ahI haven't had a drops update in about 6 months
R.O.S.E. Online Compendium
#201
Posted 07 October 2011 - 11:43 AM
#202
Posted 09 November 2011 - 11:49 AM
Still not seeing any sets data for jewelry yet though.
Also slightly updated the output for sets after discovering that some sets (Akram kingdom set to be specific) actually have level restrictions
Weird thing is that the stats are the same for each level requirement.
If they stack then it will be interesting.
Means you get an extra 25 crit and 35 AP every 50 levels.
Edited by PurpleYouko, 09 November 2011 - 11:51 AM.
#203
Posted 10 November 2011 - 10:23 AM
My bad.
there was some code missing.
The data was there all along.
#204
Posted 14 November 2011 - 08:06 PM
#205
Posted 17 November 2011 - 06:27 AM
Working on it.Update please the drop of the jewelries
I've requested an updated drops list.
Just have to wait now.
#206
Posted 18 November 2011 - 09:43 AM
We have a drops update for patch 368
I have also included a rough guide to relative rarity of each item.
Note the disclaimer on the website though.
My interpretation of the relative rarity of the drops do not in any way represent an official statement by Gravity or any of its employees.
The actual items can be considered official though.
Enjoy.
#207
Posted 19 November 2011 - 09:37 AM
Did I miss one?
#208
Posted 19 November 2011 - 10:08 AM
So your scale seems to go like this: very common -> common -> uncommon -> rare -> very rare -> ultra rare
Did I miss one?
That's correct. You didn't miss any.
The terminology is somewhat arbitrary
#209
Posted 09 December 2011 - 12:06 PM
Edited by DoctorCain, 09 December 2011 - 12:06 PM.
#210
Posted 09 December 2011 - 12:15 PM
Can you show us where the monsters are on the map hen you click on it some of them tells up but some of them dont
put your mouse over the name of the map and wait a little bit, it should bring up a map with red dots on it the red dots are the spawn locations. now there are Triggered spawns or Tactical, and normal ones so one place may be there while another is there.
#211
Posted 11 December 2011 - 08:37 PM
#212
Posted 12 December 2011 - 09:31 PM
#213
Posted 14 December 2011 - 06:14 AM
I'm sure they used to work properly.
I'll take a look and find out what's going on.
[ABE] Should all be working now.
Somehow a whole load of entries in my database got set to spawn coordinates of zero.
Weird.
Edited by PurpleYouko, 14 December 2011 - 06:34 AM.
#214
Posted 07 January 2012 - 02:24 PM
Craft & Disassembly Updates
Gargoyle Wings
Patterned Leather is being replaced by Killer Leaf in craft and disassembly yield.
Hook Wing
Paper Wing Piece is being replaced by Hook Wing Piece in craft and disassembly yield.
Prophet Wing
Little Angel Feather is being replaced by Prophet Wing Piece in craft and disassembly yield.
Xita Dragon Wing
Little Devil Feather is being replaced by Xita Dragon Feather in craft and disassembly yield.
Little Devil Wing
When disassembled, Little Devil Feather will now yield, instead of the Bird Feather.
Little Angel Wing
When disassembled, Little Angel Feather will now yield, instead of the Bird Feather.
#215
Posted 11 January 2012 - 07:57 AM
All data has been updated for the latest patchPatch v366 updates crafting for certain items.
Craft & Disassembly Updates
Gargoyle Wings
Patterned Leather is being replaced by Killer Leaf in craft and disassembly yield.
Hook Wing
Paper Wing Piece is being replaced by Hook Wing Piece in craft and disassembly yield.
Prophet Wing
Little Angel Feather is being replaced by Prophet Wing Piece in craft and disassembly yield.
Xita Dragon Wing
Little Devil Feather is being replaced by Xita Dragon Feather in craft and disassembly yield.
Little Devil Wing
When disassembled, Little Devil Feather will now yield, instead of the Bird Feather.
Little Angel Wing
When disassembled, Little Angel Feather will now yield, instead of the Bird Feather.
Why the heck is the "Crimson Backshield" classified as a wing??
Edited by PurpleYouko, 11 January 2012 - 07:59 AM.
#216
Posted 11 January 2012 - 09:34 AM
I am not sure if anyone else has gotten this or not, but my virus scanner picked up a keylogging trojan virus when I visited the site and searched for an object.
I eliminated it but it was the first time my Firefox and IE(64-bit) went haywire and threw up multiple warnings.
First time, I ever got it, so just wondering.
#217
Posted 12 January 2012 - 08:02 AM
I think sometimes the code in the adverts can throw up some strange warnings. That's one reason why I dropped almost all except google even though I could potentially earn more money with affiliate ads.
I can assure you that the site itself has no malicious code of any kind, just a bunch of PHP and AJAX.
If it happens again try to make a note of which adverts are being displayed and let me know. It could be that i need to exclude a few more of them.
#218
Posted 13 January 2012 - 08:44 AM
lolz typical of them D:Why the heck is the "Crimson Backshield" classified as a wing??
I'm wondering if this could be possible to add the leader/captain/subboss/boss icon for these monsters in addition to their fighter/hunter/etc icon? So that we can see which mobs are leaders/captains/subbosses/bosses when it's not clearly written in their name
Also, I've noticed that junon clan field mobs seem to be misplaced on the map (most mobs are located in the water / too far south & east)
And apparently boss spawns haven't been updated after v.353 ( http://forums.warppo...showtopic=47385 ) - well I've only checked a few bosses from the list lol
Voilà voilà , thank you for your awesome website anyway
#219
Posted 01 February 2012 - 10:23 AM
Added about 50 more monster images. (Damn that's a slow process getting all those screenies)
Fixed the spawn position red dots for a couple of maps. (that's a pain too)
I suspect these might need to constantly be updated. They seem to work for a while then inexplicably they all change. I wonder if it's because of client changes.
Could also be different with certain browsers or screen resolutions. ugghhh!!
As for the monster categories. It's already in the description on the preview pane. It just isn't on the list due to lack of space. you just have to click the image to see the preview with it's category. (King, Leader etc.)
Edited by PurpleYouko, 01 February 2012 - 10:26 AM.
#220
Posted 01 February 2012 - 11:24 AM
Keep up the good work! The compendium is still one of the best ones out there.
Edited by Genesis, 01 February 2012 - 11:26 AM.
#221
Posted 02 February 2012 - 10:28 AM
Don't think it made a whole lot of difference to the load time though.
Problem is that there's just quite a lot of php and javascript i think.
then again there's really nothing much at all on the home page so that doesn't explain the slow load time really.
The site loads about 10 times faster on my localhost server where I build it all. It just seems to get slow when I upload it.
#222
Posted 21 March 2012 - 08:46 AM
I noticed a lot of them were coming up as "Undefined" and none had the double icon that has been added to kings, leaders etc.
#223
Posted 21 March 2012 - 06:13 PM
#224
Posted 23 March 2012 - 05:42 AM
Back??Purple is back glad to see that lol
I never left
#225
Posted 05 April 2012 - 08:08 AM
Also trying out a new preview system for equipable items.
For any items with valid preview images, you will now see images of male and female characters (equipped with your selected item) switching every 5 seconds in the preview pane.
Also added male and female preview images for all class based gear other than brave items.
This includes body, glove, hat and shoe for the 4 initial jobs and the 8 advanced jobs
Still working on an algorithm that can calculate the correct image to display for Brave items. They are labelled in a slightly different way than other non-basic versions of the items.
Otherwise all blue, purple (and even orange where appropriate) named items will show the same image as their basic counterparts.
Any items without images will continue to show the default picture of male and female beginners gear.
i will continue to upload images of all the other gear as I have the chance to take the screen shots.
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