Currently working on up-coming iRO update/event translation
This is NOT the skill balancing patch that is scheduled to be released on iRO in August.
NOTE: This thread will be updated as I translate more balance changes from kRO. Please keep in mind that these Balance changes are from kRO, therefore it may be altered by the time it arrives on iRO.
4/13 Balance Changes
These are 4/13 kRO Sakray Balance Changes. Please take note kRO has been constantly updating the Class Balance Changes. These changes will be translated AFTER I have completely translated 4/13 Balance Changes for ALL Classes.
Sorcerer Balance Changes
Source: My link
Source (Pet changes): My link
Arullo
Target's int (total): 5 int - 12 Second duration, 60-70% success rate.
Target's int (total) 50 int - 10 Second duration, 50-60% success rate.
Target's int (total) 100 int - 8 second duration, 50-60% success rate.
The success rate is an approximate. The average success rate is 50%.
Land Protector (Magnetic Earth) does not block the use of arullo.
Ventus Spirit Control removes all fixed casting time.
Poison Burst
No Fixed Cast time. Skill Re-use delay 2 - 2.5 seconds.
Damage with 120 total int - 2070% * base level/100.
Slightly stronger than Earth Grave.
ie. Earth Grave hits for 6600 per hit while Poison Burst hits for 7700 per hit.
Splash Damage - Only the targets that were poisoned are hit.
Cloud Kill has high chance of inflicting poison status on targets. Therefore players may opt to use Poison Burst in War of Emperium for added damage.
Cloud Kill
Damage remains the same.
Skill Animation remains the same.
Ventus Spirit Control removes all fixed casting time.
Vacuum Extreme
No changes.
Striking
Slight change to damage increase.
If all Endow skills are maxed, +100 Equipment Atk increase.
If the beneficiary is using lvl4 weapon, 100 + 72 (down from 75).
If the beneficiary is using lvl3 weapon, 100 + 54.
Warmer
Level 1 - 40 second duration, 35 second re-use delay, 1% hp/3sec regen.
Level 2 - 45 second duration, 40 second re-use delay, 2% hp/3sec regen.
Level 3 - 50 second duration, 45 second re-use delay, 3% hp/3sec regen.
Level 4 - 55 second duration, 50 second re-use delay, 4% hp/3sec regen.
Level 5 - 60 second duration, 55 second re-use delay, 5% hp/3sec regen.
Overall the re-use delay was shortened by 10 seconds.
Diamond Dust
Casting time decreased.
Ventus Spirit Control removes all fixed cast.
Crystalization rate reduced to 10%.
Varetyr Spear
Casting time increased.
Stun rate decreased.
Ventus Spirit Control removes all fixed cast.
Earth Grave
Fixed Cast time reduced.
Ventus Spirit Control may or may not remove all fixed cast.
Ventus Spirit Control greatly reduces the cast time.
Variable Cast time increased.
Spell Fist
Damage increased by approximately 1.5 times
Still deals bolt-type damage, 15 bolts total.
Still completely useless for practical use.
Sorcerer Pet: Agni
When in passive mode: [Heater], Psychic Wave will deal Fire Element damage and it will cost 1.5 times more SP to cast.
Sorcerer Pet: Aqua
When in passive mode: [Cooler], Psychic Wave will deal Water Element damage and it will cost 1.5 times more SP to cast.
Sorcerer Pet: Ventus
When in passive mode: [Blessed], Psychic Wave will deal Wind Element damage and it will cost 1.5 times more SP to cast.
Sorcerer Pet: Terra
When in passive mode: [Cursed Earth], Psychic Wave will deal Earth Element damage and it will cost 1.5 times more SP to cast.
Keep in mind that these pet changes are for level 2 summon passive modes. Level 1 and 3 passive modes remain the same.
Warlock Balance Changes
Source: My link
Source: My link
White Imprison
Changed from being dispelled upon being hit by Ghost-Property magic spells to Ghost-Property attacks.
Recognized Spell
SP Cost changed to 80 + Skill Level x 20.
Skill re-use delay changed.
Skill duration changed to (30 + Skill Level x 30) seconds.
Since both the duration and re-use delay were increased, Players are still forced to put 3 or 4 skill points in order to reduce the Buff "downtime" to a feasible level.
Comet
SP Cost changed to 400 + Skill Level x 80.
Fixed Cast time reduced.
Skill re-use delay reduced.
Global Skill Delay reduced.
If another Warlock party member is in 7x7 range of the caster, Comet will deal maximum damage to all targets affected.
Although the SP cost increased significantly, the Skill re-use delay, Global Skill delay as well as Fixed Cast time reduced. The added perk of dealing maximum damage to all targets around other Warlock party members is a plus.
Chain Lightning
Damage formula changed.
1000% * Base Level/100 at Level 5.
Earth Strain
Skill range changed from 3 to 6 cells.
Summon Fire/Water/Lightning/Stone Ball
Skill duration increased.
Reading Spellbook
Fixed cast time reduced.
Variable cast time reduced.
Skill re-use delay removed.
Guillotine Cross Balance Changes
Source: My link
Source: My link
Source (Counter Slash): My link
Source (Cross Ripper Slasher): My link
Dark Illusion
Cast range changed to 4 + Skill level. Can now be used in War of Emperium.
According to kRO Guillotine Cross players, the skill is quite buggy. If Cross Impact auto-cast procs through Dark Illusion, you will not be teleported next to the target.
Counter Slasher
Damage formula changed.
Tests were done with offhand weapon, therefore the mainhand damage may be different.
Each point in strength increases the damage by approximately 17 ~ 20.
Each point in agility increases the damage by 3 ~ 4.
Each point in dexterity increases the damage by 80.
Skill damage increased by a factor of Base Level/100.
Hallucination Walk
Skill Upkeep HP cost increased.
Rolling Cutter
Damage formula changed.
When using level 5 Rolling cutter, Area of Effect is increased to 5x5.
Skill damage is increased by a factor of Base Level/100.
Cross Ripper Slasher
Skill cast range changed to 8 + Skill Level.
Skill damage is increased by a factor of Base Level/100.
Agility increases the skill damage.
Cross Ripper Slasher now deals 5000% ~ 6000% at 10 rolling cutter charges.
Shadow Chaser Balance Changes
Source:
http://ragnagate.dai...d=&intSeq=34409
Invisibility
Skill upkeep SP Cost increased from 5%/4%/3%/2%/1% to 10%/8%/6%/4%/2%.
Detecting Skills (Sight, Ruwach, Infrared Scan etc.) no longer brings the Shadow Chaser out of Invisibility.
All Masquerade Skills
Can no longer be used on Boss-Type monsters.
Manhole
May now only be used in War of Emperium and PvP maps.
May not be used in non-PvP maps.
Dimensional Door
Skill now only affects Party members and Self.
Bloody Lust
Skill effect changed from inflicting Provoke Level 10 to Berserk. Highly likely that the Berserk effect is identical to Swordman Job skill Berserk.
May only be used in PvP and War of Emperium Maps.
Feint Bomb
Skill effect changed from backsliding 3/6/9 cells to Hiding the caster and simultaneously backsliding 3/6/9 cells.
Mechanic Balance Changes
Source: My link
Source #2 (Arm Cannon, Acceleration, Remodel Mainframe, Infrared Scan): My link
FAW: Silver Sniper, FAW: Magic Decoy
Duration Changed
When both mechanic and FAW are on-screen, monsters aggro on the mechanic.
Party Members can attack the Silver Sniper. Maximum HP of FAWs are extremely low enough to be destroyed by an Arch Bishop with a stick.
Boost Knuckle
Variable Cast time changed. With 100 dex, the cast time is similar to mage's skill: Napalm Beat.
Damage Formula changed.
Level1: 300%
Level2: 400%
Level3: 500%
Level4: 600%
Level5: 700%
All skill levels have 11 cell range.
Caster's Base level increases the skill damage by a factor of Base level/100.
Caster's Dex increases the skill damage by approximately 1% per point.
Pile Bunker
Skill range changed from 3 cell to 3/4/5.
Buff removal chance changed.
Level1: 40%
Level2: 55%
Level3: 70%
Now removes more player buffs: Gentle Touch: Change, Gentle Touch: Revitalize, Shield Reflect, Defending Aura, Reflect Damage, Prestige and Banding.
3 Second skill re-use delay.
Damage is increased by the Caster's Base level by a factor of Base Level/100.
Caster's strength increases the skill damage by 1% per point.
Vulcan Arm
Global Skill delay changed.
Damage formula changed.
Caster's Base Level increases the damage by a factor of Base Level/100.
Caster's Dex increases the damage by 1% per point.
Flame Launcher
Variable Cast time changed.
Fixed Cast time changed.
Variable and Fixed Cast time reduced by half. (Approximate)
With 102 dex, the cast time on flame launcher is comparable to warlock's skill: Soul Expansion. (In other words it's fast)
With secrament, the cast time is on par with mage skill: Napalm Beat (Extremely fast).
Arm Cannon
SP Cost changed to 40/45/50.
Variable Cast time is decreased significantly.
Skill range changed to 9/11/13 cells.
Damage formula changed.
Small Med Large
Level 1: 700%/650%/600%
Level 2: 1100%/1000%/900%
Level 3: 1500%/1350%/1200%
Caster's Base level increases the damage by a factor of Base level/100.
Acceleration
Duration increased.
Level 1: 60 seconds
Level 2: 90 seconds
Level 3: 120 seconds
Hovering
Skill duration changed from 30 seconds to 90 seconds.
While hovering, the mechanic is not affected by Fire Walk, Lightning Walk, Vacuum Extreme.
Remodel Mainframe
Def increase changed from 4/7/11/15 to 40/60/80/100.
Overheat limit changed from 10/18/36/54 to 200/280/360/450.
Suicidal Destruction
Variable cast decreased significantly.
Fixed cast time decreased significantly.
Cast time was significantly reduced. With ~100 base dex with stat food + secrament, the cast time is estimated to be 1 ~ 1.5second.
Skill re-use delay changed to 3 minutes (approximate).
Caster's Base level increases the damage done.
Damage formula changed.
Caster's weapon does not affect the skill damage.
Suicidal destruction was significantly buffed. A level 147 mechanic with 100+7 vit, 40+5 int with no equipments dealt 100,000 damage to a level 150 sura with Gentle Touch: Revitalize and no equipments. Prior to the balance changes, with same set-up, Suicidal Destruction dealt 60,000 damage.
Note that suicidal destruction benefits heavily from caster's Maximum SP, therefore SP increasing equipment will greatly increase the damage done.
Cool (Emergency Cool)
Fuel cost changed from 2 to 1.
The amount of heat removed by the skill is changed. Changed from average of 12 heat reduction to 54 heat reduction per skill use.
Costs 20 SP per cast.
5 Second Skill re-use delay.
Infrared Scan
Fixed cast time removed.
Success chance increased to 100%
All hostile targets within effective range have their flee reduced by 30% for 5 seconds.
Magnetic Field
Fuel cost reduced from 3 to 2.
Skill range changed from 3x3/5x5/7x7 to 5x5 for all levels.
Skill duration changed to 4/6/8 seconds.
Upkeep Cost changed to 50 SP / 1 second.
Magnetic Field will now remove quagmire and other movement slowing effects from all targets within effective range.
Neutral Barrier
Variable Cast time removed.
Skill re-use delay changed to 90 seconds.
Skill effective range changed from 3x3 to 5x5.
Stealth Field
SP Cost changed to 80/100/120.
Variable cast time removed.
Skill re-use delay changed.
Skill effective range changed from 3x3 to 5x5.
SP Upkeep cost changed to 1%/3sec, 1%/4sec, 1%/5 sec.
Caster's movement speed reduction changed from 30% to 20%.
Skill re-use delay is long enough to ensure that the skill cannot be cast again right after the duration.
Repair
Variable cast time changed.
Skill range changed to 4 + Skill level.
Skill Catalyst changed from 1 Fuel to Repair A for level 1 and 2, Repair B for level 3 and 4, and Repair C for level 5.
HP Recovery rate changed from 6%/9%/12%/15%/18% to 4%/7%/13%/17%/23%.
The usefulness of the skill is somewhat diminished due to the introduction of new repair catalyst items.
Repair A costs 209 zeny (Discount 10) and weighs 10.
Repair B costs 475 zeny (Discount 10) and weighs 14.
Repair C costs 1045 zeny (Discount 10) and weighs 18
Genetic Balance Changes
Source (Howling of Mandragora): My link
Source: My link
Howling of Mandragora
Effective skill range changed to:
Level 1: 11x11
Level 2: 13x13
Level 3: 13x13
Level 4: 15x15
Level 5: 15x15
Success Formula changed.
Level 150 Sorcerer with 41 Luk and 110 Vit, 11 out of 15 Mandragora Howls were resisted.
Level 130 Arch Bishop with 1 Luk and 108 Vit resisted 5 out of 10 Mandragora Howls.
Level 150 Royal Guard with 55 Luk and 110 Vit resisted 6 out of 10 Mandragora Howls.
Test was conducted by a kRO player using 15 mandragora pots. Therefore treat the test result as a rough estimate.
Thorn Trap
Increased the number of traps that can be laid.
Can no longer place the trap directly under a player or monster.
Can no longer overlap over other thorn traps.
Mixed Cooking, Bomb Creation
Success formula changed.
Changed the number of created food/bombs on a successful attempt.
Special Pharmacy
Success rate changed.
Homunculus S: Eira
Silent Breeze duration changed.
Now causes the target to be silenced(mute) at 100% chance(originally 50%) and removes all other status ailments.
Rune Knight Balance Changes
Source (Rhydo Rune): My link
Source (Runes): My link
Source: My link
source (Ignition Break): My link
Enchant Blade
May now only be cast on self.
Bonus damage formula changed.
Ignition Break
Damage formula changed.
. 3x3 AoE: 300% * Skill Level * Base Level/100 * 1.2 (If using fire weapon, if not then do not multiply by 1.2)
. 3x3 ~ 7x7 AoE: 250% * Skill Level * Base Level/100 * 1.2 (If using fire weapon)
7x7 ~ 11x11 AoE: 200% * Skill Level * Base Level/100 * 1.2 (If using fire weapon)
Rhydo Rune (Crush Strike)
May still be used under the effect that prohibits the caster from using skills. i.e Stasis, Mute, Oblivion Curse etc.
No Variable Cast time.
2 second Fixed Cast time.
Changed to a self-buff. Works like exceed break. Rhydo rune effect persists until 30 seconds or first melee attack, whichever happens first. Rhydo rune effect will cause your next melee attack to always be a critical hit.
Switching weapons after initially using Rhydo rune will cause the buff to dissipate.
30 second Buff Duration.
30 second Rhydo Rune re-use delay.
Approximately 50% chance to cause the caster's weapon to break upon landing a melee hit. Out of 20 Crush Strikes, 8 caused the weapon to be damaged.
Enchant blade increases Crush Strike damage.
Turisus Rune (Giant Cross)'s chance on hit: 300% normal melee damage increase applies to Crush Strike.
Crush Strike is now considered as a normal melee attack. Bypasses War of Emperium 50% skill reduction
Verkana Rune (Millennium Shield)
Duration changed from 300 seconds to 180 seconds.
Nosiege Rune
Removes current negative status effects and renders the caster immune to status effects for 60 seconds.
Removes and make you immune to the following status effects: Stun, Mute, Curse, Petrification, Poison, Blind, Bleeding, Chaos, Freezing, Deep Sleep, Howling of Mandragora, Frozen, Crystallization.
Restores 25% maximum HP on use.
Turisus Rune (Giant Cross)
Duration time lowered to 180 seconds.
Hagalas Rune (Stone skin)
Reworked.
Now increases the caster's physical and magic defense, affected by caster's Job Level and Rune Mastery Level.
Duration time lowered to 180 seconds.
Isia Rune (Regeneration)
Duration time lowered to 180 seconds.
Urj Rune
Duration time lowered to 180 seconds.
Royal Guard Balance Changes
Source (Reflect Damage): My link
Source: My link
Source (Pinpoint attack,Overbrand): My link
Source: My link
Source (Exceed Break, Pin-point attack, Overbrand): My link
Reflect Damage
Damage reflect chance (Chance to reflect damage successfully) changed from 100% to 80%.
Added Maximum number of reflects. 30 at max level.
SP Cost changed to 80/100/120/140/160.
Skill upkeep SP cost changed.
Can now ONLY reflect melee range attacks. This means that long range attacks, magic spells and traps will no longer be reflected.
Pinpoint Attack
SP Cost changed from 30 to 50.
Damage forumla remains the same.
Exceed Break
Fixed cast time increased.
SP Cost changed to 20/32/44/56/68
Overbrand
SP Cost changed to 32/44/56/68/72
Ray of Genesis
SP Cost changed to 60/65/70/75/80.
Inspiration
SP Cost changed to 80/90/100/110/120
Stats bonus lowered.
Equipment attack bonus lowered.
Arch Bishop Balance Changes
Source: My link
Source: My link
Clementia
SP Cost changed to 280/320/360.
Based on Caster's Job level, STR/INT/DEX bonus will be further increased by 1 ~ 5.
STR/INT/DEX bonus (Total):
Job level 10: 10 + 1
Job level 20: 10 + 2
Job level 30: 10 + 3
Job level 40: 10 + 4
Job level 50: 10 + 5
Canto Canditus
SP Cost changed to 200/220/240.
Based on Caster's Job Level, AGI bonus will be further increased by 1 ~ 5.
AGI bonus (Total):
Job Level 10: 12 + 1
Job Level 20: 12 + 2
Job Level 30: 12 + 3
Job Level 40: 12 + 4
Job Level 50: 12 + 5
Coluceo Heal
SP Cost changed to 200/220/240.
Number of online Party Member increases the healing done.
Each Party member excluding self increases the healing done by approximately 5 ~ 6%
Praefatio
SP Cost changed to 80 + Skill Level * 10.
Number of Party Member increases the amount of damage blocked.
Lauda Agnus
Now removes additional status ailments: Burning, Freezing, Frozen.
Lauda Ramus
Now removes additional status ailments: Mandragora Howling, Deep Sleep.
Clearance
Now removes additional status ailments: Critical Wounds.
Expiatio
May now be used on other players. 25% defense bypass at Level 5.
Sura Balance Changes
Source: My link
Source: My link
Gate of Hell
Damage is increased when used in a combo.
Crescent Elbow
Skill duration changed.
Increased activation chance.
Additional damage from knockback portion of the skill increased.
When mastered at Level 5, Chance on activation: reflects 2 times the damage received, increased by attacker's Max HP.
Lightning Walk
Skill duration changed.
Activation chance changed.
Howling of Lion
SP Cost changed to 80/90/100/110/120.
Gentle Touch: Cure
Skill re-use delay changed.
HP Recovery rate changed.
Gentle Touch: Energy Gain
Fixed cast time changed.
Gentle Touch: Change
Skill re-use delay changed.
Max HP decrease changed.
Consumes same amount of Spirit Spheres as Skill Level.
Gentle Touch: Revitalize
Consumes same amount of Spirit Spheres as Skill Level.
Max HP increase changed.
Bonus defense changed.
Fixed Cast and Skill re-use delay changed to 1/1.5/2/2.5/3 seconds.
Wanderer/Maestro Balance Changes
Source: My link
Source (Swing Dance): My link
Source (Sinking Melody, Warcry From Beyond, Dance with Wargs, Gloomy Shyness, Deep Sleep Lullaby): My link
Wanderer: Swing Dance
Attack Speed increase from the skill is changed from being affected by Caster's Job Level to Skill Level of Voice Lessons learned.
Regardless of the type of weapons used, Swing Dance Level 5 will increase the affected player's Attack Speed, up to 193 Max Attack Speed.
Wanderer: Moonlight Serenade
Magic Attack increase from the skill changed.
Maestro: Windmill Rush
Physical Attack increase formula changed.
Common: Reverberation
Removed skill limit that limits Maestro or Wanderer on the Maximum Number of active Reverberation.
Common: Severe Rainstorm
Changed skill re-use delay.
Common: Despair Song (Song of Despair)
Priest skill:[Status Recovery] and Sura Skill:[Gentle Touch:Cure] now removes the effect.
Can no longer be cast directly underneath a Monster or Player.
Common: Siren's Voice
Skill success rate changed.
Common: Deep Sleep Lullaby
Changed to affect targets within certain range of the Caster.
AoE Range changed to 11 x 11/13 x 13/15 x 15/17 x 17/19 x 19.
Skill Success rate changed.
Stat related Deep-sleep duration reduction formula changed.
Arch Bishop Skill: [Lauda Ramus], Sura Skill:[Gentle Touch: Cure], Maestro/Wanderer Skill: [Destruction Song] now removes Deep Sleep effect.
Can now be used in ALL Maps.
Wanderer: Circling Nature
May now only be used on self or other Party Members.
May only be used in PvP and War of Emperium maps.
Common: Gloomy Shyness
SP Cost changed to 60/75/90/105/120.
Skill re-use delay changed.
Flee reduction rate changed.
Attack speed reduction rate changed.
New Skill effect: When using skills enhanced by Gloomy Shyness, there's a small chance of removing the player's mount (Dragon, pecopeco, Griffin) and reduces movement speed in half.
Added Rune Knight Skill:[Hundred Spear] to the list of skills enhanced by Gloomy Shyness.
Damage increase formula changed.
kRO Sakray In-game Tooltip Description:
Level 1: Flee -25, Attack speed -20%
Level 2: Flee -30, Attack speed -25%
Level 3: Flee -35, Attack speed -30%
Level 4: Flee -40, Attack speed -35%
Level 5: Flee -45, Attack speed -40%
Chorus: Great Echo
Skill effect changed.
New Skill effect: Skill damage is increased if there are more than 3 Wanderers and/or Maestros in the party.
Damage formula changed.
Chorus: Song of Mana
Skill effect changed.
New Skill effect: SP Recovery rate is increased if there are more than 3 Wanderers and/or Maestros in the party.
Chorus: Dances with Wargs
Skill effect changed.
New Skill effect: Ranger's attack speed bonus is increased if there are more than 3 Wanderers and/or Maestros in the party.
New Effect: Now increases Ranger's Warg-related skill damage.
kRO Sakray in-game Tooltip Description:
Increases the Caster and Party Member's attack speed and reduces Fixed Cast time of all skills. Furthermore, rangers in the party will have their ranged and warg-skill damage.
Level 1: 11 x 11 cell range, 30 second duration
Level 2: 13 x 13 cell range, 60 second duration
Level 3: 15 x 15 cell range, 90 second duration
Level 4: 17 x 17 cell range, 120 second duration
Level 5: 19 x 19 cell range, 150 second duration
Song of Destruction
Skill re-use delay implemented.
Skill effect changed.
New Skill effect: Ground target skill
Skill AoE changed to 9 x 9/9 x 9/11 x 11/11 x 11/13 x 13.
Now forces Wanderers, Maestros, Gypsies and Minstrels, who are within the Song of Destruction AoE, to disengage any on-going performance (Songs and Dances).
Success rate changed.
Now only damages targets that have had performance effects removed from them.
Now stuns all targets that have had performance effects removed from them.
May only be used in PVP and War of Emperium Maps.
Chorus: Lerad's Dew
Skill AoE range changed to 11 x 11/ 11 x 11/ 13 x 13/ 13 x 13/ 15 x 15
Chorus: Sinking Melody
Skill effect changed.
New Effect: Chance to apply a de-buff that quickly depletes SP and significantly decreases INT of the Monsters or Hostile Players.
Duration time changed.
The number of Wanderers or Maestros in party increases the Success Chance and Amplifies the De-buff effect.
Skill AoE changed to 11 x 11/11 x 11/13 x 13/13 x 13/15 x 15.
kRO Sakray In-game Tooltip Description:
Level 1: Success Chance: 20%, 20 second duration
Level 2: Success Chance: 25%, 30 second duration
Level 3: Success Chance: 30%, 40 second duration
Level 4: Success Chance: 35%, 50 second duration
Level 5: Success Chance: 40%, 60 second duration
Chorus: Warcry From Beyond
Skill effect changed.
New Effect: Chance to apply a de-buff that decreases Max HP and increases STR and Critical Hit of the Monsters or Hostile Players.
The number of Wanderers or Maestros in party increases the Success Chance and Amplifies the De-buff effect.
Skill AoE changed to 11 x 11/11 x 11/13 x 13/13 x 13/15 x 15.
In-game Tooltip Description:
Level 1: Success Chance: 20%, 20 second duration
Level 2: Success Chance: 25%, 30 second duration
Level 3: Success Chance: 30%, 40 second duration
Level 4: Success Chance: 35%, 50 second duration
Level 5: Success Chance: 40%, 60 second duration
Edited by zr0rieu, 05 August 2011 - 08:35 PM.