August 2nd
#76
Posted 03 August 2011 - 06:22 AM
#77
Posted 03 August 2011 - 06:25 AM
#78
Posted 03 August 2011 - 06:45 AM
Bots grab onto like 3-5 monsters, not intentionally, it's just they are all agi builds and kill mobs incredibly slowly and when an aggro monster spawns, it naturally targets the bot that is always there before you. The fact that they kill mobs incredibly slowly is what holds up the spawns. Multiply this by the fifty or w/e bots on the map and it's entirely possible that the entire maps spawns are occupied by bots. I went for 10 minutes Fly Winging around Earth Petites, not finding a single mob.
just kill steal the bots? it's not like i'd have second thoughts about that.
#79
Posted 03 August 2011 - 06:47 AM
Oh i forgot to ask this as well; are the perm quests 400 turn ins? or are they 200?
Edited by CheddarJack, 03 August 2011 - 06:48 AM.
#80
Posted 03 August 2011 - 06:54 AM
Oh i forgot to ask this as well; are the perm quests 400 turn ins? or are they 200?
No they are 30 monsters per turnin.
#81
Posted 03 August 2011 - 06:55 AM
No they are 30 monsters per turnin.
Oh wow i was way off lol.
#82
Posted 03 August 2011 - 08:09 AM
Crap, Sorry guys, it is 75-95 that is what I had on my paper and that is what made it into the patch. Admittedly in retrospect it should have been 70-95... That mistake won't happen again.
wait what quest was 75-95>??
#83
Posted 03 August 2011 - 08:14 AM
Otherwise, good stuff.
#84
Posted 03 August 2011 - 09:13 AM
#85
Posted 03 August 2011 - 09:43 AM
No they are 30 monsters per turnin.
Looks like they're pretty worthwhile. They give nearly 3x more job exp than base exp for the reward. The stapo quest, for example, gave about 144k base and 460k job (with VIP and no manuals); not bad for a 10 minute task.
#86
Posted 03 August 2011 - 10:09 AM
I haven't yet had the chance to check but it seems like they have a cooldown? If so, I wonder what the rationale is for that given that they are 30x turn ins. A cooldown should merit a higher turn in amount to remove the frustrating down time for new players who are stuck at those awkward levels.
#87
Posted 03 August 2011 - 10:57 AM
#88
Posted 03 August 2011 - 11:00 AM
Thanks for the perm eden quests.
I haven't yet had the chance to check but it seems like they have a cooldown? If so, I wonder what the rationale is for that given that they are 30x turn ins. A cooldown should merit a higher turn in amount to remove the frustrating down time for new players who are stuck at those awkward levels.
The new Eden quests have 3 hour cooldowns, not a whole day. If you did all of them, and turn them in as you finish, the amount of running around it takes balances out the cooldowns.
I guess they want to encourage players to explore the game rather than grinding 80-99 on one map.
#89
Posted 03 August 2011 - 11:18 AM
*edit*
also, uhhh...
Edited by Stalkerness, 03 August 2011 - 11:30 AM.
#90
Posted 03 August 2011 - 11:34 AM
Did you increase the blue acidus spawn on level 2 but not level 3?
*edit*
also, uhhh...
They changed the naming of a few monsters, however looking at that made me laugh xD
#91
Posted 03 August 2011 - 11:52 AM
#92
Posted 03 August 2011 - 12:27 PM
#93
Posted 03 August 2011 - 12:54 PM
#94
Posted 03 August 2011 - 01:00 PM
given that the reds are still named "Ferus", i assume it was a "ferus" "bewler" joke...
Thats how I took it
#95
Posted 03 August 2011 - 01:14 PM
#96
Posted 03 August 2011 - 01:16 PM
The idea is great but the constant flashing, especially the eden npcs, gets annoying very fast.
If there isn't a toggle command I think it would be a great idea to implement.
#97
Posted 03 August 2011 - 02:36 PM
Are these going to be implemented on all official RO servers worldwide written by HQ dev team, or are these custom iRO turn-in quests?
Edited by mooMOOmoo, 03 August 2011 - 02:36 PM.
#98
Posted 03 August 2011 - 03:07 PM
They changed the naming of a few monsters, however looking at that made me laugh xD
im liking the gm's more and more...
"When Cameron was in Egypt's land... let my Cameron go!"
#99
Posted 03 August 2011 - 06:15 PM
#100
Posted 03 August 2011 - 06:18 PM
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