The new box... it's iffy
#26
Posted 22 June 2011 - 09:11 AM
#27
Posted 22 June 2011 - 09:26 AM
#28
Posted 22 June 2011 - 09:29 AM
otherwise, grateful that you made the rate seem more better.
#29
Posted 22 June 2011 - 09:30 AM
Once +10 There is no reason not to +11 your thorn staff. Meaning +110 matk.
Mindbreaker 5 adds 100. Skull Cap = Mindbreaker from bonus alone. Take into account Thorn Staff matk + piercing + cast delay reduction.
You can judge for yourself how it compares to CoD...
Edited by Scuba, 22 June 2011 - 02:10 PM.
#30
Posted 22 June 2011 - 12:41 PM
In Renewal, that's zero classes. You simply cannot level on single targets with Renewal exp rules unless you're one shotting with a fast skill.
That's really the thing with all 3 of these hats. They're old jRO items that WERE great hats pre-Renewal, but are, at best, niche hats now.
+10 matk PER REFINE on thorn staff. and +8% matk for getting JUST +7.
Once +10 There is no reason not to +11 your thorn staff. Meaning +110 matk.
Mindbreaker 5 adds 100. Skull Cap = Mindbreaker from bonus alone. Take into account Thorn Staff matk + piercing + cast delay reduction.
You can judge for yourself how it compares to CoD...
Or you can buy a Staff of Destruction for 4m, and get about the same MATK at +0 that you would at +10 with the Thorn Staff... or use the 13.3 quest gear that's even stronger. Unless you really, REALLY desperately want a shield, CoD wins here. The exception again is sorcs, who can't use an SoD, and don't get a giant kick upwards in 13.3.
It *is* quite nice on a Sorc, but I really don't see anyone else going for this except as *maybe* a temp item to use until 13.3 hits.
Edited by Mwrip, 22 June 2011 - 12:45 PM.
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