Please remove ygg seeds from alligators
#1
Posted 18 June 2011 - 10:22 AM
For whatever strange reason today, I was unforunate enough to venture into that map (cmd_fild03) and had the displeasure of discovering that it is *still* so infested with bots, it is simply disgusting. I know this is not a novel problem and one which has persisted for years but I just wonder if GMs have any indication that certain map configurations will yield different bot scenarios. The alligator map, for one, is ideal for botting woe supplies that are essential - subject of course to the diminishing supply of ales - and one that no doubt has, is and for sure will continue to be a major source of bot income & a major cause of prisoner oppression in less blessed lands (see: Chinese prisoner gold farming article).
A cursory glance at market supplies shows that bots are able to farm ~800 ygg seeds per day - that is 50m at current prices, and ultimately 250m+ when ale supplies deplete, see http://ragial.com/it...HbXm5a42iFgN/1. This is not only a major driver of inflation but it has the potential of undermining woe planning, pot value, gameplay mechanics etc. Mind you, these are not the green ales that come and go - these are unsanctioned, illicit activities that do not carry the stamp of approval from GMs/game rules.
Moreover, it doesn't take a rocket scientist to figure that fgdfgdfgdr et al are hail from the same lineage of bots that have been distorting market prices and volatility, irritating players and scamming RO customers, and doing all this while arguably reaping enough revenue that may put Gravity management to shame.
In summary, we all recognize that we have a blackmarket economy (valk). One may argue that ygg seeds are the tip of the iceberg; insignificant; or even pathetically inconsequential. That may be true as a general picture of valk's blackmarket economy but that argument does not conclusively rebut the necessity of figuring out solutions to issues that are addressable. In the case of ygg seeds, it is simple: just remove the drop from alligators and give it to another monster on a less farmable map. That, or clean the map - banning both the farmers and the notorious venders.
Disclaimer: the topic evidently is about ygg seeds - whether they effect the economy, whether the issue is serious as is purported above, whether any ideas may lend towards a solution. No claim is made as to whether the blackmarket economy can be eradicated, or whether external programs will solve botting issues, or more general GM policing questions. This is just ygg seeds.
#2
Posted 18 June 2011 - 10:30 AM
+1
#3
Posted 18 June 2011 - 10:42 AM
Now, they buy for 20k... The bots are not even selling they anymore, just holding them until the ale supply starts to get insufficient for the WOE needs of people. Then they can overprice and LIKE it.
Talking about bots... Does they work on hunting Yggdrasil Berries too, or is the Forest Maze too hard for bots?
#4
Posted 18 June 2011 - 11:05 AM
#5
Posted 18 June 2011 - 11:22 AM
#6
Posted 18 June 2011 - 12:45 PM
#7
Posted 18 June 2011 - 01:06 PM
My other main comment is exactly that: this hurts newbies more than bots. The bots will just pick another map.
#8
Posted 18 June 2011 - 01:10 PM
#9
Posted 19 June 2011 - 02:43 AM
As with all of these threads, my main comment is, if you do this, don't do it on Ymir. We don't have their bot problem, so we most definitely do not need any anti-bot measures that do far more harm to newbies than bots.
My other main comment is exactly that: this hurts newbies more than bots. The bots will just pick another map.
exactly. nerfing a particular drop does nothing to bots or their income. It does however hurt new players each step of the way.
Where are all the threads complaining about having large amount of cheap cards readily available?
Edited by Hrothmund, 19 June 2011 - 02:44 AM.
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