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130-150 Turn-in Event


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#26 Akin

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Posted 17 June 2011 - 06:48 PM

D. Gorge or NI2 are my votes.
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#27 FiskBlack

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Posted 17 June 2011 - 06:51 PM

AL3 is just perfect..... make rachel sanc 3x respawn and more exp per turning so it wont be just a waste of time..
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#28 Ardi

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Posted 17 June 2011 - 07:18 PM

I'm for Dimensional Gorge:
-there are two separate maps so overcrowding isn't as bad
-leave the exp on the monsters
-the quest isn't hard to get on the first map
-if you have to choose just two of the monsters: valk, choco man
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#29 fenryl

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Posted 17 June 2011 - 10:13 PM

bio3: no turn in, no spawn event, just change monsters exp to something that makes sense :blink:
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#30 Estancia

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Posted 17 June 2011 - 10:13 PM

Good ol' AL3.
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#31 Alca

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Posted 17 June 2011 - 11:48 PM

Gold Acidus / Kasa turn in. Stick to things that actually work, no one needs a week full of complaints.
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#32 Joes

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Posted 18 June 2011 - 12:15 AM

Good luck with that Budd, Impound doesn't exactly sleep and he doesn't care if you find them first, he'll KS you regardless! ^_^

I'm surprised that guy has'nt gotten banned yet. :blink: got so annoying i had to kill the mvp for flowers.
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#33 rldorrall

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Posted 18 June 2011 - 04:31 AM

are we even gonna get a ti event? cuz i see them for lower lvl but not us higher lvl...it sucks but if we do get one i say bio labs with a 4x spawn or incarnations with 3-4x spawn that would be awsome
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#34 iCandy

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Posted 18 June 2011 - 04:54 AM

kasa's are boss type gg

but kasas do not cast/call slaves


Gold Acidus / Kasa turn in. Stick to things that actually work, no one needs a week full of complaints.

I kinda agree to this... But we need to explore different places also...


I vote Bio Labs level 2, with the first class, Doppelganger-like mobs being turn-ins. A full party getting massive exp from that would be quite nice and taking on 200 of them would probalby beat old dragons TI easily.


Please take note that there are several monsters down there that:

1 kill for Eremes Guile and 1 kill for Cecil Damon doesn't count as 2 kills for an X kill count turn-in (that's what I observed from the previous turn-ins)


Edited by iCandy, 18 June 2011 - 04:57 AM.

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#35 Kadelia

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Posted 18 June 2011 - 04:57 AM

I don't see a problem with exploring new maps as long as the reasons the maps are unpopular are treated first. I just wish the GMs would take steps to ensure this such as closed beta testing on sakray or something.
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#36 asayuu

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Posted 18 June 2011 - 05:08 AM

I don't know. If they can implement the 13.3 in time, they could make a turnin for the 130~150 people directly on the Scarab Dungeon, or one of the El_Discastes fields [Not sure now, I'm a little bit lost about episodes now... but... ICE SPIDERS!!!!!]

OR MAYBE ONE [weak to medium] MVP TURNIN o:

Like: Kill 10 draculas which don't give neither EXP nor loot and get the [original] exp on the turnin. Each week you give a new MVP to turn and then test the MVP's powers, to check the balance of the [party] killing.

Also, for the next 110~130 event... Maybe Yggdrasil Dungeon? [Nidhoggur's map, for who don't know.] Killing Dracos or Aqua Elementals~~~~~ ^_^

Edited by asayuu, 18 June 2011 - 05:10 AM.

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#37 D111

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Posted 18 June 2011 - 05:29 AM

I say Gravity hacks the World of War Craft servers, when players for WoW log on to their accounts they actually get routed to Prontera PvP, on Ragbarok characters at random, like 130 Sorcerer or level 99 Super Novice ect ect...

We then set up an NPC and start hunting the WoW cronies as they try to figure out why they are on a different game.

It would at least be interesting?
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#38 Dukeares

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Posted 18 June 2011 - 09:12 AM

:blink: :thumb: :D :D :D :Emo_20:
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#39 Mwrip

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Posted 18 June 2011 - 01:27 PM

AL3 is a TERRIBLE choice. The targets there are:
1. Basically immune to magic
2. Way too weak to require healing, ever
3. Way too easy to kill to require any form of support
4. Highly resistant to all normal elements.
This excludes over half of the game's classes.

On the other hand, places like Bio, NI, and Thor's are designed to make everyone able to do something, and thus far better for something that's supposed to be a server-wide event.

Personally, I think NI2 is probably best. Crank up the spawns (especially on necros), and it should be a good choice. As for why 2 over 3, 3 has a really crappy map layout for a REQ event. It's better to just move the floor 3 monsters up a floor and and use that much better map layout.

Also, if this is chosen, please include a teleport NPC to get to the island. The quest to get there, is long, boring, tedious, and requires ~300 green herbs. Additionally, thanks to Renewal's hatred of quest content, it doesn't even give any real xp anymore.
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#40 cybernetic

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Posted 18 June 2011 - 08:43 PM

I think Kasa's or bio3 would be best.

Bio3 you could just make it is kill ANY bio3 monster for a 100 turn in or something.

would be basically if(player kills sniper or player kills mastersmith or player kils....) { kill count = kill count +1}.
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#41 Daray

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Posted 19 June 2011 - 03:43 AM

I'd suggest an AL3 event much in the style of the last AL3 event we had. (that was received well by the largest part of the community)
There is a MVP around to keep people on their toes, a nice place to gather at the entrance (in AL2), nice map lay-out (AL3).
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#42 asayuu

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Posted 19 June 2011 - 08:21 AM

Killing Zombie Orcs to level 30-70, with 3x spawn... Oh wait. So many orcs at once.

Maybe 2x spawn at Juperos or Magma 2... Oh wait too overcrowded already.

Anyways, I'm not 130 yet, so I can't really tell what I would fight in level 130.

The place must be somewhere challenging, but not impossible.

But some weak to medium MVPs without loot would be very... Different.
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#43 ichigank

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Posted 19 June 2011 - 08:30 AM

bios2/bios3

or AL3
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