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End-game Ninja PvP Guide


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#51 Yurai

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Posted 03 November 2010 - 09:48 AM

Updated job names, and the assassin/ninja skill explanations.
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#52 Yurai

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Posted 19 November 2010 - 02:22 PM

Updated equipment and skill builds.
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#53 Kazra

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Posted 20 November 2010 - 07:34 AM

I like how you swapped our names on the poll when you were losing to me. You're losing again.
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#54 GrapefruitGod

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Posted 20 November 2010 - 07:39 AM

Yay I'm almost as bad as DirtyClaw
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#55 Misuu

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Posted 20 November 2010 - 09:54 AM

wheres volke .w.
I mean werent u yurai always saying hes worse than u?

Edited by Misuu, 20 November 2010 - 09:57 AM.

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#56 Iamshow

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Posted 20 November 2010 - 08:11 PM

i dont know if anyone mentioned this...but at lv2 violent blow can already hit fallen monsters.
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#57 Yurai

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Posted 20 November 2010 - 09:03 PM

i dont know if anyone mentioned this...but at lv2 violent blow can already hit fallen monsters.

I doubt it, and even if this is the case, level 3 offers a higher level of stun.
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#58 Iamshow

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Posted 20 November 2010 - 09:45 PM

its true i have proven it~ lol i have a infiltrator lol :)
lv2 violent blow and it hits fallen monsters~ and true higher stun at lv3 <_<
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#59 Eley

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Posted 10 December 2010 - 06:19 AM

what character card is advisable for an end-game ninja?

is it the increase agi card or the inc evasion card? or is there anything else?
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#60 Yurai

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Posted 10 December 2010 - 06:21 AM

Both are fine, but I'd go with the agi.
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#61 shadowkun

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Posted 13 December 2010 - 05:14 AM

Hmm actually i'm going to ask a very silly or 'noobish' question. Everyone likes to use aerial frenzy. Its gud cause its passive and deals quite damage.
But i almost everytime fail to catch monsters (Even in pvp - miss ppl QQ) with it. I just damage them a max of 3 times and they fall to the ground. Usually i watch their shadows
before i jump and use aerial frenzy but it still misses. Is it me whos the noob or is there another way to use aerial frenzy?

Thnx.
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#62 GrapefruitGod

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Posted 13 December 2010 - 05:18 AM

Hold the attack, button and time it better. In pvp you aren't really going to be using af much until you're an assassin (in 1v1 anyway) since it's insanely easy to ar out of everything you can launch with at that level (you can help your teammates keep enemies in the air with it though).
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#63 Eley

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Posted 16 December 2010 - 08:42 AM

agi it is then !

or would you go with another card?
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#64 Kazra

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Posted 17 December 2010 - 05:07 AM

Movespeed.
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#65 Yurai

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Posted 11 January 2011 - 05:22 PM

Updated the guide for the skill analysis section.
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#66 Yurai

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Posted 13 January 2011 - 11:31 PM

Links to skill builds will be updated once the other simulator is running bug free.
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#67 MichyLee

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Posted 17 January 2011 - 10:42 PM

You so pro Yurai. Posted Image
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#68 shadowkun

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Posted 19 January 2011 - 07:11 AM

Is there a way to get back to ground when u r launched up by an ambush? Cause its usually a sky penetration which follows so i'd like to avoid it >.<
I hav a ninja and sometimes in pvp when i dagger someone, (he's supposed to to be knocked down right?), he disappears from the screen grrrr and i cant follow up a combo. Then later he appears from nowhere and combos me T.T Is it i who lags or my opponent?

Thnx in advance for replies :)
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#69 Yurai

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Posted 19 January 2011 - 02:35 PM

The information you provided is a bit vague and cannot be used to determine who is lagging. As for the first question, if you use cutdown from right above your opponent, you are able to sort of interrupt sky penetration if you're quick enough. The reason why I say sort of is because assuming your opponent is also quick, some hits may still process. However, it is still fine for interrupting their combo. Alternatively, if you have enough movement speed, you are able to jump out of the sky penetration AoE.
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#70 Kimimaro

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Posted 22 January 2011 - 06:04 PM

This guide is noob.
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#71 Kazra

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Posted 22 January 2011 - 06:21 PM

ikr 5-0'd the writer the other day and i don't even play ninja anymore
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#72 Kimimaro

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Posted 22 January 2011 - 11:37 PM

ikr 5-0'd the writer the other day and i don't even play ninja anymore

You're saying this as if I wasn't expecting it.
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#73 Shinryusei

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Posted 05 February 2011 - 06:24 PM

I haven't played this game since way back when it was only Thief > Assassin > Ninja, but this and the video make me want to start playing again <_< If anyone else used to play way back in the day (like.. 2009), is there anything specific that's hugely different between then and now regarding Ninja PVP tactics? I noticed a few things that stood out, just trying to figure out what's actually been added and what I've forgotten simply due to having a bad memory.. lol.
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#74 papapap

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Posted 05 February 2011 - 07:39 PM

I haven't played this game since way back when it was only Thief > Assassin > Ninja, but this and the video make me want to start playing again <_< If anyone else used to play way back in the day (like.. 2009), is there anything specific that's hugely different between then and now regarding Ninja PVP tactics? I noticed a few things that stood out, just trying to figure out what's actually been added and what I've forgotten simply due to having a bad memory.. lol.


Ambush is alot better then it used to be, and perfect strike got nerfed.
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#75 Seungy

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Posted 05 February 2011 - 10:15 PM

Yurai could you please upload another picture of the recommended skill build (left over 10 sp) because the link isnt working and I seriously want your skill build please
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