Everyone needs an easier way to get kvm weapons
#26
Posted 01 July 2011 - 10:37 AM
#27
Posted 01 July 2011 - 10:39 AM
Why would anybody do the kvm matches when you can get 80kvm from seal quest 1 in under 10min?
This game is so unpredictable. Who know what will happen maybe they will tweak it. I think you will probably get less people whining about it now that the seals offer kvm. If not enough people demand it then it will probably stay the way it is lol.
Edited by DarkDan, 01 July 2011 - 10:52 AM.
#28
Posted 01 July 2011 - 11:07 AM
In the perfect world the Kafra shop is designed to give exactly the sort of bonuses that make the normal game contents faster/easier to attain.
In that regard the KVM badges are a perfect example of making it faster, same with Battle Manuals and upgrade stones. All the functions they do is "enhance, or speed up" in game functions.
There are free methods of getting KVM, there are also alternate means (make lvl 70 chars and do all 4 seals on them, combine to 1 char bingo kvm weapon) and there is a Kafra means to speed it up (Lucky Box).
KVM set was designed to take about 2 months to get a set, the fact that many many players accomplished it the hardcore way in a week or 2 is a testament to how focused some in our community are.
I think you confuse focus for desperation. KVM before the GM fix was always buzzing and even moreso after Woe on Valk. Now after you "fixed" it and added cash shop alternatives it's a ghost town.
In a perfect world, Kafra Shop would compliment end game objectives not replace them. I wish Kafra shop was only an enhancement in this situation. Making or farming lvl 70 chars to do the seal 1 time ea. on 1 acct for 1 char is "wtfx??" That's wasting more time that farming the broken KVM.
Not saying it was intentional, but the fact that the "KVM" fix drives KVM badge sales so well would almost make one think...Ahh nvm I would hope that isn't the case.
TLDR: Unnerf KVM and let people play the game for the game content.
#29
Posted 01 July 2011 - 11:19 AM
#30
Posted 01 July 2011 - 11:35 AM
I think you confuse focus for desperation. KVM before the GM fix was always buzzing and even moreso after Woe on Valk. Now after you "fixed" it and added cash shop alternatives it's a ghost town.
In a perfect world, Kafra Shop would compliment end game objectives not replace them. I wish Kafra shop was only an enhancement in this situation. Making or farming lvl 70 chars to do the seal 1 time ea. on 1 acct for 1 char is "wtfx??" That's wasting more time that farming the broken KVM.
Not saying it was intentional, but the fact that the "KVM" fix drives KVM badge sales so well would almost make one think...Ahh nvm I would hope that isn't the case.
TLDR: Unnerf KVM and let people play the game for the game content.
I would blame the people abusing it, not Heim in this case.
#31
Posted 02 July 2011 - 11:47 AM
Please consider removing the cooldown. Right now KvM is the slowest way of obtaining KvM badges... that's not right.
#32
Posted 02 July 2011 - 07:37 PM
In the perfect world the Kafra shop is designed to give exactly the sort of bonuses that make the normal game contents faster/easier to attain.
In that regard the KVM badges are a perfect example of making it faster, same with Battle Manuals and upgrade stones. All the functions they do is "enhance, or speed up" in game functions.
There are free methods of getting KVM, there are also alternate means (make lvl 70 chars and do all 4 seals on them, combine to 1 char bingo kvm weapon) and there is a Kafra means to speed it up (Lucky Box).
KVM set was designed to take about 2 months to get a set, the fact that many many players accomplished it the hardcore way in a week or 2 is a testament to how focused some in our community are.
+1
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