What are the little things that annoy you?
#26
Posted 30 June 2011 - 05:29 PM
#27
Posted 30 June 2011 - 05:53 PM
Fire trap reducing my xp per kill and being the main leveling tool for the class. I would happily switch to Ice Trap for leveling if the delay wasn't so terrible. Atleast then I could get all of the xp that I deserve. Burning status kill steals on TI events aswell.
Ice trap being almost identical to Fire Trap but having a retarded delay.
Traps still damaging allies/guildies/barricades and stones of castle you own. Traps used to ignore friendlies but that was changed before woe 2.0 even came along or 3rd classes. New traps and playstyle demands new rules to allow entry to rangers only viable skills.
Immobility status not making classes immobile (looking at you sura and thief class).
Self buff and marriage skills being blocked while on warg. Makes sense to block bow attack skills but all skills other than trap is overkill. Keen Nose should also work on warg to retrieve traps but being on warg should remove chance to warg bite.
#28
Posted 30 June 2011 - 05:58 PM
Just a few I caught
Arrow repel has like 10 levels of description and has one level to max...hmmmmmmm!!!
AB's Lauda Skills, there is nothing on there that says anything about the bonus luk and vit given by each level nor how long they last.
Epiclesis says NOTHING about how long it lasts (actually, a lot of skills dont tell you how long they last...)
Secrament is supposed to be "Sacrament"
any other's feel free to add~
#29
Posted 30 June 2011 - 06:04 PM
mado gears same problemSelf buff and marriage skills being blocked while on warg. Makes sense to block bow attack skills but all skills other than trap is overkill. Keen Nose should also work on warg to retrieve traps but being on warg should remove chance to warg bite.
#30
Posted 30 June 2011 - 06:10 PM
#31
Posted 30 June 2011 - 06:35 PM
With that being said, having skills that we don't know what the Skill Damage Formula is, ex. Cart Cannon (they've said something about it, but it's just a prediction on what the formual MIGHT look like), the new Acid Bomb formula.
Those are only Genetic skills though, but my point is, some skills has unknown formulas, the GM's should know these and it shouldn't just be copy and paste from kRO HQ...
#32
Posted 30 June 2011 - 06:42 PM
Totally agree, i remember how bliding mist was supussed to reduce damage, and some descriptions are even still wrong in game.@JAYRAD: I completely agree...
With that being said, having skills that we don't know what the Skill Damage Formula is, ex. Cart Cannon (they've said something about it, but it's just a prediction on what the formual MIGHT look like), the new Acid Bomb formula.
Those are only Genetic skills though, but my point is, some skills has unknown formulas, the GM's should know these and it shouldn't just be copy and paste from kRO HQ...
I also would like to see Acid Bomb based on just int, so Genetics wouldnt abouse of it.
#33
Posted 01 July 2011 - 03:35 AM
#34
Posted 01 July 2011 - 05:23 AM
[*]Give all monsters a pair of Eddga shoes - Monster flinching causes way more problems than anything else. It position bugs them, allows them to jump over fire and anything else, and we get killed in the process.
Position lag.
This ^tl/dr: Position lag shouldn't play a role in keeping a skill from being as good as it's supposed to be.
Yes there is. Press % or $ before entering something in the chat and it's going to be guildchat or partychatSwitching chat mode (general/party/guild). Is there anyway to switch mode without clicking that little tiny dot on the edge of the chat bar?
#35
Posted 01 July 2011 - 06:10 AM
2. High relience on 'good' gear. It kind of astounds me the lengths people go just so certain mobs do 34 less damage. Granted it's there for good reason - but farming for days on end for a certain card or whatever is both degrading and depressing. Saying that, though, it fits in if you're there for experience as well.
That's about it, really. They're directed at the community more than the game but it's not meant personally.
#36
Posted 01 July 2011 - 08:18 AM
believe it or not AB depends more on MATK than ATK for its damage.Totally agree, i remember how bliding mist was supussed to reduce damage, and some descriptions are even still wrong in game.
I also would like to see Acid Bomb based on just int, so Genetics wouldnt abouse of it.
#37
Posted 01 July 2011 - 08:34 AM
(This one is hard to reproduce but can be completely lethal when leveling)
Edited by Siunar, 01 July 2011 - 08:36 AM.
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