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Increase max buy/max trade


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#1 CaNehDa

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Posted 08 July 2011 - 08:09 PM

Needs to be increased. Shouldn't have a limit, period.


(I'm sure this has been suggested many times but I wasn't about to search the forums for it)
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#2 twitch

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Posted 08 July 2011 - 08:32 PM

first time i +1'd you.
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#3 hazeeee

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Posted 08 July 2011 - 09:47 PM

Yea . i heard alot of ppl scammed coz cant trade or vend a single item w/ a 2b+ price.. :)
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#4 Cordazar

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Posted 09 July 2011 - 12:19 AM

It's a database limit at the moment. They would need to do changes which might have an impact on performance.
That doesn't mean I don't agree with what you are saying but just thought I should point it out :)
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#5 ThunderBug

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Posted 09 July 2011 - 02:07 AM

the max price is from like..irose, cause nothing then was worth over a couple of hundred mil cause no one had it
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#6 Gojio

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Posted 09 July 2011 - 03:11 AM

That limit ain't a random number they picked lol.

The datatype they use to store the price is an integer(int) which have a fixed size of 2^32 which equals to 4294967296. Integers can be signed/unsigned, unsigned gives an interval of 0 to 4294967296 while a signed integer gets an interval of -2147483647 to +2147483647. They could change the datatype to a bigint which has a max size of 2^64 which should be enough but it would also increase the amount of data that is stored.


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#7 CaNehDa

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Posted 09 July 2011 - 09:40 AM

That limit ain't a random number they picked lol.


So it's an issue of space it would require to increase it? ... weird...

Shows how little I know about programming ^_^
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#8 ThunderBug

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Posted 09 July 2011 - 09:44 AM

@Gojio im way to tired to understand that..
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#9 PickUp

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Posted 09 July 2011 - 10:09 AM

@Gojio im way to tired to understand that..


It's really simple:


The amount of in-game zulie and the prices in ROSE are stored by a datatype that is only capable of holding a number equal to, or less than 2147483647.

They could change it to a different datatype, like the one mentioned in the quote would enable to store greater numbers and therefore increasing the limit of zulie while also increasing the amount of data that needs to be stored.
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#10 CaNehDa

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Posted 09 July 2011 - 11:14 AM

It's really simple:


The amount of in-game zulie and the prices in ROSE are stored by a datatype that is only capable of holding a number equal to, or less than 2147483647.

They could change it to a different datatype, like the one mentioned in the quote would enable to store greater numbers and therefore increasing the limit of zulie while also increasing the amount of data that needs to be stored.



But shouldn't they have several terribites of storage space? data space shouldn't be an issue... :X
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#11 PickUp

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Posted 09 July 2011 - 11:49 AM

But shouldn't they have several terribites of storage space? data space shouldn't be an issue... :X


Changing the datatype from a 32 bit integer to a 64 bit integer would basically double the amount of data that needs to be stored. However, there might be other limitations against this, such as bad programming.


Still, since they can't(or dont want to) handle the inflation, increasing the cap is the only option they have.
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#12 bluehell

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Posted 09 July 2011 - 12:52 PM

This should definately be done soon. Of course the chances of actually seeing it done are iffy. Mainly because the devs would not like to work 5minutes on the actual game, because item mall is totally more important /sarcasm
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#13 ThunderBug

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Posted 09 July 2011 - 03:41 PM

wow pickup i didnt know u were still active on the forum
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#14 ThunderBug

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Posted 09 July 2011 - 03:42 PM

It's really simple:


The amount of in-game zulie and the prices in ROSE are stored by a datatype that is only capable of holding a number equal to, or less than 2147483647.

They could change it to a different datatype, like the one mentioned in the quote would enable to store greater numbers and therefore increasing the limit of zulie while also increasing the amount of data that needs to be stored.


its about 7 hours later... (1.39am)
so im still to tired to understand it..
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#15 Genesis

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Posted 09 July 2011 - 07:59 PM

Zulie has long been moved to a 64-bit integer data type (__int64), however there are still many areas of the game client which contain legacy code which enforces the 32-bit limitation which will take time to remove (especially when it's not an immediate priority).
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#16 Phish

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Posted 09 July 2011 - 08:23 PM

Hmm what are the immediate priorities?
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#17 tENLAVUU

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Posted 09 July 2011 - 08:29 PM

Hmm what are the immediate priorities?


"remodeling AP" 3 times or so back to back is well more important than actual game bugs/balancing.
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#18 Kittiz

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Posted 09 July 2011 - 09:19 PM

That limit ain't a random number they picked lol.


YES! I understood this!! Yay for Computer Science classes that are now just semi-useless knowledge bases stored in my brain! Wooo.

( ^ Semi-useless due to a major change. )
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#19 CaNehDa

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Posted 10 July 2011 - 11:31 PM

"remodeling AP" 3 times or so back to back is well more important than actual game bugs/balancing.

+1

lol'ed


Zulie has long been moved to a 64-bit integer data type (__int64), however there are still many areas of the game client which contain legacy code which enforces the 32-bit limitation which will take time to remove (especially when it's not an immediate priority).




So uh...

People being scammed bcuz of a cap on trade isn't an immediate priority? :X

Edited by CaNehDa, 10 July 2011 - 11:33 PM.

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#20 Genesis

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Posted 11 July 2011 - 05:22 AM

I have removed the 32-bit limitations from vendor stores, this should be available in the next patch (if not, the following week).

Update: 32-bit limitations have also been removed from the Trade window for the next patch. The maximum zulie allowance in trade has been increased from 1,000,000,000z to 100,000,000,000,000,000z.

Edited by Genesis, 11 July 2011 - 09:12 AM.

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#21 PickUp

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Posted 11 July 2011 - 05:32 AM

I have removed the 32-bit limitations from vendor stores, this should be available in the next patch (if not, the following week).


Now that's some kind of progression.
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#22 CaNehDa

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Posted 11 July 2011 - 08:50 AM

I have removed the 32-bit limitations from vendor stores, this should be available in the next patch (if not, the following week).

Update: 32-bit limitations have also been removed from the Trade window for the next patch. The maximum zulie allowance in trade has been increased from 1,000,000,000,000z to 100,000,000,000,000,000z.

Epic, now that's a whole lota 0's

Edited by CaNehDa, 11 July 2011 - 09:21 AM.

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#23 FeedisArti

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Posted 11 July 2011 - 09:06 AM

I have removed the 32-bit limitations from vendor stores, this should be available in the next patch (if not, the following week).

Update: 32-bit limitations have also been removed from the Trade window for the next patch. The maximum zulie allowance in trade has been increased from 1,000,000,000,000z to 100,000,000,000,000,000z.


You are probably right but... wasn't the maximum amount of zulie that's tradeble 1,000,000,000? 1000 million aka 1 billion? Just so I know.. :P Awesome that you did this man! Thanks for letting one through!
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#24 Dusk1PS

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Posted 11 July 2011 - 09:20 AM

I have removed the 32-bit limitations from vendor stores, this should be available in the next patch (if not, the following week).

Update: 32-bit limitations have also been removed from the Trade window for the next patch. The maximum zulie allowance in trade has been increased from 1,000,000,000z to 100,000,000,000,000,000z.


Awsome! But one thing...for the love of god, INCLUDE COMMAS.

Seriously, with so many zeros, life would be so much sweeter with commas added into the menu.
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#25 Genesis

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Posted 11 July 2011 - 09:27 AM

Awsome! But one thing...for the love of god, INCLUDE COMMAS.

Seriously, with so many zeros, life would be so much sweeter with commas added into the menu.

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