God seal quest chain
#1
Posted 09 July 2011 - 04:56 AM
It's just ridiculous for the people trying to make the item that they have to wait forever because no one is interested in the other seals, and its ridiculous for the people who actually want the experience from the meging seal and cant get it. Send this request to kRO, or do it yourselves, whatever it takes. Just please fix this.
#2
Posted 09 July 2011 - 05:03 AM
I find it odd you say the people who are making god items are missing out on the seal 1/2 rewards since they are the ones who dictate when those seals open /hmm
Also having a requirement to do all 4 seal quests is impossible. Just do a search and you'll find all the reasons why listed in the previous threads that started like this.
#3
Posted 09 July 2011 - 06:01 AM
#4
Posted 09 July 2011 - 06:17 AM
There really is a problem with the quest chain. As soon as the meging seal comes up, people rush to do it. On Ymir its been getting done in the middle of the night for the Americas, so your main player base doesn't have the chance to do it unless they stay up until all hours of the night. You guys really need to fix this. Either make the experience split between all the quests, or require people to finish all 4 seals before they can reset (ideally do both things). A change like this could even make the seal release requirement become possible to reinstate back at 100 people.
It's just ridiculous for the people trying to make the item that they have to wait forever because no one is interested in the other seals, and its ridiculous for the people who actually want the experience from the meging seal and cant get it. Send this request to kRO, or do it yourselves, whatever it takes. Just please fix this.
Your suggestions would just ensure the seals seldom roll and be counterproductive to your goal.
If you want seal 2 to open at a time convenient to you make seal 4 close by doing it.
Edited by Anko, 09 July 2011 - 06:18 AM.
#5
Posted 09 July 2011 - 09:50 AM
#6
Posted 09 July 2011 - 02:48 PM
Your suggestions would just ensure the seals seldom roll and be counterproductive to your goal.
If you want seal 2 to open at a time convenient to you make seal 4 close by doing it.
Actually I don't believe it would be counter productive. If you look at it where all 4 seals are required to be finished, and the experience is split up between all the quests, then people would spend the time doing all 4 quests to get the xp. And it wouldn't sit on the 4th seal forever.
@Scott - I was only mentioning the country because its the largest player base, and the home location of the business. It has nothing to do with being spoiled or whatever. They do woe's when they do because thats when its the best for the largest part of the community, not because they are trying to be fair. The seals should be the same, it should support the largest part of the community (which in this case would be good for everyone, since all the seals would give experience and there would always be at least one active).
@Hroth I have no idea what you're trying to say by "1/2 rewards". That sentence didn't make sense. Also, I did try a search, the only reason why I can see someone not wanting this is because they they cant KVM spam seal 1.
#7
Posted 09 July 2011 - 03:04 PM
Edited by DeltaRay, 09 July 2011 - 03:06 PM.
#8
Posted 09 July 2011 - 07:40 PM
Missed a seal run? Cool, wait for the next one. Nothing to spaz out about honestly. I was amongst the first that realized the potential of seal 2 quest but since it's become so absurdly popular, I miss quite a few of the runs.
Better luck next time.
#9
Posted 09 July 2011 - 08:42 PM
Actually I don't believe it would be counter productive. If you look at it where all 4 seals are required to be finished, and the experience is split up between all the quests, then people would spend the time doing all 4 quests to get the xp. And it wouldn't sit on the 4th seal forever.
If the exp for seal 2 is split between all 4 seals, the number of people doing seals for exp is going to drop drastically. Seal 4 only gives its rewards when you turn in the ores - that requirement alone deters most people from doing it.
Increasing the count for all seals will make seal 2 stay open for what 1-2 hours? The trade-off is that it will be open far less often than the usual daily rolling. I often miss seal 2 due to the time it opens but i dun care cos i know the next day it will open again anyway.
The seals open at late times precisely because the people questing do that deliberately. If you do seal 4 and then 1 then you control when seal 2 opens.
#10
Posted 09 July 2011 - 08:47 PM
As for making it mandatory to do all 4 Seals in order to reset, it won't happen. Reduces profit for iRO.
Missed a seal run? Cool, wait for the next one. Nothing to spaz out about honestly. I was amongst the first that realized the potential of seal 2 quest but since it's become so absurdly popular, I miss quite a few of the runs.
Better luck next time.
I don't see how it could possibly reduce revenue for iRO. Do explain this logic.
@ DeltaRay The topic of this thread was proposing a change in the way the seals work in the first place, not if you're the one opening them or your reasoning behind it.
#11
Posted 09 July 2011 - 08:52 PM
If the exp for seal 2 is split between all 4 seals, the number of people doing seals for exp is going to drop drastically. Seal 4 only gives its rewards when you turn in the ores - that requirement alone deters most people from doing it.
Increasing the count for all seals will make seal 2 stay open for what 1-2 hours? The trade-off is that it will be open far less often than the usual daily rolling. I often miss seal 2 due to the time it opens but i dun care cos i know the next day it will open again anyway.
The seals open at late times precisely because the people questing do that deliberately. If you do seal 4 and then 1 then you control when seal 2 opens.
I see a problem here.
And yeah, the ore part of seal 4 does suck, but if it gives xp, it would be more of a reason to turn it in. After all they added in that new npc that allows you to trade armors for ores so its not like they're tough to get.
#12
Posted 09 July 2011 - 08:54 PM
I don't see how it could possibly reduce revenue for iRO. Do explain this logic.
@ DeltaRay The topic of this thread was proposing a change in the way the seals work in the first place, not if you're the one opening them or your reasoning behind it.
Limits the usage of reset stone spam. Reset stone = kafra shop purchase. Lower demand = lower sales.
#13
Posted 09 July 2011 - 08:58 PM
Limits the usage of reset stone spam. Reset stone = kafra shop purchase. Lower demand = lower sales.
I see where your going with that. It is possible, I won't say you're wrong, because you're not.
But if this games direction is solely based on revenue and not game balance, then perhaps there needs to be a policy change.
#14
Posted 09 July 2011 - 10:30 PM
you hit the spot.Limits the usage of reset stone spam. Reset stone = kafra shop purchase. Lower demand = lower sales.
#15
Posted 09 July 2011 - 11:44 PM
Seal 1: 40 extra KVM badges. Shortest/easiest of the four quests. Also, random worthless gear.
Seal 2: Large amount of exp. Also, OBB (nearly worthless).
Seal 3: OCA (more than pays for the reset stone), moderate amount of exp. No item requirements.
Seal 4: Allows god item to be made.
Seal 2 opens when it does because of the hard work of a few people. The real problems are those who reap the benefits of seal 2 without contributing to anything else. At first I thought that was the problem you wanted to address, but after I read your whole post it became clear to me that you are just another freeloader who wants even more (seal 2 opening at a time convenient for you) for nothing.
#16
Posted 10 July 2011 - 01:24 AM
this ^The exp shouldn't be split, at least not evenly. Right now each quest has one redeeming quality, which is the way things should be.
Seal 1: 40 extra KVM badges. Shortest/easiest of the four quests. Also, random worthless gear.
Seal 2: Large amount of exp. Also, OBB (nearly worthless).
Seal 3: OCA (more than pays for the reset stone), moderate amount of exp. No item requirements.
Seal 4: Allows god item to be made.
Seal 2 opens when it does because of the hard work of a few people. The real problems are those who reap the benefits of seal 2 without contributing to anything else. At first I thought that was the problem you wanted to address, but after I read your whole post it became clear to me that you are just another freeloader who wants even more (seal 2 opening at a time convenient for you) for nothing.
#17
Posted 10 July 2011 - 01:50 AM
#18
Posted 10 July 2011 - 02:11 AM
#19
Posted 10 July 2011 - 05:29 AM
#20
Posted 10 July 2011 - 12:49 PM
The exp shouldn't be split, at least not evenly. Right now each quest has one redeeming quality, which is the way things should be.
Seal 1: 40 extra KVM badges. Shortest/easiest of the four quests. Also, random worthless gear.
Seal 2: Large amount of exp. Also, OBB (nearly worthless).
Seal 3: OCA (more than pays for the reset stone), moderate amount of exp. No item requirements.
Seal 4: Allows god item to be made.
Seal 2 opens when it does because of the hard work of a few people. The real problems are those who reap the benefits of seal 2 without contributing to anything else. At first I thought that was the problem you wanted to address, but after I read your whole post it became clear to me that you are just another freeloader who wants even more (seal 2 opening at a time convenient for you) for nothing.
Don't jump to conclusions, I'm actually waiting on seal 2 to come around, and then I'll have all 4, and THEN I will reset. I don't want to waste resets if I havn't gotten the most of them. I am wanting quest balance, not "something for nothing".
@ Hacks
A simple solution to this is an automatically rolling seal that resets once a week. No "seal hostage" as you put it then.
But whatever, I'm done replying to this thread now, its clear the forum community doesn't want something like this. No use preaching to the wrong quire.
Edited by Tkwan, 10 July 2011 - 12:51 PM.
#21
Posted 10 July 2011 - 01:15 PM
#22
Posted 10 July 2011 - 03:19 PM
#23
Posted 10 July 2011 - 05:51 PM
#24
Posted 10 July 2011 - 07:57 PM
even if you reset every maint all it takes is 8 minutes to do seal 1 without warp to payon so I can just get 4 of my other friends and we can all do seal 1,5 seals each of us and we just finished re-hostaging seal 1 within 40 minutes not gonna work just to let you know.If you really want to do seal 2 help by doing it now complaining on the forum.Don't jump to conclusions, I'm actually waiting on seal 2 to come around, and then I'll have all 4, and THEN I will reset. I don't want to waste resets if I havn't gotten the most of them. I am wanting quest balance, not "something for nothing".
@ Hacks
A simple solution to this is an automatically rolling seal that resets once a week. No "seal hostage" as you put it then.
But whatever, I'm done replying to this thread now, its clear the forum community doesn't want something like this. No use preaching to the wrong quire.
Edited by Delta, 10 July 2011 - 08:01 PM.
#25
Posted 10 July 2011 - 07:59 PM
let me find something suitible for you...
Queen's Whip (1) received.
on my GX... what is this i dont even
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