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Question on Job Battle Manual


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#1 luciferu

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Posted 12 July 2011 - 11:57 PM

I have a question, will the job manual stack for job exp using Hugel Medals?
And if it does, is it multiplied or stacked?

Ex.

Base Job Exp x(1.5 for VIP + 3 for Ex Battle manual)x(1.5 for job manuals) = 675%
or
Base Job Exp x(1.5 for VIP + 3 for Ex Battle manual + 0.5 for job manuals) = 500%

Just wondering how will it work. Feels like cheating, but its a great opportunity for those pesky Trans job levels.

Thanks =)
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#2 Renaldoo

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Posted 13 July 2011 - 12:04 AM

My poorly educated guess is yes, they will work, and as option #2 (additively)
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#3 Scott

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Posted 13 July 2011 - 12:29 AM

I thought additive effects were for normal, and then it multiplied for VIP?
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#4 chasko

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Posted 13 July 2011 - 02:25 AM

This is how it works normally without the new Job Manual:

Base exp * VIP * BM; e.g., At level 96 you'd get 6600 job exp from one medal, so 6600 * 1.5 * 3 = 29700 job exp per medal

I have turned in medals several times, so I can confirm the above is how it currently works.
Since I haven't tried it, the new job manual should work as one of the two follow cases:

Base exp * VIP * BM * JBM = 6600 * 1.5 * 3 * 1.5 = 44550 job exp per medal (multiplicative)

OR

Base exp * VIP * (BM+JBM) = 6600 * 1.5 * (3.5) = 34650 job exp per medal (additive)

Edit: It looks like for now JBM is additive and not multiplicative.

Edited by chasko, 14 July 2011 - 12:53 AM.

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#5 Lovebane

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Posted 13 July 2011 - 12:54 PM

This is how it works normally without the new Job Manual:

Base exp * VIP * BM; e.g., At level 96 you'd get 6600 job exp from one medal, so 6600 * 1.5 * 3 = 29700 job exp per medal

I have turned in medals several times, so I can confirm the above is how it currently works.
Since I haven't tried it, the new job manual should work as one of the two follow cases:

Base exp * VIP * BM * JBM = 6600 * 1.5 * 3 * 1.5 = 44550 job exp per medal (multiplicative)

OR

Base exp * VIP * (BM+JBM) = 6600 * 1.5 * (4.5) = 44550 job exp per medal (additive)

As you can see, you'll end up with 44550 job exp regardless.


Desert Wolves Turnin Quest same concept as medals..
I bulked it into Job exp only.
First part is 720,000 XP -> JXP
Second part is 540,000 JXP -> JXP
In Total, I got
First part 3,600,000 JXP
Second part 2,700,000 JXP

Simply put, it's *5

720000*5 = 3600000

1.5 from vip 3 from BMX3 and .5 from JBM ~
1(Base)+.5(vip)+3(bmx3)+0.5(JBM) = 5

so basically if you're using a BMX3 with a JBM, 500%
6600*5 = 33000


Oh and right now we are testing the patch update, things seem to be going well, as long as no big surprises happen it should be a normal length maintenance.

And Job EXP formula for the Job Manuals.

Normal exp given = X
VIP bonus = 50%
Battle manual = 50%
J Battle Manual = 50%

final given exp should be

(X) + (X*VIP) + (X*BM) + (X+JBM)
1000 + (500) + (500) + (500)

The VIP BM and JBM only work on the "Normal Base" not multiplied by other modifiers.


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#6 Musu

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Posted 13 July 2011 - 04:00 PM

Using heim's formula he is contradicting himself.

the forumla states

(X) + ( X * Vip) + (X*BM ) + (X PLUS JBM)

Using his example of 1000

1000 + 500 + 500 + 1500

Final jexp SHOULD be 3500 , in his example it only adds up to 2500
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#7 Clogon

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Posted 13 July 2011 - 07:33 PM

the x+jbm is obviously a type that meant to be x*jbm. XD
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#8 Renaldoo

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Posted 13 July 2011 - 10:33 PM

This is how it works normally without the new Job Manual:

Base exp * VIP * BM; e.g., At level 96 you'd get 6600 job exp from one medal, so 6600 * 1.5 * 3 = 29700 job exp per medal

I have turned in medals several times, so I can confirm the above is how it currently works.
Since I haven't tried it, the new job manual should work as one of the two follow cases:

Base exp * VIP * BM * JBM = 6600 * 1.5 * 3 * 1.5 = 44550 job exp per medal (multiplicative)

OR

Base exp * VIP * (BM+JBM) = 6600 * 1.5 * (4.5) = 44550 job exp per medal (additive)

As you can see, you'll end up with 44550 job exp regardless.



If it is additive, you would not add "1.5", you would add "0.5", making it 6600*1.5*3.5

The reason being that it raises your jEXP by 50%, not 150%.
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#9 chasko

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Posted 14 July 2011 - 12:51 AM

If it is additive, you would not add "1.5", you would add "0.5", making it 6600*1.5*3.5

The reason being that it raises your jEXP by 50%, not 150%.


Right. I originally had 3.5 instead of 4.5... not sure what I was thinking. My mistake. *goes to edit*
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