Increase Seal2 to 200 during Anny
#1
Posted 19 June 2011 - 01:26 PM
wouldn't it be nice to increase the Maximum Player for Seal 2 to 200? I think it is doable to edit the Script and we all would love to make Seal2.
By the way, if you allow more people to roll it at once this will also mean more Reset Stones will be bought from YOUR Cash Shop.
I can only speak for myself now, but everytime I want to make the Seal2 quest its closed. I am more than willing to spend a lot of $$ for some R.Stones and I am also sure
that a lot more people are willing to do the same.
So why dont you increase it during the Annyversary as a special ,,thank you for 8th years of love", after the events you can change it bck to max. 50 or just forget *caught* to set it back ?
If you like this idea, just +1 me or -1 me if you dont (Remember: Everytime you -1 me, god kills an Poring! Think of the Porings!!!)
#2
Posted 19 June 2011 - 01:29 PM
#3
Posted 19 June 2011 - 01:32 PM
Increasing the maximum amount of players needed to close it will be the best option for everybody (Increasing Gravity's Incoming, making People having some fun^^ + slows down the God Item creation ect.)
#4
Posted 19 June 2011 - 01:37 PM
I find this Seal2 business ridiculous.
It gives insane exp, while every other quest in the game totally sucks, compared to this one giving basically no exp and taking like 10 times as long to do. Not to mention they are not repeatable via your wallet.
They should make the regular quests actually worth considering, not give us an option to 150 with cash.
#5
Posted 19 June 2011 - 01:40 PM
4? I've seen people do it like 15 times on Valk xD
I find this Seal2 business ridiculous.
It gives insane exp, while every other quest in the game totally sucks, compared to this one giving basically no exp and taking like 10 times as long to do. Not to mention they are not repeatable via your wallet.
They should make the regular quests actually worth considering, not give us an option to 150 with cash.
I couldn't agree more with you about the questexp thing... srsly..
Please +1 me on my suggestions regarding this problem on my topic Make Quest worth the time again!.
Edited by Juno, 19 June 2011 - 01:57 PM.
#6
Posted 19 June 2011 - 01:52 PM
#7
Posted 19 June 2011 - 01:58 PM
Parties suck, questing sucks, and seal 2 is the only way for any class to get decent EXP. It's not the best solution and the limit shouldn't be increased.
BTW, on Ymir, the max is 50. You should feel lucky!
#8
Posted 19 June 2011 - 01:59 PM
Would you mind taking a few seconds to post something in my other topic pls? Its about this issue. THe Link is in my post above yours. thank you <3
#9
Posted 19 June 2011 - 04:17 PM
The problem is that it's the ONLY quest that gives exp that's at all worth it. Keep Seal 2 exp where it is, but kick the rest of the quests up to where they need to be.
#10
Posted 19 June 2011 - 04:57 PM
#11
Posted 19 June 2011 - 06:12 PM
The issue isn't the exp that this quest gives.
The problem is that it's the ONLY quest that gives exp that's at all worth it. Keep Seal 2 exp where it is, but kick the rest of the quests up to where they need to be.
or remove the exp from it. since the seals roll way too often cause of people doing it for the rewards. "certain" guilds control the monopoly at the moment, and god items are just pouring out.
#12
Posted 19 June 2011 - 06:26 PM
or remove the exp from it. since the seals roll way too often cause of people doing it for the rewards.
I don't understand what is wrong with people doing quests for rewards.... I know this is RO and we all are masochists, but having one quest actually rewarding is nice
Maybe adding extra things to do other than leveling would help so people don't feel like they must level slowly?
Like, if battlegrounds, poring wars, instances, izlude arena, turbo trackm, and all other minigames worked...
Edited by Kadnya, 19 June 2011 - 06:29 PM.
#13
Posted 19 June 2011 - 07:37 PM
"certain" guilds control the monopoly at the moment, and god items are just pouring out.
expect e-bay to get a little more crowded!
#14
Posted 19 June 2011 - 08:46 PM
expect e-bay to get a little more crowded!
not when the majority of the god item pieces being made into god items (on valk at least) were either directly or indirectly gotten through ebay. (why would they ebay something they themselves ebayed to get in the first place?)
#15
Posted 19 June 2011 - 09:10 PM
not when the majority of the god item pieces being made into god items (on valk at least) were either directly or indirectly gotten through ebay. (why would they ebay something they themselves ebayed to get in the first place?)
then they could ebay the ebay'd pieces that they bought from ebay directly and use ebay to make some real cash. then the dg would implode from too much ebay and destroy the server.
please, think of the state of the server. dont use ebay.
#16
Posted 20 June 2011 - 02:03 AM
But sure, just give me -1's and count Ymirs population -1 as well
Just my 2 cent
#17
Posted 20 June 2011 - 06:25 AM
#18
Posted 20 June 2011 - 06:56 AM
or remove the exp from it. since the seals roll way too often cause of people doing it for the rewards. "certain" guilds control the monopoly at the moment, and god items are just pouring out.
right because after months/years of 90% of the server moaning about the seal rewards being worthless, they finally make them worthwhile and people complain that people are actually doing them? go find a hole to jump into. a deep one.
#19
Posted 20 June 2011 - 10:19 AM
#20
Posted 20 June 2011 - 10:22 AM
right because after months/years of 90% of the server moaning about the seal rewards being worthless, they finally make them worthwhile and people complain that people are actually doing them? go find a hole to jump into. a deep one.
Getting a god item is not worth it at all?
Let seal 2 keep its exp imo just make it so seal 4 needs 500 people to release. Should help get rid of the god item a day problem.
Edited by Tribe, 20 June 2011 - 10:23 AM.
#21
Posted 20 June 2011 - 10:29 AM
AFAIK, in Ymir there hasn't been a need to do seal1/2/3 lately because they close by themselves due to the server pushing, not because of a guild monopoly
Edited by Braska, 20 June 2011 - 10:35 AM.
#22
Posted 20 June 2011 - 10:36 AM
Edited by BlackPotato, 20 June 2011 - 10:46 AM.
#23
Posted 20 June 2011 - 10:39 AM
Seal 4 is more time consuming then seal 2 why would they do that
More time to release = less GOD items... Should take months to make a GOD item not one day.
More God items then mvp cards is stupid
#24
Posted 20 June 2011 - 10:40 AM
If they did that they'd probably split seal 2 exp to 1/3/4. That's a whoping 1m+ !!!
Edited by Braska, 20 June 2011 - 10:42 AM.
#25
Posted 20 June 2011 - 10:43 AM
Getting a god item is not worth it at all?
Let seal 2 keep its exp imo just make it so seal 4 needs 500 people to release. Should help get rid of the god item a day problem.
What would the effect of that be? Seals would take forever to roll which means seal 2 would seldom open. Seals rolling alot benefits those who have zero interest in god items as it allows them to do seal 2. The seal quests were changed and now alot of people participate in seals... lets change it so less people benefit from it?
One alliance is making most of the god items but since they will presumably run out it means others will have a shot at making theirs. If you slow down this process with your 500 seal 4 bs then that alliance will not run out of items any time soon, meaning others do not have a shot at making their items.
Short version: seal quests that benefit many > seal quest that benefit few
More time to release = less GOD items... Should take months to make a GOD item not one day.
More God items then mvp cards is stupid
Where do you get this arbitrary figure that a god item should take months to make?
1.0 God items from start to finish can often take years to make. The actual creation is relatively short - the work that goes into defending a castle and gathering all the pieces is what takes a long time.
I think you are only focussing your attention on the very last step in making a god item and not the whole process.
The number of mvp cards and god items on ymir that have accumulated is already irreversible. At present the aquisition of both types of item is realistic for a determined player over time and these type of goals keep people playing. If everyone can feasibly obtain such items if they put in the effort then imo it is a balance of some sort. Those who put more in should get more out.
Edited by Anko, 20 June 2011 - 10:54 AM.
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