New Job EXP Curve
#1
Posted 14 July 2011 - 08:03 PM
#2
Posted 14 July 2011 - 08:05 PM
#3
Posted 14 July 2011 - 08:29 PM
#4
Posted 14 July 2011 - 08:50 PM
#5
Posted 14 July 2011 - 08:57 PM
#6
Posted 14 July 2011 - 08:59 PM
I asked about this at AX when the GMs were there, heim said they're gonna have to look into alternative methods to help getting job exp ;(
SO ITS YOUR FAULT
#7
Posted 14 July 2011 - 09:05 PM
#8
Posted 14 July 2011 - 09:06 PM
#9
Posted 15 July 2011 - 02:19 PM
Global warming is my fault, but I don't think I had anything to do with the GMs being unable to change the job exp curve.
al gore? you play RO?
do job manuels stack with 3x manuels? havent been reading
#10
Posted 15 July 2011 - 03:29 PM
Global warming
apparently its called Climate Change now because people kept saying, "lolz its not warming up its cold" in the winter time
#11
Posted 15 July 2011 - 09:57 PM
2) Players realize their job levels suck hard.
3) Sell new manuals for the lop sided classes you made with TI events.
4) Profit?
#12
Posted 16 July 2011 - 12:10 AM
But anyway, I wonder how it can be so hard to design and swap out a new experience table. I know there are a lot of strings internally they must have to go through, California to Korea, Korea to California, but I would hope that Gravity would see their player base suffering and actually take action.
We all know it isn't difficult, I won't mention the other "servers" we all know about, but if they can switch things easily, it cannot be this difficult or time consuming for actual game administrators with intimate knowledge of their system's workings to swap in a new table.
Putting job exp manuals is simply bandaging it up rather than helping.
#13
Posted 16 July 2011 - 05:53 AM
Also, it's ridiculous... We needing to use a manual to make the base reward equal to the job reward. If they don't want to fix the curve [yet], fix the exp per monster. The endgame monsters give almost twice base exp than they give job exp. omgomgomg~~~~~
#14
Posted 16 July 2011 - 06:56 AM
References: http://www.playragna...x?i=203&p=1&c=7 and http://playragnarok....slist.aspx#n863
If it doesn't actually do that in game, I'd think it was a bug and those previous official descriptions the desired intent. Job exp/levels being harder to obtain (e.g. for trans or high level 3rd's) seem to be intentional in the original Renewal package given to iRO, with gravity here trying to figure out localized solutions that better appeal to iRO player base. It seems a somewhat common complaint, here, that job levels can take longer than base levels, resulting in some undesirable amount of "wasted" base exp.
Edited by jax5, 16 July 2011 - 06:59 AM.
#15
Posted 16 July 2011 - 08:04 AM
#16
Posted 16 July 2011 - 08:07 AM
#17
Posted 16 July 2011 - 08:47 AM
1) Create short sighted TI events that make people pump base only to be competitive in the new End Game only woe.
2) Players realize their job levels suck hard.
3) Sell new manuals for the lop sided classes you made with TI events.
4) Profit?
One thing about the turn in's is that I NEVER stacked Base exp on these. I ALWAYS went job since my guys are trans. One time I accidently let it split like normal but never did that again
One way to fix the exp curve would be to take 1m job exp off each level after 60 tans, and perhaps 3rd as well.
Edited by EvilLoynis, 16 July 2011 - 08:49 AM.
#18
Posted 16 July 2011 - 08:47 AM
From what I heard, they got tuerned down from kro on the job exp curve.
I wish they would just take their updates from jRO instead of kRO and most of our concerns would already be adressed. Job 50 3rd on jRO comes well before 150. Like base 130 I believe. Probably goes without saying if I could play on jRO I would be long gone.
#19
Posted 16 July 2011 - 08:51 AM
Didn't jRO make their own base exp curve that takes a lot longer to level up with? Could explain why they finish the job levels long before base levels.I wish they would just take their updates from jRO instead of kRO and most of our concerns would already be adressed. Job 50 3rd on jRO comes well before 150. Like base 130 I believe. Probably goes without saying if I could play on jRO I would be long gone.
#20
Posted 16 July 2011 - 09:36 AM
Didn't jRO make their own base exp curve that takes a lot longer to level up with? Could explain why they finish the job levels long before base levels.
But they upped the monster xp substantially. It's nothing like what we have were hardest monster in game (nonboss/mvp) gives like 10k xp. Their RO is really nice. It's almost like they played the game themselves.
#21
Posted 16 July 2011 - 11:31 AM
#22
Posted 16 July 2011 - 12:29 PM
Edit- Bloody hell, it fudged up my chart, I'll get a picture of it posted.
Edited by Tkwan, 16 July 2011 - 12:40 PM.
#23
Posted 16 July 2011 - 02:13 PM
Woah, they're not stacking right? I've been using both while set not to view exp and not checking... how careless of me.
Likely the same issue I harped about with exp rates, vip, and bm with renewal. If the job manual indeed stacks with 2 3 or reg bm, it wasn't tested correctly with vip, and therefore is "working as intended " or just not tested and here ya go. Haven't purchased any to confirm or deny it so can't say for sure... but likely since it happens every time a new items implemented
#24
Posted 16 July 2011 - 04:19 PM
#25
Posted 16 July 2011 - 05:19 PM
I purchased some. It added such a paltry amount of job that I'm kinda mad that I used the rest of my kafra points on them. I was using HE's and Job Manuals while leveling Nameless 2 and the job EXP was only brought to equal or lower than the base exp value.
Unfortunately the best time to use any manuals at all for Killing purposes is only during 2x exp events.
Only other time to use them is for Turnin/Quest/Medals experience otherwise it's pretty much a waste.
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