Can't resist seeing what you say? More like doesn't like missing part of conversations that might help me out somehow, but I will ignore/un-ignore as I see fit
anyways, I'm done talking about the damage, I just want tanking to not suck in PvE, and an aggro feature
...Aggro? I don't get it.
For a brief second, let's allow a semblance of tactics and realism into DO and how the real world works. Tanks if you will are not as impressive as air raids and tanks do far less damage than air raids. And in the game terms, Myrms do less damage than say a Warmage. If a person(or boss) had craptons of health like the bosses do, it would make sense for them to completely forget that there is a tank because over all the contribution will be small and focus their fire on the strikers and the nukes. (Thieves and mages)
Now, that being the case, then there is no reason at all for tanks because taking hits only wastes time that can be used to focus on more offensive capabilities. A tank should not have to just stand there, have aggro and do piddling damage, the tank should not even exist because it wastes time. Now this begs to ask who will protect the more squishy people in the party? And the answer is simple, they either have enough defenses at their disposal to not be squishy or to negate damage entirely. (Mana shield, Slow Heal, Insta heal, Burrow, high evade etc.)
DO tried to redefine the terms in an MMO, and I appreciate that, because now it is getting more to the point of a realistic battle. (Let's disregard the fact that the AI is stupid) Tanking becomes obsolete because having to heal a person who is intentionally getting hit reduces efficiency of the team, and you will want all strikers and nukers and AoE control people.
If they were trying to put Paladins as the tanks of the game, then they did exactly what they did correct the first time. High HP, high def, and low damage, because comparatively, that is what a tank does. Piddling damage the entire time while the strikers and the nukers are blowing the opponent to pieces. Myrms they did mess up on, they were supposed to be powerhouses, but they ended up being AA batteries, who couldn't even wear shields.