How is the relevant to a thread discussing the possibility of buffing clearance? Clearance will not help you become a better member of a party.
Its generally agree that ABs are superflous in many parties. Its generally agreed something has to be done about this. However, this has nothing to do with the topic at hand. Clearance is primarily a PvP skill, and ABs are going to be the foundation of survival come the ballance patch with the party recovery spells. They are very useful in WoE currently, and will be essentially shortly.
I wasn't implying that archbishops being superfluous and barely noticeable was a reason to fix clearance. My post was a comment to Susan when she said she was tired of people not playing archbishop for these reasons.
Laudas recoverying partywide are a poor 'solution' to work as recoveries. It just encourages people to play bishops less, and alt tab more. You just leave a bishop tabbed in the back of the group, then every few seconds or when you feel like it, randomly tap on the lauda key to recover your whole group while you keep playing your other target.
But, if you are actually playing the bishop, and see a guildmate with an aliment, you are uncappable of helping because you are limited to your party. Even worse, no matter if you are aware and have fast reactions and would target the correct person in a mob of allies or enemies, you can't do that. You just tap the partywide recovery button, wishing that the low chance recovery hits the correct target.
To put it on the words of killer classes:
Imagine you had two options for a skill:
- One, is like a guillotine fist, can be used on anyone, is very effective in doing what it does, but requires you to target the person you want, among the battle so it requires you to actually attend at what is happening around.
- The other option, is a skill where you select 12 enemies before starting woe, and when you activate the skill, it has 40% chance to kill each people, but you can't do anything on anyone else. Nupe, not even on that person running past you screaming to be killed, or sitting with a chat next to you.
Now wonder... Which idea is the fun to play one?
In the first option, you have room for good players and bad players. You are required to play the game. In the second option, which is kinda like laudas will become, you have a strong skill, which doesn't deppends of you, and which will end boring you once you realize you are not a determining factor in how effective your character is. Might as well end switching to a fun to play character.