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After unlocking 150 Level Cap...


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#1 JeremiahLoh

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Posted 30 July 2011 - 07:57 AM

So eventually the Expanded Classes will also be able to unlock the Limit to up to 120 in a Stat and the level limit of 150. I'm just wondering... what next for my current Super Novice. Should I still prioritize my stats as DEX---STR---AGI and how much base DEX should I be aiming for past level 99?
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#2 DrAzzy

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Posted 01 August 2011 - 07:17 AM

My understanding was that the cap would be unlocked through a jobchange, which would come with new skill options. I'm not sure if this would be the case for the supernovice.

But without knowing what skills would be available to this not-yet-implemented lvl 100+ supernovice, any speculation about stat builds is pointless.
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#3 JeremiahLoh

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Posted 01 August 2011 - 10:34 PM

http://irowiki.org/~...skill4/nox.html

This is what the Skill Tree is basically though as they pointed out, Link thanks to Wandering Cat.

Apparently there is a supposed Quest or something which removes the Level Cap and basically adds a 2nd Job Tab to the Novice.

Well so far the only thing I am certain to take from the 2nd Jobs are:

Faith - Replaces the 99 Base/Job Level Limit and also adds +5-50% Holy Resistance
Hilt Binding & Weapon Research - More Attack Boost and some extra Hit I guess...

If ever I was going to get some Decent Sword *cough* Star Dust Blade *cough* and a Sidewinder Card I guess I could add some points into Axe Mastery for 30 more Atk.

From many opinions I've gathered,Summon Spirit Sphere just isn't worth the effort of 22 Skill Points for +15 Atk that lasts for 10 minutes.
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#4 Noumi

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Posted 02 August 2011 - 01:54 AM

From the Skill tree below Its very difficult to come out with a decent build. Even combining every 2-1 and 2-2 class skills won't do due to the sheer superiority of 3rd class skills. They need to at least give u access to every trancend 2-1 and 2-2 class skills.

If not I really do not see a reason in playing a super novice.... On top of that.... All the good EQ and Weapons have this class requirement called All except novice..... As a super novice doesn't it tick u off seeing that? well based on the skill tree given..... This is what I propose

As for Stats..... haiz.... for now I would recommend adding abit of INT so u have enough to spam Holy Cross..... Thats probably the best skill available to your build atm......

They should reintroduce a set of playable eq for supernovices levels 100 and above. A new Angelic set and better weapons that novice classes above lvl 99 can use, besides allowing access to all the 2nd trancend skills at least. A few very important 2nd transcend skills that combine and the super novice comparable to 3rd classes:

Knights One Hand Quicken, Bowling Bash
Lord Knight's Aura Blade
Monk's Triple Blow
Sniper's Falcon eyes
Scholar's Auto Bolt
Mastersmith's Shattering Strike, Cart boost, Maximum power thrust.
Sin X's Enchant Deadly Poison!!!!!

Edited by Noumi, 02 August 2011 - 02:05 AM.

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#5 DrAzzy

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Posted 04 August 2011 - 09:41 AM

Apparently there is a supposed Quest or something which removes the Level Cap and basically adds a 2nd Job Tab to the Novice.


This is not yet implemented on iRO; do you know what update this is coming with?
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