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#51 Kadnya

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Posted 11 July 2011 - 11:17 AM

How is the relevant to a thread discussing the possibility of buffing clearance? Clearance will not help you become a better member of a party.

Its generally agree that ABs are superflous in many parties. Its generally agreed something has to be done about this. However, this has nothing to do with the topic at hand. Clearance is primarily a PvP skill, and ABs are going to be the foundation of survival come the ballance patch with the party recovery spells. They are very useful in WoE currently, and will be essentially shortly.


I wasn't implying that archbishops being superfluous and barely noticeable was a reason to fix clearance. My post was a comment to Susan when she said she was tired of people not playing archbishop for these reasons.

Laudas recoverying partywide are a poor 'solution' to work as recoveries. It just encourages people to play bishops less, and alt tab more. You just leave a bishop tabbed in the back of the group, then every few seconds or when you feel like it, randomly tap on the lauda key to recover your whole group while you keep playing your other target.

But, if you are actually playing the bishop, and see a guildmate with an aliment, you are uncappable of helping because you are limited to your party. Even worse, no matter if you are aware and have fast reactions and would target the correct person in a mob of allies or enemies, you can't do that. You just tap the partywide recovery button, wishing that the low chance recovery hits the correct target.

To put it on the words of killer classes:

Imagine you had two options for a skill:

- One, is like a guillotine fist, can be used on anyone, is very effective in doing what it does, but requires you to target the person you want, among the battle so it requires you to actually attend at what is happening around.

- The other option, is a skill where you select 12 enemies before starting woe, and when you activate the skill, it has 40% chance to kill each people, but you can't do anything on anyone else. Nupe, not even on that person running past you screaming to be killed, or sitting with a chat next to you.

Now wonder... Which idea is the fun to play one?

In the first option, you have room for good players and bad players. You are required to play the game. In the second option, which is kinda like laudas will become, you have a strong skill, which doesn't deppends of you, and which will end boring you once you realize you are not a determining factor in how effective your character is. Might as well end switching to a fun to play character.
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#52 Quazera

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Posted 11 July 2011 - 12:21 PM

@Lii~

Normal sages can get Dispell. Not only scholars, like your line "even though its a trans skill"" said~ hehe~

Also. Clearance seems to be bugged. So it's 100% all the time.

Oh let's make Clearance dispel everyone in a 5x5 area using one of each gem, or even a Ancilla~ And it is too cheap, put it at 50% rate on level 5 o:

Well, I don't know. There will be the book able to clear the cooldown of Clearance... So we can't say so much until it comes.


(I REALLY want to get my forum name changed to Liii~XD Made this a few weeks before I made my AB~ lololol)

Ah, well my bad:P dispell on a sage then~ makes clearance seem even worse atm~

I've also noticed that as well and it'll probably be fixed unless its something they implemented and didn't explain to us. Hopefully they add a better animation@@

Having these such changes inhibits the use of clearance on actual allies and again, is the type of skill that promotes alt tabbing:S

Edited by Quazera, 11 July 2011 - 12:22 PM.

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#53 Kadnya

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Posted 12 July 2011 - 12:27 PM

<no bumping topics outside of the market threads please>

Edited by Inubashiri, 12 July 2011 - 01:09 PM.

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#54 Andini

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Posted 12 July 2011 - 12:39 PM

<taken care of>

Edited by Inubashiri, 12 July 2011 - 01:09 PM.

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#55 LordVader

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Posted 12 July 2011 - 12:43 PM

Does clearance remove FCP?

Or Rune Buffs?

Is there a list somewhere of the things that clearance doesn't remove?

Edited by LordVader, 12 July 2011 - 12:44 PM.

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#56 asayuu

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Posted 12 July 2011 - 12:47 PM

http://irowiki.org/wiki/Clearance

Does not remove Divest, Chemical Protects, Masquerades and Soul Link.


Everything else is removed~ ^_^
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#57 LordVader

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Posted 12 July 2011 - 12:54 PM

http://irowiki.org/wiki/Clearance



Everything else is removed~ ^_^


Hmm this makes me wonder if things like Exceed Break would be removed with clearance aswell. Would suck to go through the effort of soul linking your Chaser to get preserve stripped by every AB in the game. If they added Preserve to the safe list for this I don't think there would be too huge of an issue. But would like to hear some feedback from RK's how they would feel about potentially expensive rune buffs being removed.
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#58 Kadnya

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Posted 12 July 2011 - 01:43 PM

Hmm this makes me wonder if things like Exceed Break would be removed with clearance aswell. Would suck to go through the effort of soul linking your Chaser to get preserve stripped by every AB in the game. If they added Preserve to the safe list for this I don't think there would be too huge of an issue. But would like to hear some feedback from RK's how they would feel about potentially expensive rune buffs being removed.


The answer is easy, you don't need to ask much: as long as there is a new debuff, the classes affected by it won't want such debuff. It's like, if you would set up a voting of who wants to see masquerade groomy not affect riding classes, obviously riding classes would say "yes, don't implement that masquerade!" regardless of how good/bad/balanced or imbalanced certain skill is. Nobody likes to have new counters for their classes appear.


However, I can understand the complain about runes, because every rune requires the same rare ingredient plus other catalysts. But that doesn't mean clearance and runes or other skills which use rare catalysts shouldn't be dispelled, but, now that they can be dispelled, we could add some ways to obtain those ingredients more easily. That way you still have clearance being a new useful debuff, adding more active play, and maybe make runes more usable and open in other places, since ingredients are easier to get.
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#59 LordVader

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Posted 12 July 2011 - 02:01 PM

The answer is easy, you don't need to ask much: as long as there is a new debuff, the classes affected by it won't want such debuff. It's like, if you would set up a voting of who wants to see masquerade groomy not affect riding classes, obviously riding classes would say "yes, don't implement that masquerade!" regardless of how good/bad/balanced or imbalanced certain skill is. Nobody likes to have new counters for their classes appear.


However, I can understand the complain about runes, because every rune requires the same rare ingredient plus other catalysts. But that doesn't mean clearance and runes or other skills which use rare catalysts shouldn't be dispelled, but, now that they can be dispelled, we could add some ways to obtain those ingredients more easily. That way you still have clearance being a new useful debuff, adding more active play, and maybe make runes more usable and open in other places, since ingredients are easier to get.


Mixed emotions there, I don't want to see careless and wreckless spamming of stormblast just to satisfy AB desire to have a mega OP debuff. I don't think a debuff should be allowed to removed skill buffs that require expensive catalysts while the debuff itself does not. I also don't want to see it reverse years of petitioning to address preserve issues in woe. If done with certain limitations clearance could prove to be an effective debuff but as it stands Rune removes and preserve removal imo make it OP.

With that being said, I think you have MORE than made your opinion on this matter well known. Let's hear from those that will have to deal with the debuffs, whether your feel their input will be biased or not. One could easily say the same about your opinion ^_^.
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#60 Fibrizzo

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Posted 12 July 2011 - 04:57 PM

Mixed emotions there, I don't want to see careless and wreckless spamming of stormblast just to satisfy AB desire to have a mega OP debuff. I don't think a debuff should be allowed to removed skill buffs that require expensive catalysts while the debuff itself does not. I also don't want to see it reverse years of petitioning to address preserve issues in woe. If done with certain limitations clearance could prove to be an effective debuff but as it stands Rune removes and preserve removal imo make it OP.

With that being said, I think you have MORE than made your opinion on this matter well known. Let's hear from those that will have to deal with the debuffs, whether your feel their input will be biased or not. One could easily say the same about your opinion ^_^.


Clearance mega op debuff? Wait... Did you forgot Deep Sleep and Howling of Mandragora for example? Not talking about Stasis or shadow chaser's masquerades...
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#61 Ardi

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Posted 12 July 2011 - 06:45 PM

Mixed emotions there, I don't want to see careless and wreckless spamming of stormblast just to satisfy AB desire to have a mega OP debuff. I don't think a debuff should be allowed to removed skill buffs that require expensive catalysts while the debuff itself does not. I also don't want to see it reverse years of petitioning to address preserve issues in woe. If done with certain limitations clearance could prove to be an effective debuff but as it stands Rune removes and preserve removal imo make it OP.

With that being said, I think you have MORE than made your opinion on this matter well known. Let's hear from those that will have to deal with the debuffs, whether your feel their input will be biased or not. One could easily say the same about your opinion ^_^.


How is ANYTHING on an AB Overpowered? Seriously? How many ABs do you come in contact with during WoE and think.. OH :D- That AB is going to F up my guild, I better do something about it! Probably none, the thought is more like, oh look a class I can just quickly one shot if I want, it can pnuma maybe I should kill it... (insert one shotting skill here). My point is that why not make ABs a little more of a threat in WoE as a debuffer? We are easy to kill and can't exactly defend ourselves. Clearance has a cast time already that is annoying. A delay before you can recast it that's even longer. You have to be over job 40 if you want to have both it and Sacrament. The class is hard to level. So far the only reason I've heard against offensive Clearance is it could debuff some major class until they rebuff/use items again (which is almost immediately). I think it could make WoE more balanced and strategic if we could choose a class/char to debuff and hope our guild can kill it before it recasts everything.
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#62 Alorien

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Posted 12 July 2011 - 07:01 PM

Part of me wants to see Clearance made usable on enemies, part of me doesn't.
I'm one of those people who doesn't tab to a more useful character in WoE, and I get fisted enough as it is just for casting silentium, lex aeterna and pneuma. Giving a squishy class a skill that makes everyone want to kill them will likely result in a lot more frustration for the Arch Bishop.

That said...! If there were some limits to what Clearance can and cannot remove, thus not making the Arch bishop public enemy number one, it would add a great debuff to an otherwise mediocre class.
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#63 Quazera

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Posted 12 July 2011 - 08:02 PM

There's for more annoying things than being one or two out of 50 on a screen getting clearanced.
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#64 Alorien

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Posted 12 July 2011 - 08:23 PM

^ This is true I suppose.
An Arch bishop having a 40 to 80% chance (depends on level of clearance) every 14 seconds or so of removing 1 person's buffs entirely... Isn't that big a deal.
Especially when you take into consideration that most alliances have 4 Arch bishops on a good day and they generally collapse into a bloody pile on the ground when frowned at.
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#65 Quazera

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Posted 12 July 2011 - 09:06 PM

^ exactly! bravo<3

On more than one occasion I've found myself the only active AB during woe in the guild and there's three parties set up, two full, one not so much. The population of AB's active during woe is definietly at max 1/12th of the attendance and considering that there's only maybe a quarter of us with clearance, maybe one with it at level 5 (never seen anyone use/have it at level five yet) the chance of getting successfully clearanced is VERY low.

Edited by Quazera, 12 July 2011 - 09:11 PM.

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