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#1 tascomoo

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Posted 02 August 2011 - 09:09 PM

I would like a PVM oriented all around skill build for a high wizard going to warlock and also a warlock skill build. Also if it makes a difference I'd like it to be solo oriented with the occasional parties. AoE's and mob skills focused (I know thats like 3/4 of all the skills)

Edit: Here's what I'm considering. Still have lots of points that I don't know what to put in.

Increase Spiritual Power Level 10
Sight Level 1
Napalm Beat Level 7
Safety Wall Level 10
Soul Strike Level 7
Cold Bolt Level 5
Frost Diver Level 1
Stone Curse Level 1
Lightning Bolt Level 4
Thunder Storm Level 1


Sightrasher Level 2
Meteor Storm Level 1
Jupitel Thunder Level 5
Lord of Vermillion Level 1
Storm Gust Level 1
Earth Spike Level 3
Heaven's Drive Level 1
Quagmire Level 1
Soul Drain Level 10
Amplify Magic Power Level 10


Frost Misty Level 2
Jack Frost Level 5
Sienna Execrate Level 2
Crimson Rock Level 5
Chain Lightning Level 5
Earth Strain Level 5
Summon Fire Ball Level 1
Summon Lightning Ball Level 1
Summon Water Ball Level 1
Summon Stone Level 1

Total first job skill point used: 47/49 Left: 2
Total second job skill point used: 35/69 Left: 34
Total third job skill point used: 28/49 Left: 21

Edited by tascomoo, 03 August 2011 - 11:59 AM.

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#2 Anko

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Posted 03 August 2011 - 08:04 PM

Get reading spell book so you can store spells and instantly release them. Max SG. Soul expansion is great to finish things off, especially during the delay of other skills as it is fast cast and has no cooldown. Might as well max frost misty.
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#3 tascomoo

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Posted 03 August 2011 - 08:18 PM

So my mage and wizard skills are ok? Or is there something vital I'm missing in them? Otherwise can I just spend the remaining points in whatever I want?
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#4 CeruleanGamer

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Posted 03 August 2011 - 10:11 PM

Max these:

Storm Gust - Who wouldn't max this?

Water Ball - This spell is amazing if got a Sorcerer with you.

Frost Misty - Staple for Warlocks' survivability and your primary debuff.

Tetra Vortex OR Comet - You better pick at least one, but Comet is more PvM oriented. Both spells are useless without Reading Spell Book since their
cast time and delay are slow.

Sense - It's useful against MvPs and Pet Taming.

Radius - Allows you to cast single targeting Warlock spells like Chain Lightning and Crimson Rock much faster.


The rest is pretty much subjective.
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#5 tascomoo

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Posted 03 August 2011 - 10:33 PM

ok so how is this:

Increase Spiritual Power Level 10
Sight Level 1
Napalm Beat Level 7
Safety Wall Level 10
Soul Strike Level 7
Cold Bolt Level 7
Frost Diver Level 1
Stone Curse Level 1
Lightning Bolt Level 4
Thunder Storm Level 1



Sightrasher Level 2
Meteor Storm Level 10
Jupitel Thunder Level 5
Lord of Vermillion Level 10
Storm Gust Level 10
Earth Spike Level 3
Heaven's Drive Level 2
Quagmire Level 5
Monster Property Level 1
Soul Drain Level 10
Magic Crasher Level 1
Amplify Magic Power Level 10



Soul Expansion Level 3
Frost Misty Level 5
Jack Frost Level 5
Sienna Execrate Level 2
Radius Level 3
Drain Life Level 1
Crimson Rock Level 2
Hell Inferno Level 3
Comet Level 5
Chain Lightning Level 5
Earth Strain Level 5
Summon Fire Ball Level 1
Summon Lightning Ball Level 1
Summon Water Ball Level 1
Summon Stone Level 1
Reading Spellbook Level 1
Freezing Spell Level 5

Total first job skill point used: 49/49
Total second job skill point used: 69/69
Total third job skill point used: 49/49

Also please confirm that my Mage and Wizard skills are fine or not.

Edited by tascomoo, 03 August 2011 - 10:33 PM.

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#6 CeruleanGamer

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Posted 03 August 2011 - 11:39 PM

Crimson Rock level 5 is nice for leveling up. You should keep it until you're 150 then reset if you want 3 free skillpoints.

Freezing spell level 5 is almost unnecessary unless you plan to keep more than 2 Tetra Vortex or Comet in your Reading Spell Book. Level 2-3 is fine.

Edited by CeruleanGamer, 03 August 2011 - 11:41 PM.

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#7 tascomoo

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Posted 03 August 2011 - 11:56 PM

Crimson Rock level 5 is nice for leveling up. You should keep it until you're 150 then reset if you want 3 free skillpoints.

Freezing spell level 5 is almost unnecessary unless you plan to keep more than 2 Tetra Vortex or Comet in your Reading Spell Book. Level 2-3 is fine.



So I can just move 3 points from spell book and add it to crimson rock? And again are all my mage/wizard points in good order? The reason I ask is because I hit job 50 and have spent 0 job points.
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#8 Ularis

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Posted 04 August 2011 - 06:29 AM

10 SP Rec is overkill.

I'd rather max CB/FBolt since you will have Soul Drain. Lvl 5 SP Rec is enough.

Max SG otherwise leveling would be a pain.

I do suggest maxing Frost Nova as well. Why? Well, for the Warlock Job Change it can Freeze all the monsters in the test room within 5x5 cell radius from you. Thus, good for mobby situations.

Yes, even the Aqua Elementals.
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#9 Anchors

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Posted 04 August 2011 - 08:15 AM

You don't need Frost Nova for the job change test, though - uninterruptable cast will do just fine with level 1-3 SG to start, and chain lightning on the aquas. Finish the targets however you want after that, moving over to the SW "petal," and then just conduct all your business from the NW corner of the SW petal and the monsters of wave 2 that spawn on the right won't ever see you til you move over (and the Nagas won't see you til you hit them with SG or they wander south enough to see you around the corner).

Job1
I agree that 10 SP rec is overkill. I ended up getting max Cold Bolt instead since there is no other single-target water-element damage spell. The two points I had leftover I ended up putting in Soul Strike mostly for the hell of it.

Job2
10 Meteor might also be 9 points you could use elsewhere, unless you really need it as a ground-targeted fire spell (CR requires a target to cast). Not sure that Heaven's Drive level 2 will be useful and you'll have a better, quicker finisher with Soul Expansion anyway (or even Napalm Beat which I still use on occasion /swt). Also, are you getting Stave Crasher for any reason? You'll have access to so many elements that it seems like a neutral (weak) one will be kinda unnecessary, I think...
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#10 Ularis

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Posted 04 August 2011 - 04:10 PM

Maybe LoV since CL is a hopping-boosted-jupitel. I'm quite disappointed with CL.

It would have been better if it splashes like CR/hit. Otherwise there really isn't a wind AoE for WLs.

I know LoV is a joke damage wise but the Wind Warlock Gear Set would boost that up in the future.
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#11 Anchors

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Posted 04 August 2011 - 06:04 PM

I can see how CL's lack of any normal AoE properties could be disappointing, but the spell itself is really good. There's a delay between hits, that's true, but it's very easy to use and very strong. If you have a lot of mobs on your screen, you can kill with wide reach using a single cast (I think each jump can reach up to 4-6 cells, not sure on exact), and you can recast before the spell completes starting at, I think, level 4 (and it's even crazier with magic strings...).

Against a single target (whether it was alone to start with or CL killed five targets first), it'll deal up to four hits (however many are left up to four), so it's still a good single target spell even though its %matk modifier isn't the same 2500-2800 you see from the other elements.

It's really nice against frozen mobs as frozen mobs take boosted damage from wind spells. Much better than LoV since its damage is dealt in single bit hits as opposed to a few small-medium waves.

Honestly, I don't think CL needs any kind of boost at all. But I'd also hang onto 10 LoV because ground-targeted spells tend to be much more flexible. (Meteor Storm with its random AoE-per-meteor is an exception to this, though, imo.)
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#12 tascomoo

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Posted 04 August 2011 - 07:43 PM

Increase Spiritual Power Level 10 => Passive skill that seems like it would help as a warlock
Sight Level 1 => Pre-Req
Napalm Beat Level 7 => Pre-Req
Safety Wall Level 10 => I like it, helps a ton.
Soul Strike Level 7 => Pre-Req
Cold Bolt Level 7 => 5 is a Pre-Req at the end of calculations I had 2 left over and its very helpful for leveling at magmarings and nogg.
Frost Diver Level 1 => Pre-Req
Stone Curse Level 1 => Pre-Req
Lightning Bolt Level 4 => Pre-Req
Thunder Storm Level 1 => Pre-Req



Sightrasher Level 2 => Pre-Req
Meteor Storm Level 10 => 1 is a Pre-Req but I ended up having like 30+ points left over so I put 9 extra because of the "why not" factor
Jupitel Thunder Level 5 => Pre-Req but I also like this skill but chose to max my other AoE's instead as I believe they'll be more helpful
Lord of Vermillion Level 10 => 1 is a Pre-Req but again the "why not" factor even though I find this skill pretty useless... might remove points from this later on but no clue where.
Storm Gust Level 10 => 1 is a Pre-Req but its very helpful for leveling purposes even though I use level 1 3/4 of the time
Earth Spike Level 3 => Pre-Req
Heaven's Drive Level 2 => Pre-Req
Quagmire Level 5 => 1 is a Pre-Req but I put some more into it as it may be useful but I honestly don't know how as I've never used it pre-trans.
Monster Property Level 1 => a "why not" skill, seems like it could be quite useful even if its just for fun.
Soul Drain Level 10 => It's a passive skill that I got almost purely for the SP boost and not its sp stealing effect.
Magic Crasher Level 1 => I got it as a "why not" but may fore go it as the feedback I've gotten seems to point to it being useless?
Amplify Magic Power Level 10 => Seems like a staple and helps quite a bit.



Soul Expansion Level 3 => Got it on the advice of a poster.
Frost Misty Level 5 => 2 is a Pre-Req but maxed it on the advice of a poster. It does seem like it'd be a useful leveling skill.
Jack Frost Level 5 => Staple leveling skill
Sienna Execrate Level 2 => Pre-Req
Radius Level 3 => Passive skill that seems useful.
Drain Life Level 1 => Pre-Req
Crimson Rock Level 5 => Seems like it'd be a good leveling skill but I was going to only put the pre-req amount into it of 2 since I'll be getting comet but on the advice of a poster I maxed it. Would like some thoughts about replacing it with comet as my fire AoE.
Hell Inferno Level 3 => Pre-Req
Comet Level 5 => Seems like it should be my main leveling skill?
Chain Lightning Level 5 => Staple leveling skill, I've seen it in action and its very good.
Earth Strain Level 5 => Never seen it but seems like it'd be the staple skill for anything that requires earth element.
Summon Fire Ball Level 1 => Pre-Req
Summon Lightning Ball Level 1 => Pre-Req
Summon Water Ball Level 1 => Pre-Req
Summon Stone Level 1 => Pre-Req
Reading Spellbook Level 1 => Got it on advice from poster though I am not entirely sure how this works but it seems like its a vital skill.
Freezing Spell Level 2 => Was going to put 5 into it but on advice from poster lowered it.

Total first job skill point used: 49/49
Total second job skill point used: 69/69
Total third job skill point used: 49/49

Those are my thoughts on the skills. I got all the mage/wizard skills that seemed like they could help a warlock then with whatever was leftover I put points into what could actually help me GET to warlock.
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#13 Anchors

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Posted 04 August 2011 - 09:56 PM

Increase Spiritual Power Level 10 => Passive skill that seems like it would help as a warlock You have to stand still for it to work, not sure if most mages want to be stationary targets. Also, you could use points elsewhere and most of your SP regen is from natural regen/high int and soul drain anyway
Sight Level 1 => Pre-Req
Napalm Beat Level 7 => Pre-Req
Safety Wall Level 10 => I like it, helps a ton. Much agreed~
Soul Strike Level 7 => Pre-Req
Cold Bolt Level 7 => 5 is a Pre-Req at the end of calculations I had 2 left over and its very helpful for leveling at magmarings and nogg. Having level 7 will guarantee that rings will take 2+ castings even with Mystic Amp. I'd even drop increase SP rec for this, since it'll be your ONLY single-target water spell. But for nogg, unless you party with like five+ other wizards and a stringer and you can't take the SG+LoVLoVLoV spam, you'll be spamming SG the whoooole time til WL, whereupon you will switch to FM/JF
Frost Diver Level 1 => Pre-Req
Stone Curse Level 1 => Pre-Req
Lightning Bolt Level 4 => Pre-Req
Thunder Storm Level 1 => Pre-Req



Sightrasher Level 2 => Pre-Req
Meteor Storm Level 10 => 1 is a Pre-Req but I ended up having like 30+ points left over so I put 9 extra because of the "why not" factor
Jupitel Thunder Level 5 => Pre-Req but I also like this skill but chose to max my other AoE's instead as I believe they'll be more helpful
Lord of Vermillion Level 10 => 1 is a Pre-Req but again the "why not" factor even though I find this skill pretty useless... might remove points from this later on but no clue where. As posted earlier I'd keep this over meteor though since there isn't another real AoE wind spell aside from TStorm and who's going to put points into that as a wizard? That, and, because it deals damage in waves, although you'll only windsmack frozen monsters with the very first wave, the repetition of waves over the spell duration means monsters can freeze and break, freeze and break in an AoE where both SG and LoV are active. And out of those two spells, SG is the real damager anyway.
Storm Gust Level 10 => 1 is a Pre-Req but its very helpful for leveling purposes even though I use level 1 3/4 of the time Lv10 still has a lot of applications too, esp. in parties
Earth Spike Level 3 => Pre-Req
Heaven's Drive Level 2 => Pre-Req I think only level 1 is needed for both Quag and summon stone?
Quagmire Level 5 => 1 is a Pre-Req but I put some more into it as it may be useful but I honestly don't know how as I've never used it pre-trans.
Monster Property Level 1 => a "why not" skill, seems like it could be quite useful even if its just for fun. Also useful for taming or MVPing, I'm told
Soul Drain Level 10 => It's a passive skill that I got almost purely for the SP boost and not its sp stealing effect. The SP drain effect will become important as you start to use more and more warlock spells...
Magic Crasher Level 1 => I got it as a "why not" but may fore go it as the feedback I've gotten seems to point to it being useless? I honestly can't think of anything this could do that other spells can't already accomplish, I'd save the point to level a skill you might actually use
Amplify Magic Power Level 10 => Seems like a staple and helps quite a bit.



Soul Expansion Level 3 => Got it on the advice of a poster. Good quick and dirty finisher spell
Frost Misty Level 5 => 2 is a Pre-Req but maxed it on the advice of a poster. It does seem like it'd be a useful leveling skill. Maxing it means 80% chance for freezing status, meaning JF will do its high damage instead of its low damage
Jack Frost Level 5 => Staple leveling skill
Sienna Execrate Level 2 => Pre-Req
Radius Level 3 => Passive skill that seems useful.
Drain Life Level 1 => Pre-Req
Crimson Rock Level 5 => Seems like it'd be a good leveling skill but I was going to only put the pre-req amount into it of 2 since I'll be getting comet but on the advice of a poster I maxed it. Would like some thoughts about replacing it with comet as my fire AoE.
Hell Inferno Level 3 => Pre-Req
Comet Level 5 => Seems like it should be my main leveling skill? It's not practical at all for leveling without reading spellbook with its 10s cast and 10min cool /swt
Chain Lightning Level 5 => Staple leveling skill, I've seen it in action and its very good.
Earth Strain Level 5 => Never seen it but seems like it'd be the staple skill for anything that requires earth element. I skipped this one because it seems more of a PvP skill, but from what I've seen it's a great earth spell when you need it and renders HD obsolete
Summon Fire Ball Level 1 => Pre-Req
Summon Lightning Ball Level 1 => Pre-Req
Summon Water Ball Level 1 => Pre-Req
Summon Stone Level 1 => Pre-Req
Reading Spellbook Level 1 => Got it on advice from poster though I am not entirely sure how this works but it seems like its a vital skill. Basically allows you to precast certain spells, negating the cast time when you actually use it
Freezing Spell Level 2 => Was going to put 5 into it but on advice from poster lowered it.

Total first job skill point used: 49/49
Total second job skill point used: 69/69
Total third job skill point used: 49/49

Those are my thoughts on the skills. I got all the mage/wizard skills that seemed like they could help a warlock then with whatever was leftover I put points into what could actually help me GET to warlock.


Not 100% sure on the spell info for Comet, though. Earth is probably the element you'd use least, fire and water the most. Any wind monsters you encounter are susceptible to at least fire and sometimes frozen & freezing statuses.
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#14 CeruleanGamer

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Posted 04 August 2011 - 10:40 PM

I wouldn't learn Comet Level 5 without Recognized spell or until Warpportal releases the next skill patch that allows you to deal maximum damage with Comet when you have another Warlock near you.

The damage range 1800%-5000% for Comet level 5 is just ridiculous and it's pretty much a hit or miss... >_<

Edited by CeruleanGamer, 04 August 2011 - 10:43 PM.

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#15 tascomoo

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Posted 04 August 2011 - 11:04 PM

Wow thank you Anchors that was very helpful, since I'm already a high wizard I wont be able to take points away from sp recov for cold bolt so I'll be taking one point from magic crasher, as yes it does seem pointless, and also one from heaven's drive which I put an extra point into for some reason leaving me with level 9 cold bolt. Not sure where or if I should take an extra point from somewhere else to make it 10, maybe MS? Also I did not see comet's cooldown and may even take it out all together as it seems impractical for leveling unless it becomes spammable though through spellbooks, and may use its points on recognized spellbook instead? or perhaps take out the earth ones and get both seems like a good option as anything earth will probably be easily taken out by FM/JF combo.

Edited by tascomoo, 04 August 2011 - 11:05 PM.

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#16 Anko

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Posted 04 August 2011 - 11:49 PM

Earth strain has a long ass cool down. Only way to spam it is to release it.
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