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#1 Nitro

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Posted 10 July 2011 - 10:20 AM

I'm fairly confident I've been playing RO longer than the 1-shot kill, I win classes in this game. Monks did not exist when I started playing. I've been around since December 2002. You have classes that can 1-shot players in PVP and WoE at max level. These same classes can 1 shot boss monsters in MVP. Your balance is a complete failure.

I am beginning to hate what RO has become. It is not a pleasant, enjoyable experience anymore. You have a select few that can really enjoy the experience because more often than not things will go in their favor because of seriously flawed mechanics and anti-patterns propping them up. Take the championship even. Narrators are raving about a guy that can spam a 1-shot skill and kill 80% of the entire opposing team SOLO.

I don't feel like anything I said matters to anyone that actually oversees the development of RO, or balance. If you really don't care, that is OK. I can be labeled a whiner or whatever and I can show myself the door.
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#2 Viri

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Posted 10 July 2011 - 10:45 AM

I'm sorry if you really think he won solo nitro, he got all the glory but without his team there none of that would have happened. Support classes just don't get the glory, they're absolutely needed though. Same in renewal, the most annoying classes are the support classes to a good player. I don't worry about that bad genetic cart cannoning or that sura running around gfisting people 1 at a time. You kill the maestro trying to deep sleep lullaby, the annoying sorcerer and the howler's first. No one notices them but they're the ones that'll get your guild wiped the fastest if the opposing team isn't retarded. Sadly this is iro and most of the time the opposing team is retarded and will wake you up out of deep sleep with fire trap and the like and then complain that suras and :) are overpowered.
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#3 Kadnya

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Posted 10 July 2011 - 11:12 AM

I'm sorry if you really think he won solo nitro, he got all the glory but without his team there none of that would have happened. Support classes just don't get the glory, they're absolutely needed though. Same in renewal, the most annoying classes are the support classes to a good player. I don't worry about that bad genetic cart cannoning or that sura running around gfisting people 1 at a time. You kill the maestro trying to deep sleep lullaby, the annoying sorcerer and the howler's first..


The annoying bishop who! pneumad!

..uhh, nevermind ._.
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#4 Hacks

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Posted 10 July 2011 - 11:29 AM

the developers require all complaints to be submited in korean, also you must have a korean SSN to submit such a complaint. i dont deny i'm one of the biggest compainers out here in iRO, so i know what you're going through. this game will never be balanced. every action the devs take, every update or hotfix is just a little something to give you hope that this game may possibly get better and delay your eventual exodus. taking note of the facts currently at hand, it's not hard to see where this is all going. development of RO2 is ongoing and the delay in updates between kRO and iRO grows longer every day, i do not belive theres any intention to balance this game or even make it a complete product. they can only hope to hold our attention untill their next new flagship product is launched without pissing us off to the point of quitting outright in the meantime.
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#5 Viri

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Posted 10 July 2011 - 11:42 AM

Sorry kad no one on ymir bothers to play AB and the ones who do don't pneuma. Terribad
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#6 Talvis

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Posted 10 July 2011 - 01:28 PM

Sorry kad no one on ymir bothers to play AB and the ones who do don't pneuma. Terribad

I beg to differ greatly! I know ABs who pneuma expertly! And, scream at me and others when we do it wrong.
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#7 Renaldoo

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Posted 10 July 2011 - 02:18 PM

There's this pattern of behavior I've noticed in the West where one person in the team becomes ubiquitous and takes all the glory, just for being the one who triggers the event that's being glorified.

Viri pointed out that, without the team, none of that would have happened. But who gets all the rave? The players who kept control under absolute pressure, the players who worked very closely together to coordinate one very, very fragile event, the players who set everything together so one person could be propped up to play out their role? Or the player who gets propped up?

It's outside of just RO, of course. Watch American Baseball vs. Japanese baseball. Here-- bases loaded, one man up to bat, two strikes and three balls and he slams it out of the park. His name goes up in lights on the scoreboard, everyone buys a jersey with his number/name on it. See a Japanese game, where much more focus on the depth and strategy goes into it, and the "heroes" are the ones who make a sacrifice play-- bunting and taking an out to ensure 100% that the player on third comes home, squeaking them in the lead-- making wise, crucial decisions that could make or break the game on a very, very slight scale.

Or America's jaunt into WWII.

That's all. No comment on Ragnarok.
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#8 meli

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Posted 10 July 2011 - 04:13 PM

I'm fairly confident I've been playing RO longer than the 1-shot kill, I win classes in this game. Monks did not exist when I started playing. I've been around since December 2002. You have classes that can 1-shot players in PVP and WoE at max level. These same classes can 1 shot boss monsters in MVP. Your balance is a complete failure.


If woe was just a little bit more than this http://forums.irowik...9&postcount=521

Look at woe now. You're useless if you're not 140-150. Everyone has this one skill that can either 1-2 shot you or disable you completely from battle (except downright support classes). It's sad when things just get worse and worse over time huh, I wish we could have the kind of pre-renewal battles again...
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#9 Tkwan

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Posted 10 July 2011 - 05:01 PM

There's this pattern of behavior I've noticed in the West where one person in the team becomes ubiquitous and takes all the glory, just for being the one who triggers the event that's being glorified.

Viri pointed out that, without the team, none of that would have happened. But who gets all the rave? The players who kept control under absolute pressure, the players who worked very closely together to coordinate one very, very fragile event, the players who set everything together so one person could be propped up to play out their role? Or the player who gets propped up?

It's outside of just RO, of course. Watch American Baseball vs. Japanese baseball. Here-- bases loaded, one man up to bat, two strikes and three balls and he slams it out of the park. His name goes up in lights on the scoreboard, everyone buys a jersey with his number/name on it. See a Japanese game, where much more focus on the depth and strategy goes into it, and the "heroes" are the ones who make a sacrifice play-- bunting and taking an out to ensure 100% that the player on third comes home, squeaking them in the lead-- making wise, crucial decisions that could make or break the game on a very, very slight scale.

Or America's jaunt into WWII.

That's all. No comment on Ragnarok.



I think american football (handball) is a great example of that too. The QB gets all the glory and shame, the rest of the team is only recognized by the scouts and managers.
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#10 Makk

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Posted 10 July 2011 - 05:21 PM

Better than being a goal keeper. People only notice you when you screw up.
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#11 Hacks

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Posted 10 July 2011 - 08:13 PM

Better than being a goal keeper. People only notice you when you screw up.

so thats why the goal keepers wear all those bright fabulous tops. such loud colors of clothes and all that time spent watching sweaty young men rub up against eachother fighting for ball control... i was under the suspicion they were trying to get a date. i mean, really, periwinkle? fuschia? color me confused here.
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