
about sin's stuns
#1
Posted 21 August 2010 - 04:56 PM
*home thrust = 4m range, 3s stun --> fix = 4m range, 5s stun
*Infection = 4m range, poison dmg, aoe --> fix = 4m range, poison dmg, aoe, 3s stun
*spinning edge = 4m+x range, poison dmg, aoe --> fix = 4m+x range, poison dmg, aoe, 3s stun
what do you think guys? that way assassins would become the kings of stuns, real assassins ^^
#2
Posted 21 August 2010 - 04:57 PM
#3
Posted 21 August 2010 - 05:01 PM
1 shot 60 meter aoe , of course on 16 targetsYou forgot that Brutal Scud should 1 shot anyone.
Edited by MakoXD, 21 August 2010 - 05:02 PM.
#4
Posted 21 August 2010 - 05:02 PM
Add also Passive skill so each hit they regain HP.
Also add AdMind.
^^
T
#5
Posted 21 August 2010 - 05:11 PM
#6
Posted 21 August 2010 - 05:15 PM
#7
Posted 21 August 2010 - 07:37 PM

so since assassins rely too much on stealth and this skill is properly

plus, what else could possibly be added on sins that really helps them? sins can't only rely on stealth+scud, apart from a stealth bug fix nothing else would help actually, just more stuns.
Players using assassins would stop complaining about stealth bug, since they would have more skills to defend theirselves after being attacked in stealth, ruining any chance for them to use brutal scud(the only good skill on sins), and lets speak the truth...only 3secs from "home thrust" is pretty useless most of the times, unless you're attacking a lower level

#8
Posted 21 August 2010 - 07:38 PM
#9
Posted 21 August 2010 - 07:41 PM
1 shot 60 meter aoe , of course on 16 targets
dude i wish
#10
Posted 21 August 2010 - 07:45 PM

#11
Posted 21 August 2010 - 07:47 PM
yeah, only 10s stun sucks, 18s stun is the way
I'm with you on that one. And I think sins should have 4 arms too; so they can use a crossbow and duals at the same time for maximum efficiency!
#12
Posted 21 August 2010 - 07:48 PM
I'm with you on that one. And I think sins should have 4 arms too; so they can use a crossbow and duals at the same time for maximum efficiency!
duals + claws ;O
#13
Posted 21 August 2010 - 07:50 PM
#14
Posted 21 August 2010 - 07:50 PM

still nice idea too though

#15
Posted 21 August 2010 - 07:56 PM
nope , looks awesome. got a screenshot from korean serversthat would look awful
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still nice idea too though

#16
Posted 21 August 2010 - 07:56 PM

#17
Posted 21 August 2010 - 07:59 PM
#18
Posted 21 August 2010 - 08:02 PM
Nothing wrong with my avatar you think? =o
i'm questioning it, with the ROSE and Dragonica kids here, also considering the number of posts of your around the forum, I may have to ask you to choose something else. The previous one was better I think.
:/
#19
Posted 21 August 2010 - 08:05 PM


Edited by MakoXD, 21 August 2010 - 08:06 PM.
#20
Posted 21 August 2010 - 08:07 PM

#21
Posted 21 August 2010 - 08:11 PM
#22
Posted 21 August 2010 - 08:12 PM
#23
Posted 22 August 2010 - 01:20 AM
but would be da' hell unbalanced and i guess 80% of the non sin players would QQ loads. By now sins have there all together 11sec stun.
4 Sec - Home Thrust
7 Sec - Brutal Scud
Compare those currently value to other melee classes or a WL who has kinda no stun
And compared to other classes u have at LvL 16 + 1.0sec Attack Speed
Also u have the ability to attk from close and short range.
its OP enough i guess
Edited by Arktur, 22 August 2010 - 01:23 AM.
#24
Posted 22 August 2010 - 02:41 AM
#25
Posted 22 August 2010 - 05:45 AM
If it wasnt because of the stalth bug (which, btw, should be fixed as soon as posible) they would be the most op pvp class in the game, maybe after rangers and avengers. Sins can move faster than other classes when they are stealthed, and have almost spamable free dashes, and stun lock that can kill most classes before the stun time end.
I dont said that they should be nerfed, but if you want to improve something, focus more in the normal attacks or attacks with effects (that arnt stuns), and buffs.
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