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A Second Coming


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#1 Scientistic

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Posted 02 July 2011 - 11:32 AM

Planet Yggdrasil News:...
-------------------------

The Ragnarok Chronicle Sitdown cheers a month from this sunrise, and Representing Mecernary Corp's interest, dialog with PVP Associations is in agreement, future images available should file publication debates, in relation with enhancement, definition, and it's understanding, but never certifying how it's harvesting rank as Future themes...:


PVP Server World: For Badguys
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In order to gain to achieve a new class, (dividing F,E,D,C,B,A, or an S Class), each warrior needs some PVP Defeats, whether his/her weapon was expecting company or not, under their belt. (A New Leveling Bar) If you don't have the strength to venture in Out World/PVP Planet, caution is advised.


F-Class) is the roughest Stage.

Side Effects: Can't Warp. Name's Posted as a Outlaw, and you may become a Quest assignment for someone's benefit. If defeated, you can lose either idems, equipment, accessories, and so forth, but one at a time.


Battlecorp Effects: The Warrior can Heal. Skills are still active.




E-Class:)This Class is rather interesting.

Side Effects: Wanted: Defeated or Well. Can't Warp



Battlecorp Effects: You don't lose idems, equipment, and so forth anymore. Skills active. You're Warped to Battlecorp City: A City for bad guys it's call. Every stat increases by 3%, or decision's cut. Joins The Battlecorp City communications. Only in this stage, you can then choose to Battle for and with meaning, even though Battle Corp Association is Posted as otherwise.



City's Surrounding Effect: Showdown Defenses. City can be captured two days in a Game's week, but good guys have go through 4 Forts for campaign to be successful. Global Guildwars, and Region/Zone Wars. In Global Guildwar, Region wars, and invasions, neither side looses exp, or stat decreases. All you have to do click on the opposition, and automatic battling. Each Battlecorp Fort have Cannons Mechanics may enjoy to




D-Class)

Side Effects: Wanted: Defeated or Well, but if caught now by defeat, you'll have time to reflect on your actions. Might receive visitation, not sure.


Battlecorp Effects: Each Warrior can now create a Party. There's also a party Skill that will summon every Party member to your position, if you're cornered, but to use that skill, party lvl have to be lvl 20 in Sharing Exp Mode, then only the Party Leader can active it, and every member can use it, but don't forget, it cost party points, which party can gain by party lvling. You can Warp, but only in the Battlecorp Regions.




C-Class)

Side Effects: Mosted Looking For.



Battlecorp Effects: Battle Corp Association can create a Guild. Actives Quest: Monster Alliance Skill, but can't use the skill until you're a B Class Battlecorp.





B-Class) Ultimation's Beginning.


Side Effects: Mosted Looking For



Battlecorp Effects: During any combat, you can throw every Monsters near you in attack mode, to do battle with anyone that isn't from Battlecorp City, while still competing yourself, but Skill expires in 30 minutes, and have 3 minutes cool period. All stats increase by 10%, or Decison's Game Signs. A Battlecorp Legend (Lvling Fame Bar)





A-Class) :P


Side Effect: Mosted Hunted




Battlecorp Effects: Mechanics can construct a Monster Portal for a Skill used by the S Class: The Monster Alliance Skill enhanced, which summons Boss Monsters to the Battlefield, who also have huge unit numbers and Battlecorp Guards, and it expires in 1 hour, while still completing in battle. 5 minute cooldown.

The Quest Global War is activated. In far in the center between the 8 Forts, 4 on each side, there exist a Tower with 10 Floors, and on the Top Floor sleeps The Jewel Of Chronicles, and should anyone from Battlecorp remove it, everyone who organized the campaign won't be able to warp out the building, and will be forced to use the stairwell to exit the builing, excepted an S Class, because your gonna have company fast, and take it to the Fort. Forts also have lvls, defenses, and Skills that can only be activated by A and S Classes in the Magic Ball, not the battlefield. PVP is activated on all floors

All Stats increases by 20%, or decision's autograph.




S-Class:


Side Effects: Mosted Hunted with the Highest Bounties.




Battlecorp Effects: In the Second room on the Top Floor is a sky tower, where a S Class Battlecorp must be in deep thought for 8 hours without hit, by Warriors seeking to stop the Battlecorps at all cost. S Class Mechanics can build up a wall around the Tower, and can also contruct defenses. Why?

An S Class can open the Warp-Portal and honor reentry by a City near you, such as, The Capital, Alberta City, and so forth, and if an S Class enters In-World and gets their mittens on one of the 4 Hidden Forts, they might activate everything outer World created. Once on In-World, the S Class can summon 10 Guild, Party, or Battlecorps an hour In-World. 20 minute cool down.

All Stats increases by 50%, if HP reaches half your HP Max.


Can summon every Monster in the Region he/she is visiting, to do battle for them, and they come like rainfall, but expires in 2 hours. 30 minute cooldown. If a Battlecorp is defeated in War Mode In-World, you go back to Out World.




That is all for now. Stating The Mecernary Corp Representation, honoring Ragnarok's Chronicle Sitdwon blooming this coming month. Happy Images. That conclude our Planetree Report.


Declaring many votes deems bigger than one conscious, we turn this telegram over to the Game Society for debating, leading to image enhancement.



(Good Guy Formulation is conversing)...Soon to the filed.
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#2 Scientistic

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Posted 02 July 2011 - 12:06 PM

Enjoy Heimdallr...Well, i have to get back to my Planet Ragnarok duties. Forgive me for double dribbling. :P
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