We're nearly as reliant on AAS as the PF tree, but we got less than half their number of launches (with smaller AoEs).
I honestly just want a bigger launch AoE for RPG-7. Maybe an initial hit (with the current AoE), followed with an explosion that launches everything around it in a circle?
I just want it to work properly in PvP.
Make Flashbang jump throwable. It makes no sense that you can throw 3 grenades simultaneously in the air, but can't throw one measly flashbang grenade unless you're standing on the ground.
Not the "run off if the player is suffering from any lag at all" effect it currently has right now.
I figured I'll just clarify some stuff, being from one of the servers that already got the patch.
N2 Ammunition percentage refers to the percentage of causing the Burn status on critical hits (critical hits from summons doesn't count).
Level 1 gives Level 12 Burn, increases by 2 levels of Burn per skill level.
Gatling Rush's range is huge after Paris patch.
Just a heads up, to get ready for the wave of complains from those who haven't experienced it yet.
Atropine's great, letting you recover from any (one) status effect that doesn't silence/disable you.
Info below from jDGN, no English server got it yet.
New shootdown has a much higher air delay after usage.
It can barely connect to AAS, but it does huge damage on bosses.
Video 1 Video 2 (Credits goes to toypop)
Gatling's cooldown reduced to 9s.
Hand Grenade's cooldown reduced to 3s at level 5, with a minimum of 1.5s at level 8 (with the new skill cards).
ASS's cooldown was reduced to 35s.
Vulcan's vertical range increased and it pierces through stuff.
Particle Cannon's male/female bug fixed, I believe.
How the heck would shooting an arrow down, into something on the ground makes it fly upwards?
Relaunch and Rising Arrow should just be combined into Rising Arrow. I see no reason why an arrow wouldn't hit a knocked over enemy.
Impact so high that it bounces off the ground, upwards?
But I do agree that they should have a longer CD so they wouldn't be able to spam it more than 6 times per raise.
Watch this video.
As far as PvE I don't really consider it overpowered, I just don't think setting a cap to the number of hits would hurt PvE too much.
My ATK is currently 3343, a level 64 howitzer, using a +11 lavalon weapon.
The monster is level 63, located in the Hero mode of the new Van Cliff, B11 floor, with an enhancement level of 6.
There's usually 5 - 8 of them grouped together in a slightly spread out formation.
And yes, I just took 8 seconds and 60 shots of anti-air shot to finish it off.
It's probably faster on a windrunner, with their regular crits though.
(Oh, and Van Cliff goes down all the way to B25. The stuff near the bottom have several times this guy's HP.)
I'm not quite sure, but is the FPS unlimited on the NA version?
It's limited to 59.99 or something on IAH, so that would be a nerf for AAS, in a way.
I think 50+ shots is already barely enough.
Edited by Slayze, 25 August 2010 - 10:33 AM.