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Turn In Timer


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#1 Scott

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Posted 13 July 2011 - 05:51 AM

So, I handed in my 400 Alarms, and then I tried to start wolves, but it's like "No, you can't, you have to wait 23 hours", which, I think is unfair. It basically screwed me out of a day of Wolves.
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#2 Malfurio

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Posted 13 July 2011 - 06:16 AM

Lol seriously,happened to me too this morning.Got screwed over,oh well next time i'll know that i'll take the other quest before turning it in
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#3 Scott

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Posted 13 July 2011 - 06:19 AM

Its sort of pretty annoying considering you had to wait 23 hours to turn in Alarms, and now 23 hours to even start Wolves.

Dear Gravity, make the Turn in Timers exclusive to the week, not universal, so it doesn't happen again between weeks.
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#4 xRiceBoy

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Posted 13 July 2011 - 08:53 AM

Same here. Was looking forward to the new quests today but nooo.

I don't know if the maintenance meant for the turn in timer for the Alarms and Desert Wolves to be the same,
however it doesn't make sense to lose a day's worth of the turn it quest (considering you can only do 1 turn in a day).

It would be great if this will get "fixed".
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#5 Cubical

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Posted 13 July 2011 - 09:00 AM

Again, this is why i dont do turn in events
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#6 Quazera

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Posted 13 July 2011 - 10:01 AM

separate timers for separate turn ins please~<3
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#7 Miraleth

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Posted 13 July 2011 - 01:37 PM

I would like to see the timer apply to picking up the quest again, rather than turning in. I had no free time until Monday night and a little bit on Tuesday during the day, this only left me time to complete the quest with one character. I could have picked the quest up with my 2nd char Tuesday but since the quest was leaving with maintenance I wouldn't get to turn in.
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#8 Scott

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Posted 13 July 2011 - 06:49 PM

So, what we want is:

Individual Timers for individual Turn-ins
The timer to START when you first PICK UP the quest, so we have 23 hours in which to kill them

General happiness would be attained.
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