God seals on the 23rd of Aug
#1
Posted 04 August 2011 - 02:48 PM
#2
Posted 04 August 2011 - 03:04 PM
#3
Posted 04 August 2011 - 04:03 PM
yes it will let more people do the seals for the exp or badges, but if a guild wants to roll the seals just for the making the god item, they will have a harder time then it is now. Plus they are not even guarantied the item. Why put in all that effort if it goes to 100 people just to have it stolen. We ran the seals a few weeks ago, and it was stolen from us, but we laughed it off. I told my guild that they are changing it back to 100 people and they are just like me. Saying the same thing as me.
#4
Posted 04 August 2011 - 04:05 PM
or maybe they just want to sell more reset stones, to people spamming seal 2 for exp?
#5
Posted 04 August 2011 - 04:24 PM
the seals don't roll themselves except seal 2. The other we will have to roll all the way.
#6
Posted 04 August 2011 - 05:00 PM
#7
Posted 04 August 2011 - 05:20 PM
#8
Posted 04 August 2011 - 05:24 PM
Well ya small crappy guilds like the ones u were in dont get god items or hold castles regularly. But contradictory to ur belief, a small guild can hold castles and get god items if they can play iRO somewhat decently. It is painfully obvious that you know very little when it comes to making a god item. Lol @ seals "rolling themselves" and "ask people" to help! Hey guys were rolling the seals on so and so date wanna help? Thats more like an invitation to any other guild with items to make that they can try and ninja our roll. Join our guild, roll the seals with us and then lets hear what u have to say.I'd love to spam seal 2. Just need some reset stones~
I actually LIKE this change. Not that I WoE or anything, but I seriously think there are too many god items on the server. Seriously, if a small guild wanted to start up and earn god items, either by buying them off of people or, somehow, getting a castle, how possible is that? Not very. I've been in smaller WoE guilds, and you know what, we could hardly get or hold on to a castle because of the shear amount of God items on the server.
Also, getting people to roll the seal? Seriously. With the rewards, the seals pretty much roll themselves too. If you really need help rolling a seal, just ASK people. Put up something on the forum, get people's attention. Also, why do it quickly? Think about how much exp lower level guildmates could get with repeating it multiple times.
All of this whining makes me so happy I'm in a guild all to myself, especially when there are actually simple solutions to it, like not spamming the server with god items.
#9
Posted 04 August 2011 - 05:24 PM
#10
Posted 04 August 2011 - 05:26 PM
#11
Posted 04 August 2011 - 05:46 PM
Well ya small crappy guilds like the ones u were in dont get god items or hold castles regularly. But contradictory to ur belief, a small guild can hold castles and get god items if they can play iRO somewhat decently. It is painfully obvious that you know very little when it comes to making a god item. Lol @ seals "rolling themselves" and "ask people" to help! Hey guys were rolling the seals on so and so date wanna help? Thats more like an invitation to any other guild with items to make that they can try and ninja our roll. Join our guild, roll the seals with us and then lets hear what u have to say.
I actually see the seals being completed fairly quickly in a matter of hours quite regularly, pretty much every week.
If people are on and they see a seal going, they're going to "ninja [your] roll" no matter what due to the server-wide announcements. If a small guild wants a god item badly, they can still complete the seals themselves late at night when nobody else is on. Just repeat the quest over and over.
(Pro tip: If you want someone to join your guild, you probably shouldn't insult them before telling them to join you.)
Edited by RedPhoenix, 04 August 2011 - 05:48 PM.
#12
Posted 04 August 2011 - 05:49 PM
Only seal 2 rolls itself. The others close either after a long time or when a group decides to do them for some reason other than the rewards (e.g. god item).Other people do the quests too for the rewards. I actually like this change so maybe I can do some of those quests just to get the rewards from them.
They closeSeal 2 closes too quickly for people who want to just do the quest for the rewards and not get a God item out of it.
The last time seal 2 opened about 8 hours after a god item make, guess how many times my friend and I had to do seal 1?
... Answer: 24. (how benevolent of the mysterious stranger!)
Well, I guess that's still better than a few months ago when we had to do 25 all by ourselves.
I'm one of those people who aren't doing the quests for god items. I've done seals 1 and 3 hundreds of times (and seal 4 a few dozen times--people who aren't doing seal 4 for god items eventually learn an important lesson). If they increase the limit to 100, we're just going to stop doing that altogether. What's the point of wasting so much of our time just to get in a few more seal 2 runs?
As for seals 1/3/4 closing "too quickly"... seriously, who can't complete a simple quest within a matter of days?*
* see: last 15 seal rolls on Ymir
Edited by renouille, 04 August 2011 - 05:50 PM.
#13
Posted 04 August 2011 - 05:54 PM
Edited by DrAzzy, 04 August 2011 - 05:55 PM.
#14
Posted 04 August 2011 - 05:55 PM
I honestly appreciate ur insight and helpful suggestions. But calling someone a whiner then offering ur help is not exactly kind, sorry if i hurt ur feelings. Unfortunately being nice does not get god items made, it gets ur hard work stolen by someone with a faster connection. Seals dont roll themselves, when u see those announcements, its more than likely a group of specific people trying to make an item using multiple accounts/characters. Its a lot of work regardless of what ppl say. Ya Shadow may come across as QQ'ing, but hes being realistic and not naive. Increasing the # of ppl needed to close the seals will only make it more of a guarantee that only larger powerful guilds will be able to take advantage of god item creation.How nice of you. I was at least trying to be HELPFUL. Maybe I don't know that much, but I see seals roll multiple times every night. And one of those guilds wasn't crappy. I never said, nor do I believe that a small guild can't hold a castle or get god items, it's just not likely for them to do it as much as the bigger guilds. None of my suggestions were all that horrible. If people would just show SOME kindness, which you're obviously not, then it is possible. Nice way to be completely rude to someone simply trying to help, you jackass.
Edited by DeathDealer, 04 August 2011 - 06:01 PM.
#15
Posted 04 August 2011 - 05:57 PM
#16
Posted 04 August 2011 - 06:08 PM
I do not support this planned change. There's nothing I feel I need to say though, that hasn't already been said better by others.
^^ This and then some^^
#17
Posted 04 August 2011 - 06:19 PM
Be thankful that so many sets were made, because it moderately increases your chance at eventually getting yours made.
Hard work pays off, or even persistence in some cases. If you want something, go get it.
#18
Posted 04 August 2011 - 07:05 PM
So that means from now on less sets get made and your chance to make them decreases?Be thankful that so many sets were made, because it moderately increases your chance at eventually getting yours made.
Dislike
I just dont understand these random changes .. need to be a castle holder...reward changes... need more people per roll...
...and then the actual race to the dwarf still depends on your internet connection and the amount of cheating you are able to get away with.
#19
Posted 04 August 2011 - 07:05 PM
I guess you really dont understand how hard it is to push even 50 char threw the seals in 1 guild. yes the bigger guild are better at it, yes the bigger guild are more organized. We can push the seals 50 times, but doing it 100 times. Just cant do that.Its way to much.
Everyone in guild does quests once, my god thats an incredible amount of work ! honestly spending 45 minutes is waaaaay to much of my time to get access to a meg.
Its only a big effort if its a semi-personal item where your mostly rolling the seals as 1-2 people or so.
#20
Posted 04 August 2011 - 07:10 PM
So that means from now on less sets get made and your chance to make them decreases?
Dislike
I just dont understand these random changes .. need to be a castle holder...reward changes... need more people per roll...
...and then the actual race to the dwarf still depends on your internet connection and the amount of cheating you are able to get away with.
Eventually you should be able to make them without too much competition. That "eventually" just depends on how many were brought in from Iris.
#21
Posted 04 August 2011 - 07:11 PM
Everyone in guild does quests once, my god thats an incredible amount of work ! honestly spending 45 minutes is waaaaay to much of my time to get access to a meg.
Its only a big effort if its a semi-personal item where your mostly rolling the seals as 1-2 people or so.
thats not as easy as it sounds,
having 50 people in the guild.
#22
Posted 04 August 2011 - 07:13 PM
#23
Posted 04 August 2011 - 07:14 PM
ok fair point lol there are no 50 people guilds. Are they still going to give guilds "counts" for members who complete seal quests to get a headstart? If so 100 count would be beneficial to small guilds rather than a negative.
#24
Posted 04 August 2011 - 07:33 PM
The thing I really want to know is why now? Why do it now after 98% of the god items are made now. The seals will be just that much harder for everyone to do. I know seal 2 will close by its self, but the others, I dont see why they have to put the other upto 100. Plus at the worst time possible too. Right when school is about to start and the population will drop. I just dont understand why.
#25
Posted 04 August 2011 - 07:41 PM
Change or not, I feel like we've been taking advantage of the seals. You get out of the seals what you put into it. That's all I can say.
I welcome the change, but if it never happens, I'd be for that too. Pretty much neutral.
NOTE: The chart above includes all questing completed by my guild, Animosity, since 05/23/2011 02:33 PM EST. Seal 2 turn-ins comprised 23 of the 1686 quests completed.
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