Rachel Sanc Turn In XP
#1
Posted 16 June 2011 - 06:51 PM
#2
Posted 16 June 2011 - 06:55 PM
#3
Posted 16 June 2011 - 06:57 PM
#4
Posted 16 June 2011 - 07:01 PM
#5
Posted 16 June 2011 - 07:05 PM
And from what I understand Agav isn't much better. There aren't nearly as many Agav's on Rachel 5 as the Isilas, and there are TONS of OTHER enemies that aren't even a part of the quests on the map they spawn. Echio's give almsot no experience either, and the Seekers are just irritating.
Edited by TOAST7312, 16 June 2011 - 07:07 PM.
#6
Posted 16 June 2011 - 07:08 PM
#7
Posted 16 June 2011 - 07:15 PM
Edited by CheddarJack, 16 June 2011 - 07:16 PM.
#8
Posted 16 June 2011 - 07:20 PM
"Other Floor" Is a specific place and definitely a technical term!issila usually is on the other floor.
No, but really, where are you referring to?
And also, you do know the portals in Rachel Sanc. are maze-like, right?
#9
Posted 16 June 2011 - 07:21 PM
The best luck I have had is to find a corner of the map and camp instead of move about the map.
#10
Posted 16 June 2011 - 07:22 PM
#11
Posted 16 June 2011 - 07:30 PM
heimdollar: "working as intended"
'working as intended' does not mean 'it can't be improved'. I'm not wasting more time buying/questing for a headgear they want me to upgrade to +7 I'll use to get more XP in ONE event , let alone a -_-ty one. On top of that the experience is appalling. The least they could do is make it mobbier.
#12
Posted 16 June 2011 - 07:32 PM
That doesn't sound right...
If the place really had double spawn you should be up to your armpits in vanberks and isillas.
Seriously
#13
Posted 16 June 2011 - 07:34 PM
Rachel sanctuary spawn, terrible?
That doesn't sound right...
If the place really had double spawn you should be up to your armpits in vanberks and isillas.
Seriously
The spawn rate seems unchanged, but the XP they give individually has been halved. Comparatively speaking this isn't a surprise seeing as every person who has been stuck in the level 105-130 range ran there as soon as the server started up. And then was ultimately disappointed.
Edited by TOAST7312, 16 June 2011 - 07:35 PM.
#14
Posted 16 June 2011 - 07:46 PM
Floor 1 is like Vanberk > Isilla
Floor 2 is Isilla > Vanberk
Didn't check out the other floors.
But they all could use an even bigger increase in mobs, since the maps are so big. It seems to get worse the more parties are running on a map, too. Pretty lackluster in comparison to the other TI events we had recently.
#15
Posted 16 June 2011 - 07:55 PM
You should check out 5th floor for Agav ASAPI was pretty disappointed, too. At 132 I got like, 1.8-1.9% base with VIP (no ygg hat for all base/job, and no manual). From 200 vanberk/isilla.
Floor 1 is like Vanberk > Isilla
Floor 2 is Isilla > Vanberk
Didn't check out the other floors.
But they all could use an even bigger increase in mobs, since the maps are so big. It seems to get worse the more parties are running on a map, too. Pretty lackluster in comparison to the other TI events we had recently.
#16
Posted 16 June 2011 - 08:11 PM
The spawn is double, and it is that way on several floors, we can add more perhaps later.
But as for picking where to be, this was the range that was requested, so talk to your fellow RO players why they wanted this dungeon. We do intend on adding at least 1 more area on Tuesday, so where do you think it should be.
BTW: It is interesting that the most anger we get is when we implement crazy faster exp quests. If we don't put them in we get lots of pretty polite demands to put them in, but when we do put them in we get rage feedback..
#17
Posted 16 June 2011 - 08:17 PM
Settled
#18
Posted 16 June 2011 - 08:22 PM
Well we did a call out for what places you want us to do a turnin kill count quest. And that was the feedback gave us rachel. We put as many turnins in as reasonable, so getting all 4 you should find something to murder for turnin.
The spawn is double, and it is that way on several floors, we can add more perhaps later.
But as for picking where to be, this was the range that was requested, so talk to your fellow RO players why they wanted this dungeon. We do intend on adding at least 1 more area on Tuesday, so where do you think it should be.
BTW: It is interesting that the most anger we get is when we implement crazy faster exp quests. If we don't put them in we get lots of pretty polite demands to put them in, but when we do put them in we get rage feedback..
Well if we voted for it I really can't say anything in the defense of the player base. That was our mistake I suppose.
As for the rage, it's mostly a shock/nerf response as a result of people being use to seeing experience increases in the range of 10% per turn in in older turn in events, or a faster turn in ratio by comparison. People may or may not see the amount of experience their gaining here, compared to what they use to get, as a nerf, and thusly rage about it.
Also, where should I go to give my feedback on where the next turn-in event should be.
A promise of future increases to spawn rates is enough for me, so long as it's followed up on. I enjoy playing the damn game, but most of the time I'm on here when there is no event is spent.. Generally just doing nothing, like most people. I don't enjoy the relentless grind as much as I use to and while the larger group benefits you guys are adding are nice, small groups of one or two aren't as efficient as experience is literally being chopped in half.
Essentially if I can't solo it, the endeavor is no longer worthwhile as the time required to level has doubled or tripled.
Edited by TOAST7312, 16 June 2011 - 08:26 PM.
#19
Posted 16 June 2011 - 08:34 PM
Like I have said many times before why don't you ever put up a vote for this kind of stuff? That way we can actually give you feedback!Well we did a call out for what places you want us to do a turnin kill count quest. And that was the feedback gave us rachel. We put as many turnins in as reasonable, so getting all 4 you should find something to murder for turnin.
The spawn is double, and it is that way on several floors, we can add more perhaps later.
But as for picking where to be, this was the range that was requested, so talk to your fellow RO players why they wanted this dungeon. We do intend on adding at least 1 more area on Tuesday, so where do you think it should be.
BTW: It is interesting that the most anger we get is when we implement crazy faster exp quests. If we don't put them in we get lots of pretty polite demands to put them in, but when we do put them in we get rage feedback..
As far as the community saying this is what 'we' wanted I'm assuming you're just taking one persons post and elaborating on that, because I don't remember ever seeing any post about which turn in we would like and for what level range...
The level range on this event is absolutely horrid to boot.
#20
Posted 16 June 2011 - 08:37 PM
But as for picking where to be, this was the range that was requested, so talk to your fellow RO players why they wanted this dungeon. We do intend on adding at least 1 more area on Tuesday, so where do you think it should be.
Okay:
Fellow RO Players:
Why did we suggest Rachel sanctuary? What level range was in most need of turn-in events? Maybe we can compile that information and make better suggestions for next time.
Maybe this seems weird to others, but personally I would really enjoy an event at Odin Shrine-- spawn boost on skeggiolds and skoguls. It seems like it would be fun, and pretty substantial EXP for 115~140 if the spawn rate was accommodating (lower levels might have a hard time surviving), without it being too cliche or overpowered like an AL3 turn-in or Juperos.
For a lower-level spawn, I think Niflheim (First map) would be very fun. It's a mobby map as-is, and I've actually taken my RG there to reflect at level 120+, just because it's such a fun map. Level 80-110 level range, maybe? You wouldn't even need to boost spawn very much-- Maybe 1.5x, it's already a mobby map. It'd give ME priests a little clout and it'd just be fun all-around, I think.
More "outside the box" ideas would be Arclouze/Sting map in GH Culverts, and possibly triple spawn Majororos? I think the map style on those two maps is perfect for turn-in events, and they're both surprisingly good places to level, albeit hard and difficult to get to. They don't get nearly enough attention.
Another thought, for maybe 60-90 level range, maybe Wind Ghost map? You'd have to like, 5x their spawn to make it reasonable though. That map needs serious redesigning.
#21
Posted 16 June 2011 - 08:37 PM
BTW: It is interesting that the most anger we get is when we implement crazy faster exp quests. If we don't put them in we get lots of pretty polite demands to put them in, but when we do put them in we get rage feedback..
trying to get you guys to do what we want is like living the 1967 movie Bedazzled.
honestly, if i asked you guys for berry pie, i wouldnt be suprised at all at this point if it were dingleberry pie.
why why why put in a turn in-event and cut the exp from killing the monsters by half then "reward" the rest when the count is up? theres litterally no point in having a turn-in then, as theres no visible difference between the "event" and just killing the monsters otherwise.
delaying my next VIP purchase untill you guys get a clue.
#22
Posted 16 June 2011 - 08:49 PM
trying to get you guys to do what we want is like living the 1967 movie Bedazzled.
honestly, if i asked you guys for berry pie, i wouldnt be suprised at all at this point if it were dingleberry pie.
why why why put in a turn in-event and cut the exp from killing the monsters by half then "reward" the rest when the count is up? theres litterally no point in having a turn-in then, as theres no visible difference between the "event" and just killing the monsters otherwise.
delaying my next VIP purchase untill you guys get a clue.
Or you can try to not be a complete ass to the guys who do a better job at running the game then it was before. That would be nice.
Actually, generally speaking, and overall re-write of your post would be just super. One that mentions the need for you to get a clue and work with them instead of harassing them in a thread they're already in.
#23
Posted 16 June 2011 - 09:05 PM
#24
Posted 16 June 2011 - 09:11 PM
I'm gonna wait until I do the quest before I give full judgement.
Edited by Talvis, 16 June 2011 - 09:13 PM.
#25
Posted 16 June 2011 - 09:19 PM
I think people want to go to other places, but have the xp be just as good as an event anywhere else, which is probably near impossible.
Wind Ghost map?
noooooooooooooooooo that's the worst map everrrr
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