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#1 Braska

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Posted 18 July 2011 - 08:15 PM

Ill get to the point. Why can't we make each guild skill (battle command, regeneration, recall) have it's own cooldown timer? Some of these skills are kinda useful and it's a waste they can't be used because its either you recall or waste it on something else. I don't see a problem with each having its own cooldown. It's not like pre renewal where you can get instant cast, get that next bonus to 200 str or what not. so why not?
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#2 CyFire

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Posted 18 July 2011 - 08:26 PM

I do agree with this. The way it is now the only skill that gets used is Recall. It's just a waste even having the other skills. Another thought though may just making recall on it's own timer.
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#3 Ralis

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Posted 18 July 2011 - 08:33 PM

The guild system has long been in need of a rehaul... Definitely agree with this.

That or buff the skills so they're WORTH using in place of Recall.

I also wanted to see the Antagonist list do something more... Nothing big, but perhaps 5% or 10% extra damage or reduction on whatever guild you have set as antagonist, and then once you set it have a cooldown of a week before it can be removed.

Guardians also need a buff in both WoE 1 and 2. Right now it's like they're hitting you with a fish rather than a sword.

Guardian Stones and Barricades could use more HP as well. One good GFist and a Guard Stone is toast. With the number and power of AoE skills in Renewal, Barricades don't last long at all either.
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#4 Andini

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Posted 18 July 2011 - 10:31 PM

the emp change and the edge of defending makes up for the stones/cades, not to mention deep sleep on emps, which is potentially much more effective then sancing an emp prenrewal. guardians should at least hit as hard as a bio 3 lk or something tho

Edited by Andini, 18 July 2011 - 10:32 PM.

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#5 Zinja

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Posted 18 July 2011 - 11:07 PM

the emp change and the edge of defending makes up for the stones/cades, not to mention deep sleep on emps, which is potentially much more effective then sancing an emp prenrewal. guardians should at least hit as hard as a bio 3 lk or something tho

eske?
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#6 Ralis

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Posted 18 July 2011 - 11:32 PM

Deep Sleep needs to be fixed.

But basically every serious WoE2 between Jinx & Valk alliances ends with someone defending the Emp because the Barricades and Stones are just so easy to wipe. @@
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#7 Viri

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Posted 19 July 2011 - 12:11 AM

eske?


If you eske them now they hit about as hard as a poring.
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#8 Mwrip

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Posted 19 July 2011 - 12:23 AM

I would suggest:

1 - As the OP said, give all the active skills separate cooldowns.

2 - Make the 20 skill point guildmaster aura not completely fail at life. It needs a wider AoE and a much stronger set of effects, especially since it doesn't even work on self. Additionally, make it different for each class, so there's reason to use a class besides SC for the guildmaster character.

3 - Guardians, in general, need a buff. They're a complete joke atm.

4 - There needs to actually be 49 places to put a skill point. There's no reason at all to max a guild under the current system.
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#9 Braska

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Posted 19 July 2011 - 11:20 AM

bump
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