R.O.S.E. Season II
#301
Posted 08 November 2011 - 02:07 AM
#302
Posted 10 November 2011 - 05:48 AM
If you saw the last patch notes they linked the new IM / crafting stuff, and valor stuff, you could get that were user created.
I bet they appriciate all your hard work and i think you got some good ideas.
Thumb up for all the effort!
;;Hint; Try contacting a GM or something and hint about ur ideas (:
#303
Posted 13 November 2011 - 06:27 AM
I would like to thank all the supporters of this thread however. It is officially the most followed and commented thread in the proposal and suggestions thread ever. And is easily in the top 10 all time viewed thread on the ROSE forums [started by a regular user]. Thanks again guys for all the feedback and support, you guys are awesome.
Edited by Feuer, 13 November 2011 - 06:27 AM.
#304
Posted 14 November 2011 - 10:43 AM
Thanks again guys for all the feedback and support, you guys are awesome.
Your effort is awesome!
#305
Posted 16 November 2011 - 09:38 PM
I've contacted Calanor twice about this thread in the past few days, so we'll just have to wait and see if they like any part of this thread.
I would like to thank all the supporters of this thread however. It is officially the most followed and commented thread in the proposal and suggestions thread ever. And is easily in the top 10 all time viewed thread on the ROSE forums [started by a regular user]. Thanks again guys for all the feedback and support, you guys are awesome.
Id have to Agree, i think your ideas are Great but instead of Splitting the classes why not just make it a 3rd Class completly? Like another Advance i mean with 4 new worlds or what not and Orlo's monsters already easy to hunt wouldnt a Level Cap Increase And Job Advancement Do better? ?
Edited by Kirara, 16 November 2011 - 09:39 PM.
#306
Posted 17 November 2011 - 05:14 PM
#307
Posted 18 November 2011 - 02:17 AM
And I'd only implied there to be an extension to each class. The skill points to up the skills would be acquired via a quest line associated with the path you chose to follow. a level increase isn't really needed but would be nice if it was modest. something at max like 15 levels higher then now.
We'll just have to see what they think i suppose.
#308
Posted 20 November 2011 - 02:59 PM
It'll definitely take some time for them to review everything in this thread lol theres no doubt about that.
And I'd only implied there to be an extension to each class. The skill points to up the skills would be acquired via a quest line associated with the path you chose to follow. a level increase isn't really needed but would be nice if it was modest. something at max like 15 levels higher then now.
We'll just have to see what they think i suppose.
Point is i think there needs to be a level cap increase especially if the new planets are implimented Orlo monsters are already Easy... i thinka level cap increase and STRONGER monsters would be better ^^;
#309
Posted 20 November 2011 - 06:52 PM
#310
Posted 22 November 2011 - 11:20 AM
What about just stronger monsters? Enforce a raid mentality, that being you'll die in the harder planets without a good party to assist you, I see more playability there than I do is just upping some numbers and still excluding the community from coming together?
Thats correct but if you know thew Ruins... People are just friends there and kill you if they want... People who have mommy's Credit Card to make a profit in Zulie to get good gear, Makes for an OP Attacker... and all it would take is 1 jerk, to make nobody want to go to those planets. not to mention you got those constent Younger players that go around and complain "You KSEDME"
and What not.....
#311
Posted 22 November 2011 - 11:37 PM
As far a mommy's credit card, it's a fact of life. I'm actually drawing up the planet map layouts to include instance portals. hopefully for both [arty and guild. but we'd still have to wait for our DEV team to implement an instance system before i should really include one.
lot's to do, not alot of time to get it done.
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