.
USE YOUR INT!!
Edited by IronFist, 21 November 2011 - 07:35 PM.
#105
Posted 21 November 2011 - 07:49 PM
Kiting and avoiding? Try doing that in Ymir/Valk WoE. It's pretty hard NOT to take damage of any sort.
Edited by CeruleanGamer, 21 November 2011 - 07:50 PM.
#106
Posted 21 November 2011 - 07:56 PM
Edited by lainee, 21 November 2011 - 07:57 PM.
#107
Posted 21 November 2011 - 08:02 PM
The KVM 2 gears has to be final proof positive that the current batch of kRO devs, do not play the game, have never played the game, and most certainly have never actually done WoE. Their only in game experience is playing a 150/50 Sura (or for when a little bored switching to a RK) and taking it in turns to one shot each other in pvp. The difference in the armors is a complete joke, by the look of the weapons they don't even realize that Maestros and Wanderers exist either.
I wonder why ranged damage is being reduced by those armors and not melee? To nerf the already BEYOND NERFED Rangers?
#108
Posted 21 November 2011 - 08:12 PM
#109
Posted 21 November 2011 - 09:46 PM
Swordbreakers are gonna be so expensive once these KvMs are out. xD
Not really cause most bellum weapons deal less damage than KVM weapons and are only good for specific skills. These weapons are nice for those who don't have access to +9 or higher KVM weapons.
Even the Belum Bow though better initially better than KVM bow cannot compare to a +14 one. Plus the +% Range damage limits it to only normal attacks and the -_-ty range skills. With the many % Range damage thanks to the White Wing set. Glorious Bow will be so much better not including the fact that Glorious bow works with traps and Melee skills for Chasers.
#110
Posted 21 November 2011 - 10:15 PM
Because mages/acolytes and soul linkers are melee tanking classes?.... Think about it, how easy is it to get 6 or so different elemental armours with a weight of 50 and having it nesssory to only upgrade to +6... your missing the big picture here. These classes arnt design to take large amount of damage with 1 single armour, your time is spent precasting and supporting given you time to counter elementals with a vast range of armours, survivablity for these classes isnt their hp, its about countering, kiting and avoiding.
USE YOUR INT!!
Giving +25% HP and a few demi reduction will not turn mage/acolytes into tanks. It will turn them into something which can survive dying from someone staring funny at them. Mage/acos already can wear a +20% HP armor, and it doesn't turn them into tanks. Making the new armor give +1000 HP is just a bad joke by kRO. Notice also that the +1000 Hp is only if the armor is highly upgraded ^^;
#111
Posted 21 November 2011 - 10:40 PM
the hp bonus and defense bonus where different in prenewal becouse the mageclass was the only one the SUPER AOE DPS, they where BESTIALS, INSTANT CAST etc. thats why a mage was "SQUISHY" becouse it was a really big DANGER if you didnt have a UNFROZEN ABCE ARMOR and a good scholar spaming MAGNETIC EARTH.Because mages/acolytes and soul linkers are melee tanking classes?.... Think about it, how easy is it to get 6 or so different elemental armours with a weight of 50 and having it nesssory to only upgrade to +6... your missing the big picture here. These classes arnt design to take large amount of damage with 1 single armour, your time is spent precasting and supporting given you time to counter elementals with a vast range of armours, survivablity for these classes isnt their hp, its about countering, kiting and avoiding.
USE YOUR INT!!
THEN the low hp pool and low defense, was to make that awoseme dps class able to get killed REALLY EASY 99 hwiz dies with everything XD.
NOW the other classes have better aoe dps, better hp pools, better cast times, ANY CLASS ITS SUPERIOR!!! (well arch bishop and expanded classes no...)
THEN theres no justify if the matk its weaker than physical atacks
USE YOUR INT!!
and i see the problem with the siege suit and siege robe, since the other suit(the one that gives 25%hp doenst gives long ranged reduction)
Edited by sayoko, 21 November 2011 - 10:41 PM.
#112
Posted 22 November 2011 - 05:25 AM
DON'T USE THEM!!!
#113
Posted 22 November 2011 - 11:41 AM
Edited by WedgeAntilles, 22 November 2011 - 11:42 AM.
#114
Posted 22 November 2011 - 05:46 PM
Guys, if they implement these equipment and you don't like it, then...
DON'T USE THEM!!!
/thread
#115
Posted 16 February 2012 - 07:52 PM
Edited by TheKraven, 16 February 2012 - 07:52 PM.
#116
Posted 17 February 2012 - 12:14 AM
You can now get instant cast with 1 int/dex.
For all those spells with no fixed cast... oh right, all 0 of them. For any other spell, you'll cast 1-2% faster and lose an enormous chunk of what little MATK you had to do it. Maybe if you're desperate for WI spam in WoE... maybe.
Guys, if they implement these equipment and you don't like it, then...
DON'T USE THEM!!!
If they sucked across the board, that'd be fine. When it's making the strong classes ever more stronger and weak ever more weaker, what you're saying is "delete those characters, forget they ever existed, and play RO as a 5 class game, not a 12".
#117
Posted 17 February 2012 - 12:22 AM
#118
Posted 17 February 2012 - 02:36 AM
I want this to come nowwwww
Nerf Siege plate and Bellum Claw please.
They are the most unbalanced kvm 2.0 gears ever.....
#119
Posted 17 February 2012 - 02:55 AM
#120
Posted 17 February 2012 - 03:02 AM
Siege plate, /gg dont you ever try to nerf RKs HP the third time >:0
If they don't nerf it, at least give the Siege Suit/Robe a decent buff..... their +9 refine bonuses are so freaking lame......
#121
Posted 17 February 2012 - 06:36 AM
#122
Posted 17 February 2012 - 07:06 AM
Siege plate is weaker than glorious suit, it just has a card slot so it pretty much puts us back where we were pre balance patch where you got high hp and immune to freeze.
I don't think siege plate is weaker than glorious suit... basically siege plate seems like a glorious suit with more HP and a slot, so you could get freeze immunity (or more HP, or other card options) without wearing the full set unlike with glori...
Also, glorious set gives 16% demi reduction while siege plate with its set would give -21% reduction plus leaving the garment and shoes slots free for cards too.
Edited by Kadnya, 17 February 2012 - 07:12 AM.
#123
Posted 17 February 2012 - 07:20 AM
if you compare variants+nid+siege plate to variants+nid+glorious suit you will find glorious suit is -7% demi and siege plate is not. -7% demi is more valuable than +5% hp, so it is more useful.I don't think siege plate is weaker than glorious suit... basically siege plate seems like a glorious suit with more HP and a slot, so you could get freeze immunity (or more HP, or other card options) without wearing the full set unlike with glori...
Also, glorious set gives 16% demi reduction while siege plate with its set would give -21% reduction plus leaving the garment and shoes slots free for cards too.
However, it is worth doing to have the marc card.
Comparing the kvm vs the siege set though, a +9 siege set is superior.
+9 Unfrozen Siege Plate = 25% HP, 2% demi
+9 Superior Siege Greaves = 10% hp, 2% demi
+9 Immune/Anti-Sniping Siege Manteau = (garment card redux), 2% demi
= 35% HP, cannot freeze, garment redux, 21% demi
Glorious Suit = 20% HP, 7% demi
Glorious Shoes = 10% HP, 4% demi
Glorious Muffler = 5% HP, 5% demi
= 35% HP, cannot freeze, 14% demi
Same HP and can't freeze, but 7% more demi reduction(nice) and the efficiency of pots are up by 12%. Not to mention garment reducts return. Siege set also has great DEF values unlike KVM.
The merchant/sword siege set is very heavy though, unlike the weightless KVM set.
I personally can't wait to get this set so that GoH is easier to outpot.
Edited by Jaye, 17 February 2012 - 07:39 AM.
#124
Posted 17 February 2012 - 07:43 AM
if you compare variants+nid+siege plate to variants+nid+glorious suit you will find glorious suit is -7% demi and siege plate is not. -7% demi is more valuable than +5% hp, so it is more useful.
However, it is worth doing to have the marc card.
Comparing the kvm vs the siege set though, a +9 siege set is superior.
+9 Unfrozen Siege Plate = 25% HP, 2% demi
+9 Superior Siege Greaves = 10% hp, 2% demi
+9 Immune/Anti-Sniping Siege Manteau = (garment card redux), 2% demi
= 35% HP, cannot freeze, garment redux, 21% demi
Glorious Suit = 20% HP, 7% demi
Glorious Shoes = 10% HP, 4% demi
Glorious Muffler = 5% HP, 5% demi
= 35% HP, cannot freeze, 14% demi
Same HP and can't freeze, but 7% more demi reduction(nice) and the efficiency of pots are up by 12%. Not to mention garment reducts return. Siege set also has great DEF values unlike KVM.
The merchant/sword siege set is very heavy though, unlike the weightless KVM set.
I personally can't wait to get this set so that GoH is easier to outpot.
To a Sura or DB RK, 5% HP is more useful than 7% resistance if all they care about is offense. But yeah, if I can carry 300-400 condensed pots with the weightless Glorious suit, I'd still pick it over the Siege set.
#125
Posted 17 February 2012 - 07:49 AM
1, Quality between classes is terrble
2, handed out in treasure boxes so top guilds will have sets and sets while weaker guilds get all to gear their poorly equiped members
Screws over the little guy on both fronts.
What next?
Exclusive kro favoured class buff that gives ghost property, status immunity and 20% attack.
Do and take 10% more damage per castle hold.
They seem to have this wierd mentality where one Super char should be able to wipe hundreds of other players.
I fear for advance ninjas and more wtf killed me moments.
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