Woe without third class skills?
#1
Posted 06 July 2011 - 06:41 PM
Not to say Pre-renewal was perfect either but in terms of balance it was a bit better than post-renewal.
That being said, what would you all think of a Woe that didn't have third class skills available? Here's my list of pros and cons:
Pros:
- the fixed cast times now make skills such as acid bomb less of a unbalanced threat that it was pre-renewal - this was the largest complaint I heard from ppl
- long survival times instead of dying in one shot from a spammable *aoe* skill that also took down 3 others close to you
- more balanced in terms of aoe and single target skills
- a bit more skill involved rather than spamming one button (except dazzlers - you're supposed to do that)
- a bit more strategy involved because 2nd class skills focused on characters strengths and weaknesses
Cons
- HP mods making everyone live much longer... and some chars with 70k HP?
- who knows, maybe somehow things will be insanely unbalanced if this happens! lol
I think it'd be interesting for a woe to see how it goes.
#2
Posted 06 July 2011 - 06:56 PM
#3
Posted 06 July 2011 - 07:27 PM
With all the level 150's around, we need 3rd job skills to get anywhere. Otherwise, a bunch of players would just end up breaking forts just by tanking/potting/wacking emp without having the need to kill everyone in their way first. The first con is a huge con. Y'got GFist, maybe EDP dps, and that's about it for anything lethal.
Even if they tried, there would probably be a few skills that they missed. Ex. rune knight runes not disabled since they're item usage.
#4
Posted 06 July 2011 - 07:57 PM
Looking at woe nowadays, it looks like nearly every class has an AOE KO/**** you over skill that has little drawback to using them. In other words, I don't see much strategy in woe that I've seen in the WOE pre-renewal.Not to say Pre-renewal was perfect either but in terms of balance it was a bit better than post-renewal.
That being said, what would you all think of a Woe that didn't have third class skills available? Here's my list of pros and cons:
Pros:
- the fixed cast times now make skills such as acid bomb less of a unbalanced threat that it was pre-renewal - this was the largest complaint I heard from ppl
- long survival times instead of dying in one shot from a spammable *aoe* skill that also took down 3 others close to you
- more balanced in terms of aoe and single target skills
- a bit more skill involved rather than spamming one button (except dazzlers - you're supposed to do that)
- a bit more strategy involved because 2nd class skills focused on characters strengths and weaknesses
Cons
- HP mods making everyone live much longer... and some chars with 70k HP?
- who knows, maybe somehow things will be insanely unbalanced if this happens! lol
I think it'd be interesting for a woe to see how it goes.
The reason you dont see much strategy is because most people dont use one. Its usually just 2-3 guys tryin to take on an entire guild like what Valk/Smokies and such do. The smaller guilds have to work together more than the bigger ones and have to develope more strategy to take on guilds like Valk. But obviously plans do go awry because of lag and disturbances at home and such like that as well as inexperience and differences in levels. But the level gap can be countered to a certain degree with player skill. WoE is all about playing smart kids or else your pretty much dead.
#5
Posted 06 July 2011 - 09:28 PM
Looking at woe nowadays, it looks like nearly every class has an AOE KO/**** you over skill that has little drawback to using them. In other words, I don't see much strategy in woe that I've seen in the WOE pre-renewal.
Not to say Pre-renewal was perfect either but in terms of balance it was a bit better than post-renewal.
That being said, what would you all think of a Woe that didn't have third class skills available? Here's my list of pros and cons:
Pros:
- the fixed cast times now make skills such as acid bomb less of a unbalanced threat that it was pre-renewal - this was the largest complaint I heard from ppl
- long survival times instead of dying in one shot from a spammable *aoe* skill that also took down 3 others close to you
- more balanced in terms of aoe and single target skills
- a bit more skill involved rather than spamming one button (except dazzlers - you're supposed to do that)
- a bit more strategy involved because 2nd class skills focused on characters strengths and weaknesses
Cons
- HP mods making everyone live much longer... and some chars with 70k HP?
- who knows, maybe somehow things will be insanely unbalanced if this happens! lol
I think it'd be interesting for a woe to see how it goes.
#6
Posted 06 July 2011 - 09:31 PM
If you're lucky like myself then you can likely parry a Gfistgfist still own you XD
Also, some players can eat a gfist if they have enough hp and reduction gears.
Edited by valarauko, 06 July 2011 - 09:32 PM.
#7
Posted 07 July 2011 - 01:57 PM
If you're lucky like myself then you can likely parry a Gfist
Also, some players can eat a gfist if they have enough hp and reduction gears.
Lex aeterna is still a second class skill :3
... now that I think about it, other than clearance, woe wouldn't change a lots for a bishop. I'm using my almost only my acolyte skills anyways!
Edited by Kadnya, 07 July 2011 - 01:59 PM.
#8
Posted 07 July 2011 - 02:07 PM
#9
Posted 07 July 2011 - 03:49 PM
#10
Posted 07 July 2011 - 06:32 PM
We did that before.
WoE for 2nd trans job and lower. Result: LK dominates with their overpower Clashing Spiral.Killing stroke ninja and slingers dominated.
#11
Posted 08 July 2011 - 05:39 AM
Seriously, try going on Yggdrasil and deal with ObserverS each with 500+ on ale with them. Roflmao. We gotta rely on gangbanging them with Suras, RGs, Genetics to kill them instantly. >_>
#12
Posted 08 July 2011 - 01:18 PM
Edit: Of course with limiting factors like no god items or ales.
Edited by Scuba, 08 July 2011 - 01:19 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users