El Dicastes Dungeon
#1
Posted 24 July 2011 - 06:34 AM
With that in mind, I propose you keep the exp gain for the El Dicastes Dungeon as is (as if it were influenced by the experience event). Seeing as the dungeon can only be accessed through a series of annoying quests (without the Eden Teleporter) it would be a nice escape from overcrowded places such as Magma Dungeon 2, Juperos, and places of the like where everyone and their mom brings in support alts.
Oh, I almost forgot, Pretty Please?
#2
Posted 24 July 2011 - 08:24 AM
Floor 2 also seems like a great place for 140+ individuals in a large share party. I've heard of quite a few people getting close to 150 over there ever since the 2x exp event started. So even if Floor 1 is changed back, Floor 2's still an option for many high level people to go to. As such, I wouldn't mind either way.
#3
Posted 24 July 2011 - 09:34 AM
I know that we're in an experience event, but I realized that even if I'm not doing the turn-in quest, leveling in Kamidal Mountain normally (in a party of 2~5 on share) is really quite good. The exp gain isn't ludicrously fast, nor is it painstakingly slow, it's a combination that makes me want to continue to level.
With that in mind, I propose you keep the exp gain for the El Dicastes Dungeon as is (as if it were influenced by the experience event). Seeing as the dungeon can only be accessed through a series of annoying quests (without the Eden Teleporter) it would be a nice escape from overcrowded places such as Magma Dungeon 2, Juperos, and places of the like where everyone and their mom brings in support alts.
Oh, I almost forgot, Pretty Please?
You should see 12 man dps scaraba 2 partys. Thats scary fast exp.
#4
Posted 24 July 2011 - 09:58 AM
These turn in events are nice, don't get me wrong, but when the exp event leaves, it would be great to have a place to level on the off hours of the turn ins and for people who didn't quite make the level cut from the previous turn in.
I would appreciate an GM response to this idea. =]
#5
Posted 24 July 2011 - 10:39 AM
That's exactly what Floor 2 is like though. Great exp per kill. So even if the event left, I'd suggest trying out Floor 2 in a large share party. The mobs aren't great, but the exp from each kill is pretty rewarding. Monster spawn rate is just as much of a factor with leveling speed though. Even if monsters gave less exp per kill, the mobs would make up for it. All the more reason to tag along with an FS AB if it's a class like a Genetic or Warlock if the mobs get big.I am referring to the experience per monster kill, not the monster spawn rate. Nor am I asking for crazy fast exp, I just want a place where I can go and level with a killer (as I'm a full support Arch Bishop) and not be punished for being a FS AB. At the level I'm currently at, I'm getting maybe 10% per hour two-manning it with a Shadow Chaser. 5% per hour, I'd be discouraged, and any more would seem too much.
These turn in events are nice, don't get me wrong, but when the exp event leaves, it would be great to have a place to level on the off hours of the turn ins and for people who didn't quite make the level cut from the previous turn in.
I would appreciate an GM response to this idea. =]
#6
Posted 24 July 2011 - 01:06 PM
#7
Posted 24 July 2011 - 02:25 PM
#8
Posted 25 July 2011 - 03:25 AM
+1
#9
Posted 25 July 2011 - 04:36 AM
#10
Posted 25 July 2011 - 09:09 AM
#11
Posted 25 July 2011 - 09:45 AM
i'd like to see them keep the spawn rates on lv1 scarab hole and double it in lv2 as well.
Agreed.
#12
Posted 25 July 2011 - 10:12 AM
Let's just leave this one alone, guys.
Agreed. It just leaves room for more people to mob all the scarabs across the map. I'd rather keep it the way it was.
#13
Posted 25 July 2011 - 10:27 AM
Agreed.
yo i saw the spawn rate before the x2 spawn was put in on lv1 and 2. Looked pathetic
#14
Posted 25 July 2011 - 10:56 AM
Agreed. It just leaves room for more people to mob all the scarabs across the map. I'd rather keep it the way it was.
Not sure what you're talking about as you need to mob to level effectively. People are still going to mob all the monsters on the map, increasing the spawn only makes it where more people can do it.
Did you go down there before the 2x spawn event? It was pathetic.
#15
Posted 25 July 2011 - 11:24 AM
Turn in event aside, the exp from the monsters is enough to keep me coming back, using manuals, and partying with people, which as a corporation and GM's should care about -- Making money and keeping their players happy.
There are various maps where they really only benefit a few types of classes or don't motivate actual partying, more so leeching. I feel as though this map people are more likely to interact with one another. So I really don't care that there is going to be another map to do the same thing, when really there should be more maps so it isn't so far stretched.
#16
Posted 25 July 2011 - 11:30 AM
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