First off, I am not talking about the dmg reduction. This has always bugged me to be quite honest.
The flee reduction in woe.
1. There has always been a way to counter flee anyway, with Archer classes and their 99 dex, Crit builds that bypass flee entirely, Magic ignores it.
2. The second Trans classes came out I think they should have removed the flee reduction. In addition to the original counters, they gave classes skills that would bypass flee as well.
3. Now that third classes came out, im fairly certain that most builds have a minimum of 70 dex (thats just for pvm) and most go to 100. Not to mention even more skills that ignore flee.
Why is flee still reduced in woe?
and let the flaming begin =\
Edited by Roman, 08 November 2011 - 11:20 AM.