Sanc turn in
#1
Posted 17 June 2011 - 09:02 PM
They both suck ass. First off the spawn rate is way to low. You need to up it to 3 or 4x times normal spawns. Then the turn in exp need to uped by 2x the amount.
Gm team you need to realize something about kill counts and what people expect from them. They want enough monster to kill fast and have them plentiful enough to either do walking partys with killing with in a screen walk, or do a standing party where there is enough monsters around to drag with in a screen away.
The sanc lvl 1 does not meet either one of these. Please fix this up for tuesdays maint.
I have seen more people in magma and jup right now then in sanc lvl 1. This event is a flop. So you need to either fix it or give us dragons back from 100-150 like before.
#2
Posted 17 June 2011 - 09:38 PM
Can be this fixed? Even with the +7 ygg crown, the exp is still HORRIBLE.
Also, arent gwings going to be disabled?
#3
Posted 17 June 2011 - 09:45 PM
#4
Posted 17 June 2011 - 09:48 PM
just the spawn rate
it took me 40 minutes to tele around and kill enough for a turn in which only got me 6%
and getting similar a little less in that time from killing
but most of that time wasnt spent killing things, it was spent teleporting and looking for mobs
if they just uped the spawn rate to x3 or x4, we could spend less time looking for monsters and more time killing them
Edited by SpidyFreakshow, 17 June 2011 - 09:50 PM.
#5
Posted 17 June 2011 - 09:52 PM
#6
Posted 18 June 2011 - 01:46 AM
Edited by Venruki, 18 June 2011 - 01:47 AM.
#7
Posted 18 June 2011 - 02:02 AM
#8
Posted 18 June 2011 - 05:25 AM
I do agree that increased spawn would be nice. Not even anything excessive, just a bit more (2x, perhaps). It can get a bit slow in there, especially when you're partied and people start wandering off screen. I mean that's obviously a personal problem, controlling where my guildies go during parties is more difficult than herding cats... But I do think they wouldn't have the urge to spread out quite as much if the spawn where higher.
#9
Posted 18 June 2011 - 05:32 AM
The monsters giving exp per kill makes our killing be a little more rewarded, if you already has the VIP or stuff. I mean. Try to kill the demi-humans there by wearing one Am Mut card. You get 10% moar exp per kill. I use one there and I approve it.
Rachel Sanctuary. The only place [besides Biolabs] you can level with PVP gear.
Also. The cards on the Rachel Sanctuary map are great, unlike Harpy/Medusa/Kasa from the last turnin.
For the next turnin [90-120]: Make a Anolian Turnin, let's fill the market with Carga Maces and make the OMGBOTS shut up ^_^
Sad part of the day: I wanted to enter West Orc Village. As one archer class, I need the bow and I can't even farm for it while leeching friends with the turnin ):
Edited by asayuu, 18 June 2011 - 05:34 AM.
#10
Posted 18 June 2011 - 07:51 AM
the problem is that its slower than normal lvling. for an event, it should at least be a bit better than thatI actually thought Rachel wasn't bad. It's nice that the kill counts are done separately this time. It's not like amazing OMG INSTA-LEVELS!!! But I do feel it's worth doing.
I do agree that increased spawn would be nice. Not even anything excessive, just a bit more (2x, perhaps). It can get a bit slow in there, especially when you're partied and people start wandering off screen. I mean that's obviously a personal problem, controlling where my guildies go during parties is more difficult than herding cats... But I do think they wouldn't have the urge to spread out quite as much if the spawn where higher.
and it is a 2x spawn right now
but cause the maps are so big, its still not enough
#11
Posted 18 June 2011 - 09:22 AM
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